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Thread: RAGE OF THE COPOUT!

Warmaker01
Fri Mar 25, 2005 9:41 am
#14


NACHODEWI wrote:
If these modified ships have more mass than the regular ships I'll take em! I am constantly fraustrated with not being able to put my best stuff into my single player ship.





Here's the good part, heheh:

If they indeed have better stats, then those must be some wonderful fins!

IMHO, if they really wanted to have improved versions of these lower tier craft, why don't they just adjust the stats for the standard ones?

We don't need fins! These lower cert craft are already in the game. There are tons of people that would like to fly these lower tier craft as Masters/Aces but it is a complete waste as it stands right now.

Tweak these lower craft and I would love to fly in a REAL TIE throughout my pilot's career.

Message Edited by Warmaker01 on 03-25-2005 08:44 AM

Insidius
Fri Mar 25, 2005 12:17 pm
#15

But they...DID...add new ships...

*confused*


Oh, I get it. You'll complain no matter what they do.

Actually, I'm surprised you're still playing this game at this point.

Message Edited by Insidius on 03-25-2005 11:18 AM

ValiantHalibut
Fri Mar 25, 2005 3:32 pm
#16



Warmaker01 wrote:

NACHODEWI wrote:
If these modified ships have more mass than the regular ships I'll take em! I am constantly fraustrated with not being able to put my best stuff into my single player ship.





Here's the good part, heheh:

If they indeed have better stats, then those must be some wonderful fins!

IMHO, if they really wanted to have improved versions of these lower tier craft, why don't they just adjust the stats for the standard ones?

We don't need fins! These lower cert craft are already in the game. There are tons of people that would like to fly these lower tier craft as Masters/Aces but it is a complete waste as it stands right now.

Tweak these lower craft and I would love to fly in a REAL TIE throughout my pilot's career.

Message Edited by Warmaker01 on 03-25-2005 08:44 AM





The thing is, they're probably not going to make the exact same ships just with fins and a higher mass, they're going to handle differently - probably worse. Otherwise they just wouldn't be balanced. When they upped the mass of the Freelancer ships, they did it in order to balance the game.

Also, as other people have stated, there are going to be other ships in the expansion. Personally, I prefer that they're modifying existing ships and adding new ships. It takes a lot of time to model and code for a whole new ship, whereas modified versions of existing ships have much the same result - giving the player more options.



--
Wise man say, "forgiveness is divine, but never pay full price for late pizza."
Warmaker01
Fri Mar 25, 2005 3:56 pm
#17



Insidius wrote:
But they...DID...add new ships...

*confused*


Oh, I get it. You'll complain no matter what they do.

Actually, I'm surprised you're still playing this game at this point.

Message Edited by Insidius on 03-25-2005 11:18 AM





Not all additions to SWG have been for the better. Holocrons? That's just for starters. You've been around in this game longer than I have, and you should know better than I do that this fact is true.

Starson
Fri Mar 25, 2005 4:50 pm
#18

Maybe, and this is just a guess, the added 'structure' will be a shipwrite componet. And yes I predict we will get an increase in mass, 'cause 'structure' was the noun used in the discriptsion biwan: .



Starrwalker, The Barefoot Ranger
MPilot/MRanger/TKM
Awing/Recon "First in, Last out"
Alliance Major
Eclipse (LOK)
Venom1300
Fri Mar 25, 2005 10:35 pm
#19

The new mod ships don't look that different but they have more mass. I'm still more interested in the ARC though.
MukeyMonkey
Sat Mar 26, 2005 2:39 am
#20



Weasel7479 wrote:
but V-wings are also way ahead in the timeline, they came out the same time as the E-wing did.





SWG dev team never let timeline details stop them before *cough* jedi. It would be nice if they did though. They can use this latest expansion to put swg in to the time frame episode 3 belongs to and take swg forward with events etc from there. But the online game has to go it's own way from the movie time line to some degree or things can get very dull.
MurfThrelklya
Sat Mar 26, 2005 2:46 am
#21

I'm all for adding more fighters.


But what about making a functional multiplayer ship? 4 people in a nova/YT/decimator is a waste. How about some gunboats. Give the pilot a forward facing gun and the droid commands, and add three gunner spots controlling two guns each. This *might* be enough to make one useful.



Murf Threlk'lya
Clan Alya - Starsider
MarcBoarder
Sat Mar 26, 2005 3:18 am
#22

wow


SOE PEOPLE:

"OH CRAP! We spent all our time and resources on a boring tree world
and forgot to add any space conent!"


LUCAS THE HUTT (sitting on his dais):

"MRRRPPHMMPH. ADD FINS." (eats some raw sushi)











/sigh. SWG. What's happened to you.

Message Edited by MarcBoarder on 03-26-2005 04:18 AM



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GadonThek
Sat Mar 26, 2005 4:33 am
#23

I want my Cloakshape now :*(
Imaridril
Sat Mar 26, 2005 5:15 am
#24






SOL740 wrote:

and for the record I knew I would get flak for mentioning the E-wing. Well aware it doesnt exist till the Dark Empire timeline.






We know that the E-wing entered standard production during the time of Dark Empire, however we have no idea when development of it actually began. Considering how long some military projects can take, its not inconcievable to think that the E-wing might have been in the early stages of development during the time of the original trilogy, and that early prototype versions might have been available to a select few elite rebel pilots. If the devs ever do decide to introduce the E-wing, this would be an explination that wouldn't contradict already established EU.


As for people complaining about the new "modified" ships, keep in mind that the amount of work it takes to add ships like that is obviously a lot less time than it would take to add a completely new ship. The devs only have a finite amount of time to work on any project. Replacing the "modified" ship withcompletely original ships would have meant that some other area of the expansion would have been given less effort. My guess is that the devs sat down and said, "We can either put in 5 all new ships, and that's it, or we can put in 4 all new ships and use the time we would have spent on the 5th ship to instead put in a bunch of enhanced versions of older ships." If that's how things went down, then personally I think it was a fair trade off.






Master Pilot - Adonis Overstar
Pre-NGE Weaponsmith/Armorsmith - Ulrech Overstar

KSE Firespray: Baphomet

Iceman-KG-
Sat Mar 26, 2005 7:23 am
#25

Part of me feels it's cheesy, but the other part likes being able to fit more stuff onto a TIE Advanced.



Colonel Iceman-KG-
Black Epsilon Ace, RSF Ace
Corsec Pilot
NovaSpice
Sat Mar 26, 2005 11:10 am
#26

I don't have any problem with it. This is a small expansion. We ARE getting at least four new ship models (ARC-170, Eta-2 Jedi Interceptor, Mining Ship, Grievous Bebulba Starfighter).


Granted, I think including some actual new Rebellion Era ships would be nice (i.e. BlackSun Supa Starfighter, TIE Defender, T-wing), but what can you do?
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