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Thread: how u can solo gunboads?

Gamble
Fri Nov 12, 2004 2:30 pm
#14

I soloed one in my TIE interceptor. It was teir 4 and I think it had 5 or 6 tier 3 X-wings I had to take down first. The way I did it was draw the escorts away from the shuttle first (using good engines w/ engine overload2. I pulled them in the direction of the space station so I could repair in a pinch if I needed to. I then targeted the gunboat and called in my bomberstrike1 to give him something additional to shoot at and hopefully loosen him up a bit. Once I got about 2k away from the gunboat and between 500-1k away from the escorts I did a loop around to come up behind a couple xwings and took out 2. I repeated this i think two more times before the escorts were gone and at this point I was near the space station. The strike package actually did a pretty good job of helping while i was taking care of the escorts, taking about 25% of the shields down for me (granted they weren't focused on front or back shields). As the gunboat has me targeted, its front cannons are the main ones to worry about. I would loop around and come in slow for maximum fire time before getting close then hitting max speed w/ boosters and get out of the line of fire of the rest of the turrets. I was by no means avoiding all fire and took hits to shields and to armor at times so I woul dhave to pull out and recharge before going back in. I luckily didn't have a bugged one so when I finally got through the front shields and armor, I killed the reactors and the guns went cold. That let me sit there and blast away at my will. Overall it was the most I had to work for any kill in the game and was a lot of fun. I had a tier2 friend that was supposed to help but he kept getting shot down on the way and when he finally made it over got shot down as soon as he got in range (DOH).



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DeathbySunburn
Fri Nov 12, 2004 2:59 pm
#15

i dunno if this was said, but i got an idea!

Ok, just get direcly behind the engine and match speed, they can't shoot you (as easily, if they even can) in that spot, since they can't shoot themselves. I almost took a tier 4 deciminator.




Zuzucu Blade of Ahazi

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Dreamland
Fri Nov 12, 2004 3:05 pm
#16






DeathbySunburn wrote:

i dunno if this was said, but i got an idea!

Ok, just get direcly behind the engine and match speed, they can't shoot you (as easily, if they even can) in that spot, since they can't shoot themselves. I almost took a tier 4 deciminator.






Thats the old trick from the original x-wing game to beat Corvettes, they coudnt fire at you from dead level from behind. Im interested in seing if the Corvette in kessel shares that old limitation.
KaylBreinhar
Fri Nov 12, 2004 3:10 pm
#17



Dreamland wrote:


DeathbySunburn wrote:
i dunno if this was said, but i got an idea!
Ok, just get direcly behind the engine and match speed, they can't shoot you (as easily, if they even can) in that spot, since they can't shoot themselves. I almost took a tier 4 deciminator.



Thats the old trick from the original x-wing game to beat Corvettes, they coudnt fire at you from dead level from behind. Im interested in seing if the Corvette in kessel shares that old limitation.



No clue, but the b*tch can fire on you from upwards of 750m out.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
NasherUK
Fri Nov 12, 2004 3:43 pm
#18





The problem with the corvette is it manouvers like its a fighter (it can turn faster than my B-wing) making it impossible to stay behind it before you take out its engines. This needs to be fixed, capships should not fly that way, it also constantly rams into its gunship escorts because of this. The ones in deep space to this too and it looks stupid with a line of capships jittering around trying to dodge shots.


As long as you kill its escorts and engines you can sit behind it as long as you like, so that part is correct

Message Edited by NasherUK on 11-12-2004 02:47 PM

DeathbySunburn
Fri Nov 12, 2004 4:32 pm
#19






NasherUK wrote:





The problem with the corvette is it manouvers like its a fighter (it can turn faster than my B-wing) making it impossible to stay behind it before you take out its engines. This needs to be fixed, capships should not fly that way, it also constantly rams into its gunship escorts because of this. The ones in deep space to this too and it looks stupid with a line of capships jittering around trying to dodge shots.


As long as you kill its escorts and engines you can sit behind it as long as you like, so that part is correct

Message Edited by NasherUK on 11-12-2004 02:47 PM






Ive yet to master pilot, but I know that is just not right. Weird...








Zuzucu Blade of Ahazi

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Dreamland
Sat Nov 13, 2004 1:01 am
#20






GangaWolf wrote:


Maybe I had a bugged mission, but I took out the reactor on a gunboat and the guns kept firing. I was like, "W T F?" because how does a ship fire its weapons without any energy? Anyway, since that experience, I target weapons first always.





