Jump To Lightspeed Archive

Thread: What Armor can Pilots wear after CU?

Insidius
Tue Apr 26, 2005 6:43 am
#14



StressLess wrote:


VanBoaru wrote:
I'm paying SOE $21 a month (Station Access, though only been playing SWG since January) so I can cover the butts of other players (or have to try to get other players to cover my butt, who are also paying SOE a monthly fee)? So, if I can't find another player with enough macho so that I can go about my business, then were is the value for that $21 a month I am paying??





I suggest you go pick up Jedi Academy for $20 then. All of your problems will be solved and you won't have to interact with other players. And there's no monthly fee.
StressLess
Tue Apr 26, 2005 2:30 pm
#15






psikobunny wrote:

This is so not JtL related, and if you're having this crisis of realization now, it's your own problem. The information and subsequent wailing has been all over the boards for weeks. Reporting this as offtopic now that the question has been asked and answered.







We are discussing armor that a pilot can wear, how much more related to JTL do you need??





-- "I don't play this game because I WANT to play with other people, I play this game because every time I log in, the universe is different BECAUSE it is constantly being changed by other people (this is the basic way any Soloist thinks, if you understand it you understand WHY someone would pay the same money as someone who likes to group but instead chooses to solo)! Multi-Player is what brings the SWG world alive (real people, other players, make SWG so wonderfully dynamic). I just don't treat SWG like it was a chat room, I don't play to socialize and I resent forced grouping!"
psikobunny
Tue Apr 26, 2005 3:10 pm
#16

Most of your time in this thread you've been talking about merchants and crafters in this thread, not Pilots.


Post CU a pilot will be able to do everything a pilot needs to do, no armor certs needed.


You are better off taking issues relating to functioning on the ground without armor to all the other professions that will be effected by it, because its offtopic here.



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



DarthGorilla
Tue Apr 26, 2005 4:24 pm
#17



psikobunny wrote:
Most of your time in this thread you've been talking about merchants and crafters in this thread, not Pilots.
Post CU a pilot will be able to do everything a pilot needs to do, no armor certs needed.
You are better off taking issues relating to functioning on the ground without armor to all the other professions that will be effected by it, because its offtopic here.





Hey JTL also includes Shipwrights. I have a Shipwright/Pilot with master artisan novice pistoleer and a couple boxes of merchant. Eventually I'm going to have to shave stuff off for SP purposes. Pistoleer is the least needed as I rarely engage in combat on the ground however now with the CU I can't free those points up because I'll have zero protection checking harvesters which I do every day. Usually I log on and try to run my mines quickly in the morning before I have to work. Few people are on at that time and I like to save my prime time play for something other than checking harvesters. Since Shipwright also get's hurt but this stupid level system it is JTL related as one of the two professions in JTL is Shipwright. If this was the pilot forum you might have a point. It was hard enough to run harvesters under the old system but I could always run away. Now I don't have that option since they decided to crank up damage for any NPC or critter above your level. There is just no point to that.



Haunt; Pirate, Bounty Hunter, Scum of the galaxy.





ex-Col. Bendo Kyn, Grey Ghost Squadron. Retired

psikobunny
Tue Apr 26, 2005 4:50 pm
#18







DarthGorilla wrote:


Hey JTL also includes Shipwrights.





Hey, the listed topic is pilots. So, I guess if this were the Shipwright forum, you might have a point too.




Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



VanBoaru
Tue Apr 26, 2005 11:06 pm
#19

Dont use merchant classes to compare, stick with the pilot part. What I don't get is Pilot doesnt take any skill points, so why is it such a problem to get a cert for armor? If you have your points tied up in other professions than its not really about pilots then.


To StressLess:

You have control over your money, not SOE. Just cancel and stop playing if its such a big deal. I pay 15 dollars every 3 months but im not complaining about the fact im paying to get killed 25% of the time, have crap loot runs, or put up with dumb players (not you, honestly, I mean like people in game who act obnoxious like run in circles around yoru character for no reason naked).

If you don't want to play with other people then your going against the focus of the game, which is not SOE's fault but yours. As for getting locked in your merchant tents, what can I say, you choose to remain helpless by not taking any combat skills.

