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Thread: couple of questions

Meiok_Spuuktorqu2
Sun Jul 27, 2003 8:57 pm
#14

For houses, expect to pay about this much (Depending on server - these prices are averaged from Gorath, Lowca, and Valcyn)


Small (Planet House) - 10-15k


Small (Generic House) - 12.5-20k


Medium - 50-100k


Large - 120-200k


Obviously you should do a search (Ctrl + P and it's one of the tabs) for Architects and ask around for pricing before you buy. Also, ask other people and see if you can find a good price for a House (Found that 120k pricing for a Large by sheer luck)




------------------
Pistoleer/Doctor on Valcyn
Missing in Action as of September 01, 2003.
Something on Chilastra
Email me at: [email protected]
One by one the Holocrons steal my mind.
Skankin
Sun Nov 23, 2003 7:34 pm
#15

Is there a way to make someone a citizen without them having a house? like if 2 people are sharing a house?



What ways can politians earn exp other than votes?



cheers...


Vorath Chimera Novice Armoursmith




Vorath: Euro-Pimp
"Excitement, adventure... A Jedi craves not these things."
"Only the meek get pinched. The bold survive."
"Hell hath no fury like a woman scorned for Sega."
"I'm a firm believer in the philosophy of a ruling class. Especially since I rule."

FlintAH
Sun Nov 23, 2003 8:20 pm
#16

No and no
Pyrozest
Mon Dec 22, 2003 4:41 am
#17

Sup everyone?


I need a few tips. Anyone know of a way to go up the CM crafting tree faster? I have been working on CM Crating for what seems like FOREVER!!


Also, When making poisons, i am not concerned about carges or ease of use or range....I am going for the most nasty poison but i don't know which resorces (or stat of resorce) to go through. I see decay resistance is good and OQ as well. Just wondering if there is a planet that has general good resorces.


lastly, does anyone know of a good insect to harvest for wounds?


Mostly i just CM for Range heals....but now i am looking towards poisons and diseases...so yeah...i am a noob in those areas....thanks for the help




__________________X~GUN Ascendant~ X
______Light Jedi<WMyrk KeileW>Dark Jedi
(nn[[[[[[[[[[RnnnWXggggggServant of the Almighty Force gggggg)
daymeeuhn
Mon Dec 22, 2003 5:06 am
#18

"...am not concerned about carges or ease of use or range....I am going for the most nasty poison"




Range and Ease of Use determine how "nasty" your poison will be. Ease of Use = Potency, and you arent gonna hit much unless youve got a considerably high Potency.



Nasty poisons come from those who balance them out and have strong stats in everything.




Naecabon
Wielder of the Sacred Pike
Foot Soldier of REIGN, Big Game Hunter!
Pyrozest
Mon Dec 22, 2003 5:33 am
#19

No kiddin!! hmmm don't i feel dumb. ok so my next question is....my dumb rear thought ease of use lowered the required skill to be able to use it. well.


so should i experiment for Ease of Use first or Effectivness for Poison's, Diseases, AND Ranged/Area stims?


Should i make my doctor experiment for Effectivness or Ease of Use for the regular Stims and Medpack's as well?


bah!! to think i have been looking at all this the wrong way!! /blush




__________________X~GUN Ascendant~ X
______Light Jedi<WMyrk KeileW>Dark Jedi
(nn[[[[[[[[[[RnnnWXggggggServant of the Almighty Force gggggg)
Agent001
Mon Dec 22, 2003 9:01 am
#20






Pyrozest wrote:

No kiddin!! hmmm don't i feel dumb. ok so my next question is....my dumb rear thought ease of use lowered the required skill to be able to use it. well.


so should i experiment for Ease of Use first or Effectivness for Poison's, Diseases, AND Ranged/Area stims?


You should try and get your potency value at least into the 80's if using regular components, and 90's/100's if your using advanced components. This only applies to poions/disease.


