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Thread: whats the best rebel ship? and what is it's max mass capacity?

Narreem0884
Sun Jan 02, 2005 12:23 am
#14

For Rebel pilots who haven't gotten master level I'd say the Y-Wing Longprobe. I'm at 3 / 4 / 4 / 4 now and my Y-Wing is a flying tank. 90.2 rop speed engines, 3000 max damage blasters, etc. The only reason I can't master Pilot is the third mission for Vortex Squadron overwhelms me. Even with all the stuff on my Y-Wing I can't take on continouslly respawning groups of 12 TIE's.



"Reality doesn't care if you believe it." - Boba Fett - Tales of the Bounty Hunters
Narreem the Wookiee
Rebel Colonel, Vortex Ace Pilot, Master Pikeman
newwb
Sun Jan 02, 2005 7:40 pm
#15

i think the a-wing is the funnest ship to fly, it so small, cool looking and fast, but when i do tier 4 missions i use my longprobe because its a flying tank. i also like my x-wing a lot. rebel pilot proffesion rules



Uzop Inzap-Arkon's Havoc Squadron Ace Pilot (retired)
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Master Shipwright
Space Mercenary Corp.
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admiraljz
Sun Jan 02, 2005 11:36 pm
#16

My personal opinion on all the ships available to Master Rebels:


Z-95: Used it for one box (Y-Wing). Pretty light, but they'll do ya pretty well in the tier 1 missions

Y-Wing: Fun with a gunner, not so fun without. See comments for Longprobe.

Longprobe: Heavy, fairly slow, slides considerably, but you can fit a lot of good gear into it and it hits hard.

Z-Wing: Fast, maneuverable, medium weight. Can't really take big guns without a lot of compromise. But, a very reliable "everyday" ship.

A-Wing: Extremely fast, extremely maneuverable, but also very light. Fun to zip around in for strafing runs or dogfighting, but not a lot of firepower, or armor/shields.

B-Wing: Extremely slow and difficult to control (slide and accel/decel), but very heavy and very hard hitting. Last choice against fighters, first against gunships and cap ships.

Nova: Big, heavy, fairly fast (but accel/decel almost as bad as B-Wing), fairly maneuverable,but takes a big crew to run. All in a really fun ship good against fighters if you have good gunners.

Firespray: Speed of the X-wing with the firepower of the Longprobe, little bit of slide and kind of hard to aim the guns. But still my personal favorite. Really easy to outfit.


All in all, my 3 favorite personal craft are the Firespray, X-Wing, and Longprobe. I never got the hang of the A-wing. Least favorite is the B-Wing. Nova is a blast to fly if you get a good crew. Bring a second master pilot to run the flight computer, two gunners, a couple (or more) engineers to repair things, and a doc to put out the fires. Also, the Nova is too big for in-space repair or replenishment, so make sure you stock up your missiles before you launch.







Aucka - Eromi - Ecaro
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S-1-l2-H-C
Mon Jan 03, 2005 1:09 am
#17



Narreem0884 wrote:
For Rebel pilots who haven't gotten master level I'd say the Y-Wing Longprobe. I'm at 3 / 4 / 4 / 4 now and my Y-Wing is a flying tank. 90.2 rop speed engines, 3000 max damage blasters, etc. The only reason I can't master Pilot is the third mission for Vortex Squadron overwhelms me. Even with all the stuff on my Y-Wing I can't take on continouslly respawning groups of 12 TIE's.





thats where the awing comes in.



i fly two ships, my awing and my xwing. the xwing can really dish out the hurt, and is still a joy to fly, but its as big target and takes alot of hits and cant be used for serious work (like groups of 10-20 tier5 ties or the ISD). thats where the awing shines, taking alot of fire and having most of it miss. also while it doesnt hit anywhere near as hard as my xwing, i can get right up on my targets tail and make every shot count. vs fighters i almost allways outdamage large ships in my group like the tier4 freelance and xwings just because im so much more accurate with the awing than they are. i see all this blaster fire passing around the target while im scoring hits consistantly, and when its over i get the loot.