Real Life can't compare with star wars. Star Wars is a fantasy world, not Real life. It has its own rules which it has to go by.
____________________________________________________________________________________________________________________________
Yet a game that is supposed to be fun makes the merchant's virtual counterpart a clay pigeon for any other attack except energy. So after the CU, a merchant is protected against lightsabers (which WEREN'T a problem to begin with)! How is that supposed to make SWG more Star Warsy??
____________________________________________________________________________________________________________________________

Good statement that can garner some thought. But lets think about it like this. Everyone in composite like it is now. Imagine that, then watch a star wars movie. Did Watto have a T-21 slung over his back 24/7 and fully decked out in high level assault armor suit? Were Jawas buffed to invincibility and wearing assault armor? Was Whuler decked out in assault armor even though hes just a bartender? Did the pit droids have the ability to resist 10 hits from a krayt dragon with no scars?

All those were technically merchants or crafters, not trained in combat. Also if you watch the movies look at all the extras, not everyone is covered in armor that sold something. Hell, even our heros were not fully decked out and yet they were masters of combat who deserved it.

So its star warsy not to have eveyone running around in the best armor, and not having all merchants or something able to wear every armor. The only people at any time during a movie that had armor 24/7 were stormtroopers, even in EU books or comics it doesnt show everyone in armor. It's more star warsy to not let anyone have armor during this time period but our heros who steal some for a short time, stormtroopers, jabbas gaurds, Boba Fett, and Darth Vader.

But this is a game we do not own and can only plead. SOE will have the final word about everything.



-Van'Boaru : Carbineer, Privateer, crafting skills to be decided.
StressLess
Wed Apr 27, 2005 1:23 am
#20

VanBoaru, thanks for taking the time to reply to my posting. You're right it is a fantasy world and being virtual, there are limitations. I just wonder what Watto does when he logs out every night? Oh, wait, those characters are PART of this virtual world and spend their WHOLE lives in it - they aren't forced to make the most of their limited play time and of course don't have to pay SOE for the right to exist at all!


While I was trying to avoid any sarcasim in that last paragraph I found when I was attempting to rewrite it that it was impossible. Multi-Player is what brings the SWG world alive, the interactions of the players with the world and other players with in the world (something that doesn't occur with a single player game). You can get thru your whole SWG experience without EVER interacting directly with another player, but you HAVE TO have other players there in order for the world to change so you can progress in any given task (real people, other players, make SWG so wonderfully dynamic).


Vendors aren't players, but they are worthless withoutplayer merchants and player crafters to create and market the items they sell. Without crafters and merchants how can you get the items you need to allow you to survive and prosper in SWG? But at ANY point in time do you ACTUALLY have to deal with the crafter or the merchant directly? Absolutely not! And these merchants and crafters are the backbone of the economy of SWG and typically they only have a few hours a day (and for some, a few hours a week) to do their thing so we can all buy armor and weapons and ships, etc.


So instead of crafting and selling, they are occupied trying to get enough other players, who are probably just aspressed for time, to help them, so there's little time left to do their thing.


And the CU was supposed to solve the problem of people sitting around waiting for everything to be ready to go to do something. It's a great way to cut back on the number of crafters, vendors and merchants though!


The other REALLY important point is that we are not the extras in the movie, we ARE heros and heroines!! WE, the players, are the Boba Fetts, the Princess Leias, the Obi Wans, the Han Solos of the SWG universe - that's what we are paying for!! We are the ones that WOULD wear the armor or use a blaster in the town square, we play the characters that are the special people in the SWG fantasy!! Would you pay to play a simulation of your day job? I think for 99.9% of the players of SWG that the answer would be a resounding NO!!


Why is this important to pilots? Because MANY pilots are crafters and merchants too and pilots have to buy things like missiles and ship chassis blueprints from crafters and merchants!! Now it'll be difficult if you're a pilot/crafter/merchant (which I am, BTW) to even get the resources needed to craft, or to go between the vendor shops you have setup, or even to go get that great bargain on a ion cannon or missile pack because the vendor is in a dangerous area (which is basically anywhere outside a city)!!


And the gimpy armor changes aren't all of it either, the AI is being changed to increase agro and swarming!! That creature sitting at the doorstep of your merchant tent will remember thatit hatesYOU and it's friends will want to jump into the game too!!




