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Thread: YT 1300 Front Guns
SpecWar1 wrote:
HOLY CRAP IS EVERYONE BLIND? I DID NOT ASK FOR THE FRONT WEAPON I JUST POINTED IT OUT AS AN OBSERVATION.
ITS A CONVERSATION ABOUT THE DAMN GUN NOT A FREAKING FLAME FEST!
Freaking ignorant people I swear! Nothing better to do then flame a subject. Lets make it clear, dont have nothing constructive or dont want to have a grown conversation about an observation then dont freaking post! The damn title of this post is clear enough and if you dont want to discuss this then DONT. But other people would love to point out that yeah there was a gun in the front of that ship yet other people would argue that there wasnt.....
take a chill pill.
to have a good coversation is to get everyone point of view if its a flame or not, or just talking about something completely different but related. Like i had another observation myself i wanted to point out. Oh yes i could swaer i saw a front fireing gun myself.
shootingiron wrote:
You bet, this is a dead horse. =)
We are not going to get a forward gun because the whole concept of an MP ship is that it be just that, multi player. As soon as you fit it with a forward gun, it can be turned into a big fighter. It would just violate the design concept, so it'll never happen. =)
I posted this response in another message thread but your post REALLY needed an answer:
On the soloing MP ships, remember SWG and JTL aren't training simultations. You are using virtual assets in a virtual universe, and within this universe those assets are real to it's inhabitants(and within this universe our characters are real, if you wound them don't they bleed? To us it's virtual, to them it's death, you got to think INSIDE the box). Most of the issues with taking any item in the universe and really making it your own are technical, there is only so much that can be made virtual.
With that in mind, I most certainly WOULD set up the YT-1300 to becapable of flying solo if I could truely make it my own and it disturbs me that the reason for not doing so is NOT technical but a design decision that is poorly thought out and implimented! I understand there are tradeoffs in a virtual universe, but this isn't one of them. I cannot see ANY self-respecting captain of a YT-1300 (or any MP ship for that matter) not wanting the ability to solo should the need arise (what if your crew isbusy withconduit fires, you can still save the ship, but no -you can't run the droid command to shunt cap to shields and buy that precious few seconds to jump to hyperspaceand your Operations Officer is handling plasma leaks in the cockpit and not at his station so he can't do it either!! Multi-Player DOESN'T mean we have to DIE TOGETHER!!).
If a station is empty, the pilot should have control of it. The home position of the turrets should be facing forward. And if there's an Operations Officewho isalso a Master Pilot, he should get control of piloting if the pilot leaves his seat (the Operations Officer is sitting in the Co-Pilot seat!! The Operations seatis actually the one BEHIND the Co-Pilot seat - if you're sitting in the chair you should do the job!). All of this not only makes sense but adds to the operational ability of the ships, and as I've stated before I really don't believe ANY self-repecting pilot who REALLY wants to make it back to port would have it any other way!!
It's not as if this would make these ships uber, heck it takes almost 500m to slow from full speed to a stop position (and a little longer distanceto get up to speed), and Granny in her 1975 Caddy has a better turn radius than the YT-1300! These things just are NOT as nimble as a single-player ship and their real power is that the turrets can be manned and have a 160 degree (or so) arc of fire and can load the biggest and baddest shields, reactors, weapons and armor!! Making them able to operate solo would not unbalance anything in JTL!! And if you do something like trade Prestige Points for the ability to solo a MP ship, wouldn't that make sense that a more experienced captain would have this ability (and give a reason for Presitge Points to actually exists)?
It does not require a crew of six or eight to properly fly a POB ship. It requires three. Personally, I do not feel like 'three' is too high of a crew complement for a freighter to be able to use its armament to the fullest.
Shona
SOL740 wrote:
According to everything i've read, the guns that fire at the core in the 2nd death star are in fact 2 concussion missle launchers.
Its been quite a debate for a long time (in more places than the SWG community I might add).
But... somehow its become relatively common EUinformation that the Falcon's entire repertoire of weaponry is limited to the 2 turrets, 2 foward facing concussion missile launchers and 1 anti personel auto turret located under the right mandible. However the auto turret is not large enough to be used in space combat. Its basicly a light repeating blaster on a pivoting mount operated and aimed by the many slave droid brains aboard the Falcon (also another custom modification of Han's).
