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Thread: A Suggestion: Turn the TIE Interceptor Into a Dedicated Gunfighter
TrekDude wrote:
Guess what, Imperials are supposed to be outclassed ship for ship. You guys are suposed to have your strength in numbers, hence the ability to call in reinforcments. Plus you've had AT-STs on ground for the last year and a half to help you grind money, and sooner or later you'll most likely get monster capitol ships.
Though interceptors *should* be the most manuverable(not the fastest) ship. Are they not? I don't really know much about the Imperial ships in JTL.
Message Edited by TrekDude on 10-31-2004 04:39 PM
The main problem is lack of mass and Projectile points, making it a terrible ship for Tier 3 (these missions are HARD in an Interceptor)
The Interceptor are supposed to be slighter slowly and less maneuverable than the TIE, but with2 projectile Weapon hardpoints to make up for it. Instead its stuck with one, and with a fairly low mass as well, means its completely outclassed by the X Wing......
In my opinion the whole ship certs should be reorganized....at the mo its all wrong.
A few Ideas I think would help.
1) Add TIE Defender to Tier 4, move down Advanced to Tier 3 and Interceptor Bomber to Tier 2 (at least then all the ships are at about the same TIE Advanced was a bout equal to X wing in capabilities)
Or. if Rebs think they need an extra ship - you could do this:
2) Add T-Wing to Tier 1 , put Y-Wing at Tier 2. A Wing & Longprobe at Tier 3 and X Wing at Tier 4.
This way everything would sort of balance up....upto Tier 2 for both Imp and Rebel is one Projectile Weapon only.
Personally I think its insane that a TIE Bomber is an alround better craft than a TIE interceptor. Bombers were for taking out large targets, like Freighters and Capitol ships, not dogfighting, however due to the watering down of the Interceptors capabilities (eg should have 2 Projectile mounts), thats whats happening.
Also Ive no idea why the A wing was put at Tier 4 while the X wing was Tier 3. The A wings was only designed really for speed so they could engage the faster TIEs, but, like TIEsthey had very low armor & Shield capabilities.....the X-Wing was always the Rebellions heavy Fighter, and IMHO should be upped to Tier 4 while the A wing is drop down to Tier 3
Capability wise A Wing = TIE Interceptor and X wing = TIE Advanced so why do Rebs get their version of the TIE Advanced at Tier 3??
I can't see the Devs reorganizing the Ship certs now, and thats a pity, cause its all sorta messed up at the mo.
Use the ship as it is, and I think you'll like it. Try out those "weapon overload" astromech commands. If you had more than 1 weapon, you couldn't have the capacitor to use weapon overload and fire all day long.
Palad wrote:
TrekDude wrote:
Guess what, Imperials are supposed to be outclassed ship for ship. You guys are suposed to have your strength in numbers, hence the ability to call in reinforcments. Plus you've had AT-STs on ground for the last year and a half to help you grind money, and sooner or later you'll most likely get monster capitol ships.
Though interceptors *should* be the most manuverable(not the fastest) ship. Are they not? I don't really know much about the Imperial ships in JTL.
Message Edited by TrekDude on 10-31-2004 04:39 PM
Imperials SHOULD have numbers, but we dont.
Yeah, you do, at least on my server. Imperial PVPers outway Rebel PVPers by at least 2:1. How the ratio of imp to reb PVPers in JTL compares, we can't really tell right now, because the game just came out, but it's safe to think there will be more impPVP pilots than reb PVP pilots. (at least on my server)
We SHOULD, have a superior ground force with AT-AT's and AT-ST's that people run from in fear, but we dont.
Agreed, and to the other guy, no I haven't lost my mind lol. Do you have ANY idea how much AT-STs helped the Imperial economy in the early goings? Partly due to the AT-ST, my server is totally lopsided in favor of the Imperial side; because they could hunt Krayts and do other high end content(which gave them better weapons, armor, and far more moeny)earlier in the game than the Rebs, more peoplewent Imperial because they wanted to be 1337.
We SHOULD have hordes of Tie fighters and tie bombers at our disposal, we dont.
If you don't you should try to get the devs to increase your call reinforcement skill.
We SHOULD have four mounts on a tie interceptor, and be able to make surface bombing runs with tie bombers, We cant.
Agreed.
Take your shoulds and put them in one hand, The do's in another, and see which one fills up first.
