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Thread: Invulnerability and CSR's

BluGobln
Sun Nov 21, 2004 3:58 pm
#14

Where are you all getting your ping numbers? The little tab you can turn on in game? Mine rests around 570 sometimes and I can kick the crap outa the npcs in space, I get no wierd ship jumping or have any trouble hitting them. The one problem I do see with the client, when you are fighting in space OUTSIDE your ship (camera) your crosshair is not placed properly in relation to the distance to your target. They are something like 300m in front of your ship dead ahead, so when you are turning continuously in circles your ship is actually not aiming where you see the crosshair. I say this because there does seem to be a bug, even for me, where you see the hits on the enemy shields yet no damage is done. This is usually fixed by just adjusting your lead on the enemy ship.

If you dont get what I mean by that:
Your crosshair IS directly in front of your ship, however if its distance in front of your ship is different than the distance you are from your enemy ship, it will not be properly aligned when you see the two crosshairs line up. I usually have to aim a little behind the enemy lead crosshair because of this, something I am totally used to now.

If you still cannot do damage whatsoever I must conclude it is something with your computer and the servers. I really dont think the ping in this game is accurate, how could you play ANY twitch based game successfully (even in PVP!) with a ping of around 500? It used to stay at 150 or so for me, so I bet its still there and its lying to me.

Good luck!



----------
- Kaddar Skouros -

"There is no teacher but the enemy." - Mazer Rackham, from Ender's Game
Sin-Vraal
Sun Nov 21, 2004 6:12 pm
#15

First off, a 250ms ping is fine. I not only play Galaxies over dialup with 250-300ms pings, but I play Forgotten Hope with no Internet lag to gameplay.

Second, JtL does seem to have some wonky hit detection, and yes it's more effective to tail or joust other ships. However, I think part of the problem rests in the fact that shield in JtL seem to be two sets of hemispheres. I had the same problem--mostly with tier 2 and tier 1 Aces--until I learned that flying in JtL was not like flying in Wing Commander. I think that when you're flying in little circles trying to hit a guy looping around you, you wind up splitting your shots (which are going to be hard to place in that situation, anyway) between front and rear shields, not into a side shield as they don't seem to exist. The low hit rate, coupled with the two-shield effect makes it a bloody pain to kill ships.

So what to do? I'll give you a tip: throttle control.
Gruug
Sun Nov 21, 2004 6:58 pm
#16






Ikof wrote:





Flucka wrote:





Nope.


I have cable, ping no less than 250-300






Erm I think we have located your problem.

250-300 ping is pretty high for a twitch based online game.






I'm stationed in Korea... I regularly get pings of 250+ and don't have any problem playing ... except the minor lag once and a while in Coronet.





I don't think you understand what he said.... 250 to 300 ping in a First Person Shooter is not good! In the ground game you can get by with that type of ping. In JTL it means your shots are probably not inside the hit box much of the time. Try leading your target a bit more. Experiment and see at what distance you can hit. With pings like that I am surpised you can hit at all. This isn't a fault of SOE, Lusasarts or even your computer per se; it is just a poor internet connection for this type of game (JTL not SWG ground).





Have a nice day!

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Ikof
Sun Nov 21, 2004 7:59 pm
#17



Flucka wrote:


Ikof wrote:


Flucka wrote:

Nope.

I have cable, ping no less than 250-300




Erm I think we have located your problem.

250-300 ping is pretty high for a twitch based online game.




I'm stationed in Korea... I regularly get pings of 250+ and don't have any problem playing ... except the minor lag once and a while in Coronet.




What you experience in Coronet is not lag but your pc failing to keep up with the rendering required to draw all the buildings and people within such a small area. This is a 'bottle-neck' in your pc system and has nothing to do with your ping.

Also when you play the ground game you are in a turn based system which is far more forgiving of a high ping than in space where you are using reflexes; so your ability to kill Sharnaffs with a 300 ping is no reflection on your ability to acuratly hit a moving spaceship in a twitch based system.




Again. I don't have any problems in space. Nor any real problems on the ground... the only noticable effect is in coronet when it's peak hours.



Master Sergeant Ikof Thacek ~ NonCom's do it better

Imperial Master Fencer

Kettemoor ~ Dantooine ~ Dark Avalon


ROBO1964
Sun Nov 21, 2004 8:59 pm
#18


I don't even know why these guys have CSR's. Other games they actually help people, here all they do is say file a bug report.
Flucka
Mon Nov 22, 2004 1:43 am
#19



Ikof wrote:


Flucka wrote:

Nope.

I have cable, ping no less than 250-300




Erm I think we have located your problem.

250-300 ping is pretty high for a twitch based online game.




I'm stationed in Korea... I regularly get pings of 250+ and don't have any problem playing ... except the minor lag once and a while in Coronet.




What you experience in Coronet is not lag but your pc failing to keep up with the rendering required to draw all the buildings and people within such a small area. This is a 'bottle-neck' in your pc system and has nothing to do with your ping.

Also when you play the ground game you are in a turn based system which is far more forgiving of a high ping than in space where you are using reflexes; so your ability to kill Sharnaffs with a 300 ping is no reflection on your ability to acuratly hit a moving spaceship in a twitch based system.



-Sigs are dumb!
Maulibaer
Mon Nov 22, 2004 7:59 am
#20






ShortTimer wrote:

I've seen others complain in game of this problem and I went to go help them out with their missions. The problem you are having sounds exactly like the one they had. There are actually two issues at work here.

First, sometimes the hit detection is a bit strange. Your guns don't converge in the distance and that can make shots that look like they should hit actually miss. The best solution I've seen for this is to roll your craft so you get a different angle on your target.

Second, you're just a bad pilot. Yup, this is pretty much 90% your fault. The weapon convergence thing is a pain but it can be compensated for. Everyone I saw have this problem had very little clue as to what they were doing. Do you know what deflection shooting is? Do you know about attack geometry? No? Then you need to go here: http://www.simhq.com/_air/air_038a.html and do yourself some learning.









Look, look there are some pilots who know "a little bit" about real dogfight at last.....


I personally had never much trouble with this so called "bug".


Yep, there is realy a small invulnerable spot at the point where front- and back-shield converge, but it is real small on fighters an a little bit lager on freighters.....


And you only acknowledge it if the mob stands still - after dissemble it.....and then you must really targrt it....


All other midfight troubles are more or less pilot errors.


I myself have them only if I'm careless and unconcentrated at aiming....so it looks really more like a "pilot-bug".


And to the ping: I only get around 200-230 ping at best.......and have no troubles at all....




___________________________________________________________________
Ingame names: Dorian' Hunter or Co'co' Zamis, Bria.

I'm playing this game since BETA 4 and was one of the first AUSTRIANS that got it shipped.....

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taloncard
Mon Nov 22, 2004 8:20 am
#21

The ship shields showing the hit is a bug that has existed since beta.
The actual position of the ship on the server and the position on your computer are a bit off.

The fix to that was the lead green cross that you need to target and not the actual ship. As much as it is a pain to those of us that know what we are doing in the world of flight sims, you must remember to target the green and not the actual ship.

You will notice that even head on or trailing the green cross is never directly on the ship sometimes even when the ship is at a dead stop.

Try that and see if it fixes your problem.




Severan T'iam (Valcyn) RIP 7/2/2003-5/8/2005.
Master Nerf herder (oops I mean CH oops CH is gone but never forgotten)
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...


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