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Thread: What Armor can Pilots wear after CU?
StressLess wrote:
VanBoaru wrote:
I'm paying SOE $21 a month (Station Access, though only been playing SWG since January) so I can cover the butts of other players (or have to try to get other players to cover my butt, who are also paying SOE a monthly fee)? So, if I can't find another player with enough macho so that I can go about my business, then were is the value for that $21 a month I am paying??
I suggest you go pick up Jedi Academy for $20 then. All of your problems will be solved and you won't have to interact with other players. And there's no monthly fee.
psikobunny wrote:
This is so not JtL related, and if you're having this crisis of realization now, it's your own problem. The information and subsequent wailing has been all over the boards for weeks. Reporting this as offtopic now that the question has been asked and answered.
We are discussing armor that a pilot can wear, how much more related to JTL do you need??
psikobunny wrote:Most of your time in this thread you've been talking about merchants and crafters in this thread, not Pilots.Post CU a pilot will be able to do everything a pilot needs to do, no armor certs needed.You are better off taking issues relating to functioning on the ground without armor to all the other professions that will be effected by it, because its offtopic here.
Hey JTL also includes Shipwrights. I have a Shipwright/Pilot with master artisan novice pistoleer and a couple boxes of merchant. Eventually I'm going to have to shave stuff off for SP purposes. Pistoleer is the least needed as I rarely engage in combat on the ground however now with the CU I can't free those points up because I'll have zero protection checking harvesters which I do every day. Usually I log on and try to run my mines quickly in the morning before I have to work. Few people are on at that time and I like to save my prime time play for something other than checking harvesters. Since Shipwright also get's hurt but this stupid level system it is JTL related as one of the two professions in JTL is Shipwright. If this was the pilot forum you might have a point. It was hard enough to run harvesters under the old system but I could always run away. Now I don't have that option since they decided to crank up damage for any NPC or critter above your level. There is just no point to that.
Hey, the listed topic is pilots. So, I guess if this were the Shipwright forum, you might have a point too.
DarthGorilla wrote:
Hey JTL also includes Shipwrights.
To StressLess:
You have control over your money, not SOE. Just cancel and stop playing if its such a big deal. I pay 15 dollars every 3 months but im not complaining about the fact im paying to get killed 25% of the time, have crap loot runs, or put up with dumb players (not you, honestly, I mean like people in game who act obnoxious like run in circles around yoru character for no reason naked).
If you don't want to play with other people then your going against the focus of the game, which is not SOE's fault but yours. As for getting locked in your merchant tents, what can I say, you choose to remain helpless by not taking any combat skills.
Real Life can't compare with star wars. Star Wars is a fantasy world, not Real life. It has its own rules which it has to go by.
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Yet a game that is supposed to be fun makes the merchant's virtual counterpart a clay pigeon for any other attack except energy. So after the CU, a merchant is protected against lightsabers (which WEREN'T a problem to begin with)! How is that supposed to make SWG more Star Warsy??
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Good statement that can garner some thought. But lets think about it like this. Everyone in composite like it is now. Imagine that, then watch a star wars movie. Did Watto have a T-21 slung over his back 24/7 and fully decked out in high level assault armor suit? Were Jawas buffed to invincibility and wearing assault armor? Was Whuler decked out in assault armor even though hes just a bartender? Did the pit droids have the ability to resist 10 hits from a krayt dragon with no scars?
All those were technically merchants or crafters, not trained in combat. Also if you watch the movies look at all the extras, not everyone is covered in armor that sold something. Hell, even our heros were not fully decked out and yet they were masters of combat who deserved it.
So its star warsy not to have eveyone running around in the best armor, and not having all merchants or something able to wear every armor. The only people at any time during a movie that had armor 24/7 were stormtroopers, even in EU books or comics it doesnt show everyone in armor. It's more star warsy to not let anyone have armor during this time period but our heros who steal some for a short time, stormtroopers, jabbas gaurds, Boba Fett, and Darth Vader.
But this is a game we do not own and can only plead. SOE will have the final word about everything.
VolvoSsixtyTsix wrote:
Answer this simple question please. How will wearing armor help you in piloting ? Unless you will use new /eject option that will let you float in space wearing robocop composite suit and weild the DE10 while taking pot shots at enemy fighters.
