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Thread: Deep Space needs to reach critical mass

Starson
Fri Nov 26, 2004 5:16 pm
#14

Oh and I forgot, you don't ever lose all of your ship hit points. I read somewhere that it does bottom out somewhere under 100. Now if all ya do is pvp, this really shouldn't matter, since it only takes a couple shot's to kill someone, so all this high quality armor and componets really don't mean anything.



Starrwalker, The Barefoot Ranger
MPilot/MRanger/TKM
Awing/Recon "First in, Last out"
Alliance Major
Eclipse (LOK)
Starson
Fri Nov 26, 2004 6:01 pm
#15






gohan6420 wrote:






Starson wrote:

Oh and I forgot, you don't ever lose all of your ship hit points. I read somewhere that it does bottom out somewhere under 100. Now if all ya do is pvp, this really shouldn't matter, since it only takes a couple shot's to kill someone, so all this high quality armor and componets really don't mean anything.






Really? So in that casewhat the hellis the condition even for?!!!! But to make sure it works ima go test it out on my pre-patch dunelizard b4 i get a better one. But still i dont agree with damage reduction its more real this way.





Let me know if this is true, as I really don't know, just read about it.



Starrwalker, The Barefoot Ranger
MPilot/MRanger/TKM
Awing/Recon "First in, Last out"
Alliance Major
Eclipse (LOK)
truewildman
Fri Nov 26, 2004 7:27 pm
#16

Wish I could go in as a neutral like I used to do.





Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
raynedog
Sat Nov 27, 2004 1:46 am
#17

agree, please gives anyone and everyone a spot to go for PvP action no matter thier skills, besides, if they know it's a PvP zone then they know the risks, if you think you can't hack it don't go.



MCH /---\ MBH /---\ MHS / --\ FS
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