-- "I don't play this game because I WANT to play with other people, I play this game because every time I log in, the universe is different BECAUSE it is constantly being changed by other people (this is the basic way any Soloist thinks, if you understand it you understand WHY someone would pay the same money as someone who likes to group but instead chooses to solo)! Multi-Player is what brings the SWG world alive (real people, other players, make SWG so wonderfully dynamic). I just don't treat SWG like it was a chat room, I don't play to socialize and I resent forced grouping!"
VolvoSsixtyTsix
Wed Apr 27, 2005 1:47 am
#21

Answer this simple question please. How will wearing armor help you in piloting ? Unless you will use new /eject option that will let you float in space wearing robocop composite suit and weild the DE10 while taking pot shots at enemy fighters.



\|/
. -*-Hi my name isCaesarus
/ /|\
_L_I am Rebel Bothan
," ".
(\/ O O \ /)watch me blow up ur sw00pz!

\|_ |/
\ (_) /
_/.___,\_
(_/ \_)

StressLess
Wed Apr 27, 2005 1:52 am
#22






VolvoSsixtyTsix wrote:

Answer this simple question please. How will wearing armor help you in piloting ? Unless you will use new /eject option that will let you float in space wearing robocop composite suit and weild the DE10 while taking pot shots at enemy fighters.







Real simple to answer (for the second time), armor allows me to make it to the vendors to by the weapons and missile packs needed to be a good pilot. Or if I've chosen to taking the crafting path to suppliment my piloting (name shipwright so I can build my own weapons and missile packs), then I'll need either harvesters or to get to resource vendors - both of which are dangerous. You have to think outside the box!! How did you even get into space in the first place? You aquired the a ship and then you had to aquire a better ship and so on and so forth. Good piloting begins on the ground!!





-- "I don't play this game because I WANT to play with other people, I play this game because every time I log in, the universe is different BECAUSE it is constantly being changed by other people (this is the basic way any Soloist thinks, if you understand it you understand WHY someone would pay the same money as someone who likes to group but instead chooses to solo)! Multi-Player is what brings the SWG world alive (real people, other players, make SWG so wonderfully dynamic). I just don't treat SWG like it was a chat room, I don't play to socialize and I resent forced grouping!"
VolvoSsixtyTsix
Wed Apr 27, 2005 3:07 am
#23

This is hilarious now trips to vendor are a dangerous missions. Most of vendors are in Theed/Coronet any way if you are totally paranoid about getting killed by durni you can ask a SW to meet you, 99/100 they will not refuse.



\|/
. -*-Hi my name isCaesarus
/ /|\
_L_I am Rebel Bothan
," ".
(\/ O O \ /)watch me blow up ur sw00pz!

\|_ |/
\ (_) /
_/.___,\_
(_/ \_)

StressLess
Wed Apr 27, 2005 2:50 pm
#24






VolvoSsixtyTsix wrote:

This is hilarious now trips to vendor are a dangerous missions. Most of vendors are in Theed/Coronet any way if you are totally paranoid about getting killed by durni you can ask a SW to meet you, 99/100 they will not refuse.







I have two vendor location as a merchantand both are within 1000M of Coronet and Theed and the items that sell best are ship weapons and chassis (to pilots, of course). Once day we have low level hermit spiders and the next we have higher level Maulers and spineflap soldiers/queens. Or getitng jumped by a band of swoopers outside Coronet


In case you haven't noticed, SWs are players and are not logged on all the time! Of course they can't refuse, they're not logged in (that why we have vendors)!


Many pilots who are busy piloting and have stayed out of the other forums suddenly find themselves without any way to protect themselves when on the ground (unless, of course, it's from lightsabers). It's pretty obvious from the original post in this thread that this IS a pilot issue and pilots need to be made aware of how it affects them!


Someone who has a uber combat profession who dabbles in piloting would have difficulting understanding these issues and it's obvious that several people posting on this thread fit in this catagory. I don't, if I lose the ability to protect myself (and I've been attacked by groups of Swoopers while visiting on of my favorite shipwright on more than one occasion, only 800m outside Coronet by the ocean, also where the durnis areand yes, I've been attacked by a swarm of durnis before), it will affect my space game!! And it's not as if there is any choice on how dangerous an area is because creatures move around (as I stated earlier, one day I see only blues and greens, the next day everything on the doorstep is red and I get attacked several times just trying to make it into a shop for missiles, then the 2 or 3 days later it's all blue and green again!)


