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Thread: Umm, is it just me or is my ship really travelling at 50 mph?
Where did you get the 100km/h thing? In the X-wing series, the X-wing was rated 100 MGLT (Micro-Gravity Linear Tolerance).
atytula wrote:
In the Xwing game, the Xwing was rated at 100km/h. The speed indicator in JTL is different but the relative speed of an Xwing with a 90spd engine is about the same, maybe a bit slower. This is not abnormal, and here is an example why. A Start Destroyer is rougly 1.2km long. at 100km/h it would take43 seconds to traverse the length of the Star Destroyer. Try it in game (if you are imp so you don't get shot at) and you will find that I am pretty close.
Zeon_Zaku wrote:
I still don't know if those numbers are MPH, KPH, or some other form of measurement. They seem awfully low (and sometimes awfully high) for the speeds they say if they are MPH...
Message Edited by GrupertRHD on 02-16-2005 10:30 AM
GrupertRHD wrote:
If you want to be realistic, ships should be going approximately 11.2 km/s........; or faster. 11.2 km/s
If you want to get even more realistic, if you were going 11.2 km/s relative straight to your current heading, then make a 90 degree turn in any direction then you would still be going around 11.2 km/s in your original direction and 11.2 km/s in your turned direction.
This means you would be basically going 15.8 km/s in a diagonal direction between original course, and new course.
This high sliding physics is true in life but makes really tedious and ackward gameplay. If you were in beta and you played when they were tweaking the flight physics you would have seen this. Asteroid fields would get really interesting to navigate....
As far as speeds you see in game for ships. If you increased them much more the body's tolerence for g-force effects would cause all the pilots to pass out. Then there is also the difficulty in aiming at excessive speeds.
Parsecs is a measurment of distance. And it was used in context by that Corellian Smuggler.
GrepMaster wrote:
Isnt speed mesured in parsecs
I seem to remeber something about a Corellian Smuggler, who boasting that he was the only one thatcan runthe kessel run in under 12 Parsecs
Parsecs is a measurment of distance. And it was used in context by that Corellian Smuggler.
yes that is technically correct, it says that on starwars.com along with several other text.
my point was that while in game, we don’t have a speed reference.. I suppose that you could figure out a speed that one may be traveling, by using a time distance formula.
however time is relative to your connection speed/computer speed, etc.
anyway for that matter I am not sure i have ever seen a reference for how fast something is traveling in the either the Star Wars universe or the expanded universe
GrepMaster wrote:
Isnt speed mesured in parsecs
I seem to remeber something about a Corellian Smuggler, who boasting that he was the only one thatcan runthe kessel run in under 12 Parsecs
Yes, but the key to that is knowing that speed in hyperspace influences how close you can pass to large masses. Han managed the run in under 12 parsecs because he was able to go fast enough to cut safety margins ... and even so, he wouldn't have done it given a choice.
Kryxal wrote:
GrepMaster wrote:
Isnt speed mesured in parsecs
I seem to remeber something about a Corellian Smuggler, who boasting that he was the only one thatcan runthe kessel run in under 12 Parsecs
Yes, but the key to that is knowing that speed in hyperspace influences how close you can pass to large masses. Han managed the run in under 12 parsecs because he was able to go fast enough to cut safety margins ... and even so, he wouldn't have done it given a choice.
thats how i understood it. he wasn't going "12 parsecs" as in a speed. but able to make the kessel run by traveling a distance of 12 parsecs rather then some greater distance that may normally be required by lesser pilots due to the black holes, security forces, etc.
If you increased them much more the body's tolerence for g-force effects would cause all the pilots to pass out. Then there is also the difficulty in aiming at excessive speeds.
This is what the inertial compensator is for
GrepMaster wrote:Isnt speed mesured in parsecsI seem to remeber something about a Corellian Smuggler, who boasting that he was the only one that can run the kessel run in under 12 Parsecs
A parsec is a distance:
1 Parsec = 3.08568025 × 10^16 meters (Google rocks!). As was posted earlier, the boast was not that he made the run fast, just made the run in the shortest distance on record (which, given 2 equal speeds, a shorter distance traveled equals out to making the trip faster).
Message Edited by VelRahn on 02-18-2005 01:53 PM