The question is,do you subscribe to the EU train of thought on the subject as portrayed in novels, pnp role playing books or vehicle guides? Or do you go by what it looks like in the movies? Though bear in mind in the movies... it just looks like 2 red ... things coming out the front. That doesnt necessarily mean that they are blasters. Hell they could be Star Trek photon torpedoes for all we know
You are absolutlly correct Sol740. My observation was wrong and yeah I should have looked it up. After your post I decided to go and prove you wrong and sure enough the truth appeared to me right in starwars.com. Here is the gist of what i found on the Millennium Falcon.
Millennium Falcon
A legendary starship despite its humble origins and deceptively dilapidated exterior, the Millennium Falcon has factored into some of the Rebel Alliance's greatest victories over the Empire. On the surface, the Falcon looks like any other Corellian freighter, with a saucer-shaped primary hull, a pair of forward cargo-gripping mandibles, and a cylindrical cockpit mounted to the ship's side.
Beneath its hull, though, the Falcon packs many powerful secrets. Its owners made "special modifications" on the freighter, boosting its speed, shielding and performance to downright illegal levels. Its weaponry has been upgraded to military-class quad laser turrets. To cover rapid escapes, the Falcon sports a ventrally mounted hatch-concealed antipersonnel repeating laser. Between its forward mandibles rest concussion missile launchers. The habitable interior of the vessel also has a few surprises, such as concealed scanner-proof smuggling compartments.
The Falcon pays a heavy price for its augmented performance, though. It is extremely recalcitrant and often unpredictable. Its reconditioned hyperdrive often fails. Its current captain, Han Solo, has even been seen to restart a failed ignition sequence with a hard rap on the bulkhead with his fist.
A vessel employed in the shady fringe business of smuggling, the Falcon was owned by Lando Calrissian before Solo won it in a heated sabacc game. Under Solo's command, the Falcon became a famous starship, completing the Kessel Run at unprecedented speeds. Solo and his first mate Chewbacca maintained the Falcon, constantly modifying and tinkering with it, coaxing the maximum speed from the ship.
This speed became quite useful as Solo and Chewbacca were drawn deeper into the Rebel cause, and the Falcon began flying missions for the Alliance. It was the Falcon that provided covering fire for Luke Skywalker's final attack run on the first Death Star. The Falcon became Princess Leia Organa's escape transport during the Battle of Hoth. During the decisive Battle of Endor, the Falcon flew point for the Alliance Fleet. Under Lando Calrissian's command, it soared into the heart of the incomplete Death Star, and delivered a missile volley that helped seal the Empire's fate.
SpecWar1 wrote:
END OF Discussion
Give the DEVS credit where its due.
They did it right!
Venom1300 wrote:
I have played all 3 rogue squadorn games and in every game the falcon has had a forward cannon. Would be interesting if the y-wing in rogue leader had an auto-aim turret like the falcon did (they made you use the c-stick in rebel strike, pretty stupid IMO)
Ok dosent matter what game had what..... What matters is what starwars.com says. That is the true cannon with EU as well. Facts that cannot be disputed. For the turret issue facing forward, know that I know the truth yeah it does kind of answer the issue. The cannons were never used unless they were being manned.
So all in all it was actually, concusion missles that sent Darth spinning out of control to allow for Luke to shoot the basket into the Deathstar, and it was indeed concusion missles that sent the second unfinished deathstar into oblivion. It closes all arguments on the subject. Read about the ship at starwars.com. I even looked it up in a book, The Essential Guide to Vehicles and Vessles. Two concussion tubes in the front mandbles of the Falcon.
So yeah end of discussion.
SOL740 wrote:
well..... not to bring this up again... but actually what sent darth spinning was in fact han using the top turret gun from the cockpit
same thing with the rogue squadron games....
why do i get the feeling i just woke this post up again?
oh well... back to getting loaded drunk
yup in the scene when lando and they others are blowing up the death star i cant remember if the turret and the dish or just the dish got knocked off. I am going to go watch it again to see i am bored so that would waste my time instead of wating for the game to come back up.