____________________________
Starsider:
Harotak, Imperial Ace, pilot of the RGI "No Quarter" and the "ISS Enforcer"
Katorah, Corsec Security forces, Captian of "The Unrelenting
Harotak', Rebel Terrorist
HardwiredXMan
Tue Jan 04, 2005 3:34 pm
#18






S-1-l2-H-C wrote:





Narreem0884 wrote:

For Rebel pilots who haven't gotten master level I'd say the Y-Wing Longprobe. I'm at 3 / 4 / 4 / 4 now and my Y-Wing is a flying tank. 90.2 rop speed engines, 3000 max damage blasters, etc. The only reason I can't master Pilot is the third mission for Vortex Squadron overwhelms me. Even with all the stuff on my Y-Wing I can't take on continouslly respawning groups of 12 TIE's.







thats where the awing comes in.



i fly two ships, my awing and my xwing. the xwing can really dish out the hurt, and is still a joy to fly, but its as big target and takes alot of hits and cant be used for serious work (like groups of 10-20 tier5 ties or the ISD). thats where the awing shines, taking alot of fire and having most of it miss. also while it doesnt hit anywhere near as hard as my xwing, i can get right up on my targets tail and make every shot count. vs fighters i almost allways outdamage large ships in my group like the tier4 freelance and xwings just because im so much more accurate with the awing than they are. i see all this blaster fire passing around the target while im scoring hits consistantly, and when its over i get the loot.




The a-wing is nice if your only fighting 4 - 8 tie's and they are not tier 4 or 5.....but when you take an a-wing up vs all the continuous spawning ties like tier 3 or 4 missionsand they are tier 4 or 5's....the a-wing will not last.....especiallly if you use the tactic of getting right behind enemy ships on there six and give chase.....the A.I. wants you to do that.....the ship your chasing will play the bait while the other 10 - 15 ties flank you and get you in a crossfire and they rarely miss many shots once they get you like this.....So unless you have guns on your a-wing that can take out high level ships in less than about 8 -10 seconds, then the a-wing is the worst choice when flying solo vs lots of high level tie's....now in a group, sure it's a beast and that's only because you are not the only focus of every enemy in sight, you'll have other group members taking some of the focus off of you.....but take an a-wing up against a tier 4 or 5 tie aggressor and it will eat that a-wing alive....the aggressors turret is 90% accurate and about as powerful as all 4 weapons on a b-wing, plus sitting on the aggressors six is not an advantage because the turret still hits you(probably 100% accurate in this situation)....so the a-wings best attributebecomes a major disadvantagevs an aggressor. Now imagine fighting 4 tie's, 3 interceptors, 2 bombers, 2 tie advances and 1 aggressor with your a-wing.....well, just ask, and I'll be happy to tow you back to the nearest space station for repairs (if we had tractor beams that is...lol).


Just remember, it depends on the situation you are in that makes one ship better than another. The first thing to consider before deciding which ship is best is to know whether you will be flying a mission solo or in a group. If you solo, it's much more important to fly the longprobe (or x-wing if your a master). In a group, it doesn't really matter as long as the group is fairly large and at that point the only thing you have to consider is how good the other pilots are....because you might need to compensate for their lack of skill or experience.


Also, as far as an a-wing outdamaging the heavier ships....that's only true if the heavier ships are missing a lot....personally, I'm about 80% accurate in my longprobe and that's only because of the warping. When you have a b-wing with three 3.5k guns or a y-wing with two 4k guns and a master pilot with experience is flying either one.....an a-wing will never outdamage them....for a b-wing, 4 - 5 direct hits can slaughter a tier 4 and disable a tier 5.......it will take an a-wing that many shots just to get the shields down....


Anyway, if you are outdamaging heavy ships with your a-wing, then that's just a testiment of how bad your group is or their aim is bad or they just don't know how to outfit their ships for optimal performance.


