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Thread: Deep Space needs to reach critical mass
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Starson
Fri Nov 26, 2004 5:16 pm
#14
Oh and I forgot, you don't ever lose all of your ship hit points. I read somewhere that it does bottom out somewhere under 100. Now if all ya do is pvp, this really shouldn't matter, since it only takes a couple shot's to kill someone, so all this high quality armor and componets really don't mean anything.
Starson
Fri Nov 26, 2004 6:01 pm
#15
gohan6420 wrote:
Starson wrote:
Oh and I forgot, you don't ever lose all of your ship hit points. I read somewhere that it does bottom out somewhere under 100. Now if all ya do is pvp, this really shouldn't matter, since it only takes a couple shot's to kill someone, so all this high quality armor and componets really don't mean anything.
Really? So in that casewhat the hellis the condition even for?!!!! But to make sure it works ima go test it out on my pre-patch dunelizard b4 i get a better one. But still i dont agree with damage reduction its more real this way.
Let me know if this is true, as I really don't know, just read about it.
raynedog
Sat Nov 27, 2004 1:46 am
#17
agree, please gives anyone and everyone a spot to go for PvP action no matter thier skills, besides, if they know it's a PvP zone then they know the risks, if you think you can't hack it don't go.
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