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Thread: JEDI STARFIGHTER The reason why it's complete BS in how anyone obtains it
JediGohan wrote:
no it's not
I went Reb just to get the ARC
besides, Rebels have the A-Wing, this is the equivalent for Imps.
I hear you on the A-wings... I can't stand having to fight players in those... they try to shoot me then they run away so fast
I think it's fine that the quest is only for Imperials. You get it from Darth Vader, so that's all fine and dandy. But I don't think you should have to complete the quest to pilot it. It should be tradeable and useable by anyone, Rebel and Imperial alike, even if they haven't completed the quest.
Just because you recieve the ship from Vader, it shouldn't have anything to do with giving it to someone else to pilot.
snltoonces wrote:
XStarbracer wrote:
If enough jedi Whine, i expect the devs will make even rebels get it.
What to Jedi have to do with this?It's only called the "Jedi Starfighter" because the Jedi Order decided that "Hey, that's a cool ship, we'll take a hundred or so."
Anyway, and I can't get the ARC-170, a ship I think is very cool either because I'm an Imperial. Somehow I'll live.
The author of this post is a Jedi
The problem with the Jedi Starfighter is not how it is obtained. The problem with the jedi starfighter is that it is WAY better than all other fighters in the game including the basic TIE fighter...you know, the ship that REPLACED it in the Imperial Navy. Just as the ARC-170 has better stats than the X-wing...the ship that replaced it. Got no griefs about the Belbullab though since I dont know of a ship that "replaced" it.
Major Seloh Wua
Rebel Alliance Master Pilot
Master Bounty Hunter
Master Rifleman
If the ship is supposed to be for imperials only, then why do rebel and freelance pilots have a certification to fly it?
JediGohan wrote:
no it's not
I went Reb just to get the ARC
besides, Rebels have the A-Wing, this is the equivalent for Imps.
Tier 4) A-Wing: 80k Resources ~65k mass [SP: 1 Guns] 1 missile
[Spdx 1.0 Acc 40 Dec 60 Pitch 250 Yaw 250 Roll 125]
(Tier 4) Eta-2 Actis Interceptor (Jedi Starfighter):~90k mass [SP: 2 Guns] 1 missile
[Spdx 0.95 Acc 50 Dec 50 Pitch 600 Yaw 600 Roll 300]
Message Edited by Oikaleek on 06-20-2005 01:17 PM
KJFett3 wrote:
(Tier 1) Heavy TIE Fighter: 50k Resources ~95k mass [SP: 1 Gun] 1 missile [Spdx 0.98 Acc 50 Dec 50 Pitch 500 Yaw 500 Roll 250]
Instead of 2 15K mass guns in the JSF, you can put in one single 35K mass gun. The TIE fighter is still a good ship...you just have to get a Hvy, instead of one of those National Guard junk heaps.
Point was?
If i had a ship with 90K mass and 2 mounts vs a ship with 95K mass and 1 mount.
Well, i wouldnt be putting twin L7's (your 15K estimate) into it. hell, ive had T/A's (65K mass) equped with an L8 paired with L7 gun. Give me a 90K mass chassis, and ill have twin L8's in it for sure.
Best you can do for the Heavy tie is a L10. Lowest you can RE those down is about 43K mass which is quite doable. Still, i dont have to do the math to know that twin L8's does alot more damage then a single L10.
1) The ETA-2 is tradeable, but CANNOT be piloted by someone who has not COMPLETED Vader's quest.
2) The ETA-2 is on all faction Tier4 lines to allow someone to keep flying it even if they are no longer imperial.
3) The ETA-2 is comparable in performance to the Bel-22, but has a smaller footprint, and is therefore harder to hit.
4) Developers have already stated that they have no intention of changing how one obtains any of these new ships.
Rebelcapt wrote:The JSF is Far from the best ship in game, the only thing it has going for it is its size.
And it's ridiculously large mass for it's amazing manuverability stats, and two gunports?