Real simple to answer (for the second time), armor allows me to make it to the vendors to by the weapons and missile packs needed to be a good pilot. Or if I've chosen to taking the crafting path to suppliment my piloting (name shipwright so I can build my own weapons and missile packs), then I'll need either harvesters or to get to resource vendors - both of which are dangerous. You have to think outside the box!! How did you even get into space in the first place? You aquired the a ship and then you had to aquire a better ship and so on and so forth. Good piloting begins on the ground!!
VolvoSsixtyTsix wrote:
This is hilarious now trips to vendor are a dangerous missions. Most of vendors are in Theed/Coronet any way if you are totally paranoid about getting killed by durni you can ask a SW to meet you, 99/100 they will not refuse.
I have two vendor location as a merchantand both are within 1000M of Coronet and Theed and the items that sell best are ship weapons and chassis (to pilots, of course). Once day we have low level hermit spiders and the next we have higher level Maulers and spineflap soldiers/queens. Or getitng jumped by a band of swoopers outside Coronet
In case you haven't noticed, SWs are players and are not logged on all the time! Of course they can't refuse, they're not logged in (that why we have vendors)!
Many pilots who are busy piloting and have stayed out of the other forums suddenly find themselves without any way to protect themselves when on the ground (unless, of course, it's from lightsabers). It's pretty obvious from the original post in this thread that this IS a pilot issue and pilots need to be made aware of how it affects them!
Someone who has a uber combat profession who dabbles in piloting would have difficulting understanding these issues and it's obvious that several people posting on this thread fit in this catagory. I don't, if I lose the ability to protect myself (and I've been attacked by groups of Swoopers while visiting on of my favorite shipwright on more than one occasion, only 800m outside Coronet by the ocean, also where the durnis areand yes, I've been attacked by a swarm of durnis before), it will affect my space game!! And it's not as if there is any choice on how dangerous an area is because creatures move around (as I stated earlier, one day I see only blues and greens, the next day everything on the doorstep is red and I get attacked several times just trying to make it into a shop for missiles, then the 2 or 3 days later it's all blue and green again!)
Currently I wear a PSG and armor when travelling and am trained as a Novice Pikeman. With the CU I will lose both the armor and the Pikeman, the two things that keep me alive when visiting vendors. Maybe I'll find an alternate template, maybe not. I'll know int he next week. But in the meantime, why are there such armor restrictions and why does low level armor protect ONLY against enery with penaties for kinetic (that's nonsense, it's as if SOE is TRYING to punish crafters, pilots, entertainers and merchants)??
StressLess wrote:
It's pretty obvious from the original post in this thread that this IS a pilot issue and pilots need to be made aware of how it affects them!
psikobunny wrote:
There will be people unaware until the day it goes Live. Posting with words in CAPS and using exclamation points! doesn't make this an "issue" much less a Pilot one. The question was asked and answered, and anything else is just belaboring the obvious. Your point about being unable to shop? C'mon, we all know that's weak. It just means post CU they won't be able to shop at your place, or any other vendor who set up under the old rules. If the rings of shops 1000m from major cities dries up and blows away post CU, I'll be happy, because it will mean more people living, working traveling to and shopping in Player Cities, which I can't see as bad. Yes, life for pure crafters will be very hard. Yes, ditto for entertainers fond of costume armor. I agree 100% that it's a shame, and I've posted about it time and again, in the proper places at the proper times. That doesn't make continuing this thread any more relevant though.
Ok, with this in mind why do YOU keep posting?? Being a self-appointed "forum cop" is most certainly off-topic and your opinions on why you should police the forums are just that, opinions! You are spending more time in your postings trying to convince people, in a general way, that the CU is a good thing than actually staying on-topic yourself or being helpful in any other way! The original poster asked a question AND expressed a concern, and it's a concern shared by other pilots as well <RAISE HANDS>. I'm merely expanding on the answer to that question and the concerns this answer raises! And I have to use CAPS and !!! since you can't see my hands...
OK, so we've heard from a psiko,but what about the people who are are REALLY affected by the CU and actually care? Like us pilots, especially ones who's online day jobs are crafters, entertainers and merchants?