Yes the guns will keep firing, but since the gunboat can no longer turn over to expose you to its upper firing arc, you could sit there underneath it having tea and scones all afternoon and it will never be able to fire a shot at you or do an ounce of damage. Gunboats also have a habit of jumping to hyperspace flushing all your work down the toilet. It's more efficient to neuter its movement, get underneath it switch to targeting the hull and finish it off fast. The difference is you have it beat in a fraction of the time and are 26000 xp points richer alot sooner.

Message Edited by Dreamland on 11-12-2004 12:03 PM

NasherUK
Sat Nov 13, 2004 1:15 am
#21






KaylBreinhar wrote:
Once this new patch is put in, all turret-equipped enemies will be harder, as their guns will shoot farther than blasters. 535-549m won't be the sweet spot anymore.





I hope that includes MP ship turrets
QBallz
Sat Nov 13, 2004 1:47 am
#22

Two words "Space Bombs"
Dreamland
Sat Nov 13, 2004 1:58 am
#23






QBallz wrote:

Two words "Space Bombs"






Three words. Not cost effective.
atytula
Wed Nov 17, 2004 12:40 pm
#24






Dreamland wrote:



Talk about sour grapes. It's not an exploit to stay underneath it so it can't hit you, it's common sense. I kill them this way with and without a wingman. Why subject yourself to the firing arc of their guns when you are agile enough to stay out of it.




I said an exploit to a pour AI. If I was flying the gunboat, you wouldn't be in my blind spot for very long, that can be assured, but the AI doesn't realize that if it maneuvers a bit, the target will be attackable. My point was that you shouldn't be able to solo a gunboat and those that do use a trick to exploit a bad AI which is true. If I were to try soloing the gunboat, I would do the same thing and hope the pilot is dumb.





General Kazar Racillen, Master Smuggler
Echo Battalion CO (Eclipse)
http://www.echobattalion.com
meeuki
Wed Nov 17, 2004 12:56 pm
#25



atytula wrote:


fareone wrote:
how ? they killing me like 2 sec. in kessel or danthomir(corsec tier4) one time i desibled to reactor but they were still shotting me...how u can kill them?


Maybe you aren't supposed to Solo them. If you fly without a wingman, you are a fool. Any REAL fighter pilot will want a wingman when in a combat situation. I expect that with a wingman or two, you can take on the gunboat, but you need to work together and dance in and out of the targets range.

There may be some that can solo it, but it is nothing to be impressed over. 99% of those that solo, used some sort of "trick" exploiting a poor AI. Put a player or two in the gunboat and you would need a few wingman to beat it.







lol so flying with 3 people, dancing in and out of range, isn't exposing flaws in AI, but sitting underneath it or strafing it solo is? there are no real team/solo accomplishments when NPC AI is involved, not flying with wingman using "sound tactics" not finding an AI flaw and abusing it.



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atytula
Fri Nov 19, 2004 6:20 pm
#26






meeuki wrote:





atytula wrote:





fareone wrote:

how ? they killing me like 2 sec. in kessel or danthomir(corsec tier4) one time i desibled to reactor but they were still shotting me...how u can kill them?





Maybe you aren't supposed to Solo them. If you fly without a wingman, you are a fool. Any REAL fighter pilot will want a wingman when in a combat situation. I expect that with a wingman or two, you can take on the gunboat, but you need to work together and dance in and out of the targets range.


There may be some that can solo it, but it is nothing to be impressed over. 99% of those that solo, used some sort of "trick" exploiting a poor AI. Put a player or two in the gunboat and you would need a few wingman to beat it.



lol so flying with 3 people, dancing in and out of range, isn't exposing flaws in AI, but sitting underneath it or strafing it solo is? there are no real team/solo accomplishments when NPC AI is involved, not flying with wingman using "sound tactics" not finding an AI flaw and abusing it.





lol, no, flying with 3 people, dancing in and out of range, isn't exposing flaws in the AI. The gunboats are supposed to be very slow, so even a good AI would have a hard time against this strategy. If the AI does it rightthough,it would use its full complement of missles on the attacking craft when they come into range and be perfoming pot shotsto possibly win the battle.Sitting under the gunboat is exposing flaws in the AI because the AI does nothing to try to stop this (like rolling). Now, if you are areally good pilot and can stay underneath it, even when the AI tries its best to get you in its sights, then it is skill and my hats off to you, but with the current AI, there is no way to show off your skills.




General Kazar Racillen, Master Smuggler
Echo Battalion CO (Eclipse)
http://www.echobattalion.com
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