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Thread: My dream of a better JtLS

pgm2b2
Fri Feb 18, 2005 5:18 am
#14

Some excellent idea there


They should get the devs to sit down for a couple of days and play some of the great Space Flight Sims.


Any of the X-Wing games.

Freelancer

Privateer

X2


and my all time favorite Elite


The heck with it, why not hire the dude that did the X-wing series, there can't be anyone more qualified to do SW space than him.


Mr Lawrence Holland



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Ldwater
Fri Feb 18, 2005 7:44 am
#15






Caine_Asgaroth wrote:

How about having local police forces ie:RSF, CorSec patrol the loal space around thier respective homeworlds and conduct scans on cargo, or fly into break up disputes between players and NPC ships. I saw this done nicely in Freelancer.


How about after racking up enough bad faction with say, Black Suns, or Hutts, Bounty Hunter ships start coming after you. Again this was used in the game Freelancer to great effect!





Yeah, I agree. Freelancer did this very well and gave a really good feeling of immersion in the game. It would be great if you could have criminal factions, but also have hidden criminal / factional bases / space stations etc so you wouldn't always have to head back to a planet to land.


The only problem I can see is that bad faction could mean that you would never be able to land at certain planets. That wouldn't be too much of a bad thing, but you would still be able to get around this by simply using the quick travel feature, and completely undermind the idea.


I believe alot of people have also said that pirate factions or pirate 'functionality' would also be good, so you could hijack ships and steal the loot


Personally, I would also like to see is none combat space features, like Mining etc. Would be very cool if you could mine resources from stars or asteroids etc, not creating new resources, but make mining more interactive and viable in space. Maybe even a new line of equipment like survey devices, and mining tools to extract the resources.

Message Edited by Ldwater on 02-18-2005 02:53 PM



-ldwater
ChickenLips
Fri Feb 18, 2005 8:36 am
#16

Brilliant ideas, truly. I especially love your thoughts on adding atmosphere (ship yards and Imperial presence over Naboo specifically)



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TulasiKid
Fri Feb 18, 2005 4:24 pm
#17




Many, many excellent thoughts. I especially share your beef about JTL using so few assets from any of the XvT or XWA series. It was pretty clear to me that many of the folks salivating in anticipation of JTL hoped they'd see a gunboat or a Starchaser. This was very disappointing.


In no particular order, let me add to your list, especially since we have a correspondent reading.



1. We need the ability to dumb-fire warheads. I know I could use the warheads more effectively if I could dumb-fire them. The lock-ons are pathetic, even on large targets. In the same vein, where the heck are the mag-pulse, ion pulse and other warheads from the previous games?


2. Allow everyone to fly certain "neutral" ships. What an incredible disappointment that I can't fly a YT-1300 because it's a "privateer-only" ship. What bollocks. What the heck was Han then? A commander in the "privateer navy"? Many of us wanted to fly a ship like the Falcon (or one of the other YT series, for that matter). I believe there should be a privateer multi-player ship and privateer fighters, but for Pete's sake, don't take the iconical ships away from everybody else.


3. Space and ground game integration. What we haveare two distinct games right now. We need to knit them together to make the systems more interdependent. One example I like to use a lot is the ability to conduct planetary airstrikes from space. Both of the Prima guides I have bought have shown that "bombardment" is supposed to be a faction perk.


Here's a better suggestion: Player-coordinated orbital bombardment. Allow commandos the ability to use a special device (perhaps a faction-issued item) that "paints" a target and "relays" coordinates to player pilots in space who are orbiting a planet. Both commando and pilot must be overt to perform the task, so both would be at risk of attack from opposing faction players.


Imagine scrambling your guild members to their fighters in an attempt to fight off a bomber attack above the planet. Maybe the now safe areas right above planets would be filled with overts to fight for supremacy. Bring it on, I say.


The attacking pilot's skill level would determine how quickly he got the coords and could lock on and release the ordnance, which would go flying toward the planet's surface, where, moments later, players around the target would see a big explosion. The commando's skill level would also come into play as far as determining how successful the hit was.


Another simple suggestion would be to allow loot from ships other than ship accessories. What if you found a crystal in space and a capacitor on the ground? What's wrong with this?


4. Allow for space commerce. The same Prima guides that promise factional bombardment also strongly hint that space mining will be added to the game at some point. Read these clues if you haven't so far. I think mining operations would be great, I also think it would be great if shipwrights used architect-crafted shipyards to produce ships instead of magically making them on the ground (though lag would be a concern, I know). Also, someone (can't remember who) submitted a great design proposal for space commerce involving players in freighters taking missions from terminals to haul around cargo. That too, would add to space commerce.


5. A territorial control system in space similar to what's being proposed for ground in GCW revamp. Controlling space like we'll be able to control the ground would be great. Wipe out enough Imperial star bases and add Rebel ones. Pretty soon, the sector is crawling with increased NPC Rebel patrols and maybe capital ships orbiting planets and cruising the sector.


6. Allowing NPC factions to work in space, too. Is it my imagination or does my 5000 positive Binyare faction not do a darn thing to help me in space? Perhaps I am wrong.


7. This goes without saying. Adding space stations and capital ships that can be boarded and perhaps operated by players. We have waited so long for this. I am still optimistic this will be added at some point but I know it will be a ton of work for the devs. I can't wait to be able to actually attack a corvette in space, disable it and then board it with Rebel troops. Or an ISD for that matter.



Message Edited by TulasiKid on 02-18-2005 03:27 PM

Message Edited by TulasiKid on 02-18-2005 06:47 PM

Vendrin
Fri Feb 18, 2005 5:15 pm
#18

Great ideas, I so wish we would have space mining.
DendayDemas
Sat Feb 19, 2005 7:32 am
#19

My only question is why dosent space combat use the same 10% ruleas regular combat.
Dahia
Sun Feb 20, 2005 5:09 pm
#20

I completly agree with ya

Also add :

outrider
NAbooian fighters
Fighters from Star Wars starfighter
Sith fighter
Jedi Fighter
REbel transports

More medium and capital ships
More corvettes flying around
Imperial presence in the sky with star destroyers and interdictory ships
Rebel fleets

etc
etc
etc
GloriousLeader
Mon Feb 21, 2005 11:36 am
#21

All great ideas, but you forgot to mention that no matter how long you fly in one direction, no moon, or planet will ever get any closer to you, and never any farther than you, in fact...


If iI'm not mistaken can't you fly from correlia for a few minutes and suddenly find yourself the Talus spacestation?


And then when you look behind you to see if correlia is far in the distance.. Its exactly where it was a few minutes ago.. And no Talus..


Um..



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SiberianFrost
Mon Feb 21, 2005 5:43 pm
#22

love the ideas, submit them to development!!



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StarNick
Tue Feb 22, 2005 1:44 am
#23

All good ideas....JTL should be in some instances a MMO X-wing Alliance. Heh maybe they could use some of the old models from that game, but bring them up to JTL quality?


Btw....it would be ironic if this was the top hidden secret new expansion pack that is in the works....sad too. *Braces for another 3 months of more lame-JTL FF's*



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Caine_Asgaroth
Tue Feb 22, 2005 2:06 am
#24

Yeah, wahst the RSF doing flying lame normal ships on patrol around Naboo?

WHy shouldnt they have some modern variation of the Naboo Fighter we all know so well from the prequel trilogy? WHy arnt the rebel affiliated transport ships in the game of the Gallofree Yards medium transport model?


Yeah, I liked it in Freelancer how you could fly completely around the planet. That was cool!!


uh, the guys who asked for the outrider, I did write YT-2400. That was the model of ship!!



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