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Thread: Invulnerability and CSR's
If you dont get what I mean by that:
Your crosshair IS directly in front of your ship, however if its distance in front of your ship is different than the distance you are from your enemy ship, it will not be properly aligned when you see the two crosshairs line up. I usually have to aim a little behind the enemy lead crosshair because of this, something I am totally used to now.
If you still cannot do damage whatsoever I must conclude it is something with your computer and the servers. I really dont think the ping in this game is accurate, how could you play ANY twitch based game successfully (even in PVP!) with a ping of around 500? It used to stay at 150 or so for me, so I bet its still there and its lying to me.
Good luck!
Second, JtL does seem to have some wonky hit detection, and yes it's more effective to tail or joust other ships. However, I think part of the problem rests in the fact that shield in JtL seem to be two sets of hemispheres. I had the same problem--mostly with tier 2 and tier 1 Aces--until I learned that flying in JtL was not like flying in Wing Commander. I think that when you're flying in little circles trying to hit a guy looping around you, you wind up splitting your shots (which are going to be hard to place in that situation, anyway) between front and rear shields, not into a side shield as they don't seem to exist. The low hit rate, coupled with the two-shield effect makes it a bloody pain to kill ships.
So what to do? I'll give you a tip: throttle control.
Ikof wrote:
Flucka wrote:
Nope.
I have cable, ping no less than 250-300
Erm I think we have located your problem.
250-300 ping is pretty high for a twitch based online game.
I'm stationed in Korea... I regularly get pings of 250+ and don't have any problem playing ... except the minor lag once and a while in Coronet.
Flucka wrote:
Ikof wrote:
Flucka wrote:Nope.
I have cable, ping no less than 250-300
Erm I think we have located your problem.
250-300 ping is pretty high for a twitch based online game.
I'm stationed in Korea... I regularly get pings of 250+ and don't have any problem playing ... except the minor lag once and a while in Coronet.
What you experience in Coronet is not lag but your pc failing to keep up with the rendering required to draw all the buildings and people within such a small area. This is a 'bottle-neck' in your pc system and has nothing to do with your ping.
Also when you play the ground game you are in a turn based system which is far more forgiving of a high ping than in space where you are using reflexes; so your ability to kill Sharnaffs with a 300 ping is no reflection on your ability to acuratly hit a moving spaceship in a twitch based system.
Again. I don't have any problems in space. Nor any real problems on the ground... the only noticable effect is in coronet when it's peak hours.
Ikof wrote:
Flucka wrote:Nope.
I have cable, ping no less than 250-300
Erm I think we have located your problem.
250-300 ping is pretty high for a twitch based online game.
I'm stationed in Korea... I regularly get pings of 250+ and don't have any problem playing ... except the minor lag once and a while in Coronet.
What you experience in Coronet is not lag but your pc failing to keep up with the rendering required to draw all the buildings and people within such a small area. This is a 'bottle-neck' in your pc system and has nothing to do with your ping.
Also when you play the ground game you are in a turn based system which is far more forgiving of a high ping than in space where you are using reflexes; so your ability to kill Sharnaffs with a 300 ping is no reflection on your ability to acuratly hit a moving spaceship in a twitch based system.
ShortTimer wrote:
I've seen others complain in game of this problem and I went to go help them out with their missions. The problem you are having sounds exactly like the one they had. There are actually two issues at work here.
First, sometimes the hit detection is a bit strange. Your guns don't converge in the distance and that can make shots that look like they should hit actually miss. The best solution I've seen for this is to roll your craft so you get a different angle on your target.
Second, you're just a bad pilot. Yup, this is pretty much 90% your fault. The weapon convergence thing is a pain but it can be compensated for. Everyone I saw have this problem had very little clue as to what they were doing. Do you know what deflection shooting is? Do you know about attack geometry? No? Then you need to go here: http://www.simhq.com/_air/air_038a.html and do yourself some learning.
Look, look there are some pilots who know "a little bit" about real dogfight at last.....![]()
I personally had never much trouble with this so called "bug".
Yep, there is realy a small invulnerable spot at the point where front- and back-shield converge, but it is real small on fighters an a little bit lager on freighters.....
And you only acknowledge it if the mob stands still - after dissemble it.....and then you must really targrt it....
All other midfight troubles are more or less pilot errors.
I myself have them only if I'm careless and unconcentrated at aiming....so it looks really more like a "pilot-bug".
And to the ping: I only get around 200-230 ping at best.......and have no troubles at all....
The actual position of the ship on the server and the position on your computer are a bit off.
The fix to that was the lead green cross that you need to target and not the actual ship. As much as it is a pain to those of us that know what we are doing in the world of flight sims, you must remember to target the green and not the actual ship.
You will notice that even head on or trailing the green cross is never directly on the ship sometimes even when the ship is at a dead stop.
Try that and see if it fixes your problem.