WizKid72
Wed Jan 05, 2005 6:25 am
#19

Give mean X-Wing anyday.. it rocks!! Here's my configuration:


X-Wing - 100396 mass (max)


Reactor: 12727.7 rate, 6596 mass

Engine: 92.2 top spd, 13766 mass

Shield: 1865 front/back, 11.85 recharge, 16988 mass

Front Armor: 600.2 A/H, 2965 mass

Back Armor: 622.2 A/H, 3916 mass

Capacitor: 40.4 recharge, 4479 mass

Booster: 1980 energy, 198 cnsmp, 36.3 acel, 25.0 top spd, 3150 mass

Droid Interface: 15.0 spd, 501 mass

Weapon 1: 1487-2875, .65/.65, 14581 mass

Weapon 2: 1487-2875, .65/.65, 14581 mass

Weapon 3: 1533-2552, .91/.13, 14506 mass

LVL 3 R2 droid: engine overload 3, reactor overload 3, and capacitor overload 3


No Ordnance, No Countermeasure..


Speed with foils closed and engine overload 3: 1138
Speed with foils closed, engine overload 3, and booster: 1375
Speed with foils open, and engine overload 3: 1081
Speed with foils open, engine overload 3, and booster: 1306




________________[STARSIDER]________________
· Riyadh al'Khayr · Entertainer · Havoc Squadron Ace ·
· Akilah al'Fahkri · Bounty Hunter · Smuggler Alliance Ace ·
· Az'har Efini · Dark Jedi · Imperial Inquisition Ace ·

NasherUK
Wed Jan 05, 2005 7:13 am
#20


For a fighter I take the A-wing any day, best fighter IMO. It has good mass, and is small enough to make it really hard to hit when you stick the 92 speed engine with overload 3s in it (1198 speed, 65+ Y/P/R), even NPCs have a hard time landing hits on you.

Message Edited by NasherUK on 01-05-2005 06:14 AM

S-1-l2-H-C
Wed Jan 05, 2005 7:54 am
#21



HardwiredXMan wrote:


S-1-l2-H-C wrote:


Narreem0884 wrote:
For Rebel pilots who haven't gotten master level I'd say the Y-Wing Longprobe. I'm at 3 / 4 / 4 / 4 now and my Y-Wing is a flying tank. 90.2 rop speed engines, 3000 max damage blasters, etc. The only reason I can't master Pilot is the third mission for Vortex Squadron overwhelms me. Even with all the stuff on my Y-Wing I can't take on continouslly respawning groups of 12 TIE's.





thats where the awing comes in.



i fly two ships, my awing and my xwing. the xwing can really dish out the hurt, and is still a joy to fly, but its as big target and takes alot of hits and cant be used for serious work (like groups of 10-20 tier5 ties or the ISD). thats where the awing shines, taking alot of fire and having most of it miss. also while it doesnt hit anywhere near as hard as my xwing, i can get right up on my targets tail and make every shot count. vs fighters i almost allways outdamage large ships in my group like the tier4 freelance and xwings just because im so much more accurate with the awing than they are. i see all this blaster fire passing around the target while im scoring hits consistantly, and when its over i get the loot.

The a-wing is nice if your only fighting 4 - 8 tie's and they are not tier 4 or 5.....but when you take an a-wing up vs all the continuous spawning ties like tier 3 or 4 missions and they are tier 4 or 5's....the a-wing will not last.....especiallly if you use the tactic of getting right behind enemy ships on there six and give chase.....the A.I. wants you to do that.....the ship your chasing will play the bait while the other 10 - 15 ties flank you and get you in a crossfire and they rarely miss many shots once they get you like this.....So unless you have guns on your a-wing that can take out high level ships in less than about 8 - 10 seconds, then the a-wing is the worst choice when flying solo vs lots of high level tie's....now in a group, sure it's a beast and that's only because you are not the only focus of every enemy in sight, you'll have other group members taking some of the focus off of you.....but take an a-wing up against a tier 4 or 5 tie aggressor and it will eat that a-wing alive....the aggressors turret is 90% accurate and about as powerful as all 4 weapons on a b-wing, plus sitting on the aggressors six is not an advantage because the turret still hits you (probably 100% accurate in this situation)....so the a-wings best attribute becomes a major disadvantage vs an aggressor. Now imagine fighting 4 tie's, 3 interceptors, 2 bombers, 2 tie advances and 1 aggressor with your a-wing.....well, just ask, and I'll be happy to tow you back to the nearest space station for repairs (if we had tractor beams that is...lol).

