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Thread: couple of questions
For houses, expect to pay about this much (Depending on server - these prices are averaged from Gorath, Lowca, and Valcyn)
Small (Planet House) - 10-15k
Small (Generic House) - 12.5-20k
Medium - 50-100k
Large - 120-200k
Obviously you should do a search (Ctrl + P and it's one of the tabs) for Architects and ask around for pricing before you buy. Also, ask other people and see if you can find a good price for a House (Found that 120k pricing for a Large by sheer luck)
Is there a way to make someone a citizen without them having a house? like if 2 people are sharing a house?
What ways can politians earn exp other than votes?
cheers...
Vorath Chimera Novice Armoursmith
Sup everyone
?
I need a few tips. Anyone know of a way to go up the CM crafting tree faster? I have been working on CM Crating for what seems like FOREVER
!!
Also, When making poisons, i am not concerned about carges or ease of use or range....I am going for the most nasty poison but i don't know which resorces (or stat of resorce) to go through. I see decay resistance is good and OQ as well. Just wondering if there is a planet that has general good resorces.
lastly, does anyone know of a good insect to harvest for wounds?
Mostly i just CM for Range heals....but now i am looking towards poisons and diseases...so yeah...i am a noob in those areas....thanks for the help
"...am not concerned about carges or ease of use or range....I am going for the most nasty poison"
Range and Ease of Use determine how "nasty" your poison will be. Ease of Use = Potency, and you arent gonna hit much unless youve got a considerably high Potency.
Nasty poisons come from those who balance them out and have strong stats in everything.
No kiddin!! hmmm don't i feel dumb. ok so my next question is....my dumb rear thought ease of use lowered the required skill to be able to use it. well.
so should i experiment for Ease of Use first or Effectivness for Poison's, Diseases, AND Ranged/Area stims?
Should i make my doctor experiment for Effectivness or Ease of Use for the regular Stims and Medpack's as well?
bah!! to think i have been looking at all this the wrong way!! /blush
Pyrozest wrote:
No kiddin!! hmmm don't i feel dumb. ok so my next question is....my dumb rear thought ease of use lowered the required skill to be able to use it. well.
so should i experiment for Ease of Use first or Effectivness for Poison's, Diseases, AND Ranged/Area stims?
You should try and get your potency value at least into the 80's if using regular components, and 90's/100's if your using advanced components. This only applies to poions/disease.
Should i make my doctor experiment for Effectivness or Ease of Use for the regular Stims and Medpack's as well?
Effectivness is the important stat for stims. However, experimenting on charges will alter the range and radius of area affect meds.
bah!! to think i have been looking at all this the wrong way!! /blush
nah. Just experiment around with making different combinations, then go try them out and see which combinations work best for YOU. Some people like ones with really long range. Some like ones with really high effectivness. Some like to have make and have on hand some of both, ie, they have a "sniper" poison that they can throw from way far out (though, this was supposed to have been nerfed, but many can still throw long distances), then have a really high power poison for when closer in, and then have a third AoE poison for when up against a group of targets. It all depends on what your going to be using them for.
a) how effective is the trap that slows down the target run speed (according to traps description) ? In terms of effective, I mean does it finally allow you to outrun a mob without burstspeed .. and how long does it last ?
b) do camps still expire after a certain time ? Last time I checked, the camps used to poof after a while. Do they still do that ? If yes, after how long ? (The goal here is to macro survival xp)
thanks
Pdarts are very effective. How long they last determines on the level of creature. Yes you can outrun without burst run, easily, especially if you throw a hill or two into your course.
Camps poof at 50 minutes and some seconds. They max in about 20. You waste 30 minutes on a macro. No, there is not a command line to get the camp to disband for a macro.
Get a group and go camping, you get more overall XP that way and enjoy the game more. 8 people max any camp in about 8 minutes, merely healing, dancing, crafting. Plus you learn stuff about animals and how to kill them.
JB
- Do I have to specify what colors I want the droid when I order it, or are there droid customization kits?
- Can I name my droid, or does the DE have to do that?
- (I think I know the answer to this one) Do the droid personality chips work in R2 units and do they take a module slot?
Thank you in advance for answering my questions.