Should i make my doctor experiment for Effectivness or Ease of Use for the regular Stims and Medpack's as well?


Effectivness is the important stat for stims. However, experimenting on charges will alter the range and radius of area affect meds.


bah!! to think i have been looking at all this the wrong way!! /blush


nah. Just experiment around with making different combinations, then go try them out and see which combinations work best for YOU. Some people like ones with really long range. Some like ones with really high effectivness. Some like to have make and have on hand some of both, ie, they have a "sniper" poison that they can throw from way far out (though, this was supposed to have been nerfed, but many can still throw long distances), then have a really high power poison for when closer in, and then have a third AoE poison for when up against a group of targets. It all depends on what your going to be using them for.






Thomas_Amnet
Mon Jan 05, 2004 9:09 pm
#21

a) how effective is the trap that slows down the target run speed (according to traps description) ? In terms of effective, I mean does it finally allow you to outrun a mob without burstspeed .. and how long does it last ?


b) do camps still expire after a certain time ? Last time I checked, the camps used to poof after a while. Do they still do that ? If yes, after how long ? (The goal here is to macro survival xp)



thanks




Wedge, Smuggler, Lowca
JBMat
Tue Jan 06, 2004 4:50 am
#22

Pdarts are very effective. How long they last determines on the level of creature. Yes you can outrun without burst run, easily, especially if you throw a hill or two into your course.


Camps poof at 50 minutes and some seconds. They max in about 20. You waste 30 minutes on a macro. No, there is not a command line to get the camp to disband for a macro.


Get a group and go camping, you get more overall XP that way and enjoy the game more. 8 people max any camp in about 8 minutes, merely healing, dancing, crafting. Plus you learn stuff about animals and how to kill them.


JB

Polished
Sat Feb 21, 2004 4:06 am
#23

Lo there all


First off, how do you store things in a factory crate? Do you need to purchase crates or can you stack things anyway? Do the items all have to have exactly the same spec?


Secondly looking at some of the items I have in factory crates, such as stim b's, they all are of the same amount of charges and same amount of healing. How does a medic/doctor get the same results on say 50? I have been making stim b's and experimenting and can get around the same numbers for charges and healing but never make 2 identical. Is there a way to make them the same time after time?



Any help will be greatly apprechiated.



__________________________________________________________
Polished Serendipity (Died 3rd November 2005)
Plucky Swift (Died 3rd Novemeber 2005)

Hats off to SOE. Not many companies could take the best MMO on the market and fu*k it up completely, that takes real skill.
Orinio
Sat Feb 21, 2004 4:24 am
#24

Factory crates are made using a factory. You carft a factory schematic while at a crafting station, place it in a factory, and it produces as many of the item as you have resources for, placing every 25 in a crate.



Orino, your friendly neighborhood Doc and Master Swordsman, before swordsman were cool.

Randark Octon- Master Bounty Hunter

Jedi Initiate-
Polished
Sat Feb 21, 2004 4:54 am
#25

cheers. theres so much I don't know about this game still



__________________________________________________________
Polished Serendipity (Died 3rd November 2005)
Plucky Swift (Died 3rd Novemeber 2005)

Hats off to SOE. Not many companies could take the best MMO on the market and fu*k it up completely, that takes real skill.
Mac_Leod
Mon Apr 26, 2004 7:46 pm
#26

Hello, I'm a ranger planning on buying a droid with the new trapping module, and since this will be my first droid purchase, I've got a couple of questions.



  1. Do I have to specify what colors I want the droid when I order it, or are there droid customization kits?

  2. Can I name my droid, or does the DE have to do that?

  3. (I think I know the answer to this one) Do the droid personality chips work in R2 units and do they take a module slot?

Thank you in advance for answering my questions.




MacLeod Hunting & Freelance Cargo Delivery

Connor' MacLeod, Proprieter
Loyal soldier of RATGWNIWNU
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