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Thread: Should (SP) Master Ships have more mass?

Vegitaa
Tue Feb 22, 2005 2:59 pm
#14






Ducimus wrote:
I think the mass is fine. My only beef with all the master ships is with the oppressor. 2 gun mounts and 3 missle racks?! How about 3 gun mounts and 2 missle racks instead?






Maybe I like firing 1 concusion III, 1 proton III, and 1 siesmic IIIat the same target at the sametime!


3 gun mounts would be pretty cool. I believe thats how the nuetral ship is...???? (I'm Imp, so couldn't tell ya.)




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nawchir
Tue Feb 22, 2005 3:32 pm
#15

Lol yeah i know..Its hard to find anyone who will make some Mark II spacebombs that wont cause me to be broke after buying two packs



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Pseudopd
Tue Feb 22, 2005 7:22 pm
#16






DonPriestt wrote:
Because i looted a 4k mass 1003.3/40.3 Cappa and if i can make it better WOOT






Okay...


To RE a part, or Reverse Enginner, you take the best stats of ALL the parts, and it's combined with the final resulting part. If you have 4 lvl 4 capacitors, and they all have a RE lvl of 4; they can be combined into one lvl 4 part with all the best stats... and a bonus!


You may have seen some looted parts with really lousy stats. Check ALL the stats, though.


Lets say you have looted a cap with a HUGE mass and good recharge, a cap with bad recharge but good reactor drain, and a cap with high armor, but bad everything else...


When combined, you have the result of ONE cap with all the best stats of all of these parts...with an additional bonus to the stats, provided by the Shipwright!


Hope this helps


Baz Pseudopod


RasalTheWise
Wed Feb 23, 2005 1:41 am
#17

It's nice that The Big Three ships don't have mass issues. But it's also nice to have the other master ships that are limited in that sense. Like the others are saying, it makes it into a challenging project. Tweak it out until you have an incredible balance of components that suits your needs.




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