Balance before continuity, it has been done in every other aspect of this game, why not ships also.
Agreedfor the most partexcept I think the Rebels should have a slight advantage at least in certain situations. The Imperials have advantages on the ground, the Rebels should get slight advantages in space. I don't think a TIE Interceptor should stand exactly equal to an X-Wing/A-wing in stats, but I think in the end it should all comedown to the better pilot with the better gear.
When do we get this call reinforcment command? I have yet to see it and use it. Then again I dont even know what an astromech is for. And your server must be magic, cause I have seen rebels outnumber imperials everywhere else.
TrekDude wrote:
Palad wrote:
TrekDude wrote:
Guess what, Imperials are supposed to be outclassed ship for ship. You guys are suposed to have your strength in numbers, hence the ability to call in reinforcments. Plus you've had AT-STs on ground for the last year and a half to help you grind money, and sooner or later you'll most likely get monster capitol ships.
Though interceptors *should* be the most manuverable(not the fastest) ship. Are they not? I don't really know much about the Imperial ships in JTL.
Message Edited by TrekDude on 10-31-2004 04:39 PM
Imperials SHOULD have numbers, but we dont.
Yeah, you do, at least on my server. Imperial PVPers outway Rebel PVPers by at least 2:1. How the ratio of imp to reb PVPers in JTL compares, we can't really tell right now, because the game just came out, but it's safe to think there will be more impPVP pilots than reb PVP pilots. (at least on my server)
We SHOULD, have a superior ground force with AT-AT's and AT-ST's that people run from in fear, but we dont.
Agreed, and to the other guy, no I haven't lost my mind lol. Do you have ANY idea how much AT-STs helped the Imperial economy in the early goings? Partly due to the AT-ST, my server is totally lopsided in favor of the Imperial side; because they could hunt Krayts and do other high end content(which gave them better weapons, armor, and far more moeny)earlier in the game than the Rebs, more peoplewent Imperial because they wanted to be 1337.
We SHOULD have hordes of Tie fighters and tie bombers at our disposal, we dont.
If you don't you should try to get the devs to increase your call reinforcement skill.
We SHOULD have four mounts on a tie interceptor, and be able to make surface bombing runs with tie bombers, We cant.
Agreed.
Take your shoulds and put them in one hand, The do's in another, and see which one fills up first.
Balance before continuity, it has been done in every other aspect of this game, why not ships also.
Agreedfor the most partexcept I think the Rebels should have a slight advantage at least in certain situations. The Imperials have advantages on the ground, the Rebels should get slight advantages in space. I don't think a TIE Interceptor should stand exactly equal to an X-Wing/A-wing in stats, but I think in the end it should all comedown to the better pilot with the better gear.
Last time I checked, the X-wing had just one missle launcher. Anyway, you need to remember that the TIE interceptor handles much better than the X-wing, should the interceptor get equipment upgrades, it would become slower and handle more sluggish.
KaylBreinhar wrote:
Rebel-Yell wrote:
i disagree....imps are lesser then rebs..thererfore we get better ships because we are simply BETTER
lmao (talkin from my die hard rebel point of view)
But even you have to agree that 1p/1m and 50k vs. 3p/2m and 100k at the same certification level is NOT parity.
ArianSix wrote:
I can live with that, but we still need more mass.
At 50k mass, I can't fit a missile launcher into my ship as it is... heck, I can't even get a droid interface into the thing.
If we get another gun, that means we need another capacitor too plus a larger reactor and, frankly, we just don't have the mass for that right now.
-- A6
Why would you need a new capacitor? All weapons drain from the same capacitor, that is why it's not always a good idea to fire all lasers at once in a multi-laser ship.
Anyway, about the topic. I think that the TIE interceptor should get two weapon hardpoints, never did quite understand why the Quad lasers on the X-wing and the Quad lasers on the Interceptor didn't follow the same rules. I argued for this in several threads in the beta forums, but never got much response.
But I see a lot of missconceptions in this thread. People seem to think that more mass and more weapon hardpoints automatically equals a better ship, that's not quite true. If you give a ship more mass and more hardpoints, you will also have to limit the maneuverability and speed of the chassis to balance it all out. A good pilot in a TIE interceptor should be able to outmaneuver and outrun a good X-wing pilot most of the time.