Currently I wear a PSG and armor when travelling and am trained as a Novice Pikeman. With the CU I will lose both the armor and the Pikeman, the two things that keep me alive when visiting vendors. Maybe I'll find an alternate template, maybe not. I'll know int he next week. But in the meantime, why are there such armor restrictions and why does low level armor protect ONLY against enery with penaties for kinetic (that's nonsense, it's as if SOE is TRYING to punish crafters, pilots, entertainers and merchants)??





-- "I don't play this game because I WANT to play with other people, I play this game because every time I log in, the universe is different BECAUSE it is constantly being changed by other people (this is the basic way any Soloist thinks, if you understand it you understand WHY someone would pay the same money as someone who likes to group but instead chooses to solo)! Multi-Player is what brings the SWG world alive (real people, other players, make SWG so wonderfully dynamic). I just don't treat SWG like it was a chat room, I don't play to socialize and I resent forced grouping!"
psikobunny
Wed Apr 27, 2005 3:20 pm
#25






StressLess wrote:

It's pretty obvious from the original post in this thread that this IS a pilot issue and pilots need to be made aware of how it affects them!





There will be people unaware until the day it goes Live. Posting with words in CAPS and using exclamation points! doesn't make this an "issue" much less a Pilot one. The question was asked and answered, and anything else is just belaboring the obvious. Your point about being unable to shop? C'mon, we all know that's weak. It just means post CU they won't be able to shop at your place, or any other vendor who set up under the old rules. If the rings of shops 1000m from major cities dries up and blows away post CU, I'll be happy, because it will mean more people living, working traveling to and shopping in Player Cities, which I can't see as bad. Yes, life for pure crafters will be very hard. Yes, ditto for entertainers fond of costume armor. I agree 100% that it's a shame, and I've posted about it time and again, in the proper places at the proper times. That doesn't make continuing this thread any more relevant though.



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



StressLess
Wed Apr 27, 2005 4:13 pm
#26






psikobunny wrote:


There will be people unaware until the day it goes Live. Posting with words in CAPS and using exclamation points! doesn't make this an "issue" much less a Pilot one. The question was asked and answered, and anything else is just belaboring the obvious. Your point about being unable to shop? C'mon, we all know that's weak. It just means post CU they won't be able to shop at your place, or any other vendor who set up under the old rules. If the rings of shops 1000m from major cities dries up and blows away post CU, I'll be happy, because it will mean more people living, working traveling to and shopping in Player Cities, which I can't see as bad. Yes, life for pure crafters will be very hard. Yes, ditto for entertainers fond of costume armor. I agree 100% that it's a shame, and I've posted about it time and again, in the proper places at the proper times. That doesn't make continuing this thread any more relevant though.





Ok, with this in mind why do YOU keep posting?? Being a self-appointed "forum cop" is most certainly off-topic and your opinions on why you should police the forums are just that, opinions! You are spending more time in your postings trying to convince people, in a general way, that the CU is a good thing than actually staying on-topic yourself or being helpful in any other way! The original poster asked a question AND expressed a concern, and it's a concern shared by other pilots as well <RAISE HANDS>. I'm merely expanding on the answer to that question and the concerns this answer raises! And I have to use CAPS and !!! since you can't see my hands...


OK, so we've heard from a psiko,but what about the people who are are REALLY affected by the CU and actually care? Like us pilots, especially ones who's online day jobs are crafters, entertainers and merchants?





-- "I don't play this game because I WANT to play with other people, I play this game because every time I log in, the universe is different BECAUSE it is constantly being changed by other people (this is the basic way any Soloist thinks, if you understand it you understand WHY someone would pay the same money as someone who likes to group but instead chooses to solo)! Multi-Player is what brings the SWG world alive (real people, other players, make SWG so wonderfully dynamic). I just don't treat SWG like it was a chat room, I don't play to socialize and I resent forced grouping!"
Page 2 of 3