Just remember, it depends on the situation you are in that makes one ship better than another. The first thing to consider before deciding which ship is best is to know whether you will be flying a mission solo or in a group. If you solo, it's much more important to fly the longprobe (or x-wing if your a master). In a group, it doesn't really matter as long as the group is fairly large and at that point the only thing you have to consider is how good the other pilots are....because you might need to compensate for their lack of skill or experience.

Also, as far as an a-wing outdamaging the heavier ships....that's only true if the heavier ships are missing a lot....personally, I'm about 80% accurate in my longprobe and that's only because of the warping. When you have a b-wing with three 3.5k guns or a y-wing with two 4k guns and a master pilot with experience is flying either one.....an a-wing will never outdamage them....for a b-wing, 4 - 5 direct hits can slaughter a tier 4 and disable a tier 5.......it will take an a-wing that many shots just to get the shields down....

Anyway, if you are outdamaging heavy ships with your a-wing, then that's just a testiment of how bad your group is or their aim is bad or they just don't know how to outfit their ships for optimal performance.







im sorry but you are totaly wrong, its large groups of ties that the awing shines at. i can and regualrly do take on groups of 15-20+ tier5 ties in my awing with me as their sole target and come out on top. if i try that in a xwing or a bwing im toasted in no time flat. the awing is THE most survivable ship in the game simply because it is difficult to hit and most of the shots fired at you will miss. i can get in the thick of it and ill take hits slower than my CtSS3 program will recharge it. ohh and with only one gun i recharge my cap fast enough while holding down the trigger that i got a full charge agian 14sec later when i run CtSS3 agian with just a lvl2 cap. with my other ships i have to let off the trigger or mount a much larger cap to macro CtSS3 and fire constantly.

along similar lines nothing beats the awing for killing the ISD solo since you just dont take as many hits. in a group a couple xwings are a better choice since they can dish it out alot faster, but solo you need the survivability of the awing if you want to kill it without haveing to retreat out of range to recharge shields.

and as for the gun i use the tier4 reward incom tri-cannon re'd down to 25.5k mass. i take tier5s out in less than 10 sec no problem, one shot does around 20% shields. i get on their tail faster so i get shots in sooner, i dont miss, and i hit only one shield facing. and i do focus on one tie at a time when fighting groups, by the time all the others have manuvered into a good firing position, the bait tie is dead and i whip around and pick another one off.

the only way that larger ships will be better for facing large groups would be with a pre-patch exploit adjusted and re'd shield with 4k front/back, otherwise my awing is a much better tank than any other ship out there.

and yes i agree that the people i out damage may not have as refined a loadout as i do, because my xwing can and does kill ties faster than my awing, but i still think a longprobe is inferior to an awing at everything except killing gunboats, which isnt something an awing has trouble doing, it just takes a little bit longer thats all.

here is my a-wing loadout

reactor: lvl3 3k mass 14k output looted

engine: 95.9 speed 10k mass around 73 ypr pre-nerf reward re'd

shield: lvl7 crafted, 1888 front/back, 11.4 recharge, 17k mass

armor: two sheets lvl3 crafted, about 500 points and 2k mass each

capacitor: lvl2 re'd, 919 storage, 39 recharge, 1500 mass

booster: lvl2 looted, 22.x speed, 1500 mass

weapon: lvl8 reward re'd, 2500-3876 damag, .68 to shields and armor, .37 refire rate, 13 energy per shot

countermeasures: basic chaff launcher, 1100 mass

droid interface: lvl1 looted, 14 speed, 500 mass


with all of this i still have about 1.5k mass left, and i have heard of awings with about 2-3k more mass than mine (i have a an order with a guy who cliams to be able to craft 68k+ awings, is he full of it?). i could swap out my gun for a looted and re'd lvl7 that does 3000dmg but has a refire of about .31x and be able to mount an re'd 2500 reward shield no problem, but ive never had a need for it and with only 600 more protection, i think the bigger gun is the better option.

my xwing has the exact same loadout but it carries the lvl8 gun and 2 of the lvl7s, id love to see a longprobe that hits harder than that ohh and my cap recharges at about the same rate as all three guns drain it. this ship is used mainly for doing tier4 duty missions, as it can 2-shot a tier4 tie-fighter and tie-int (if all three guns land on both shots).

with the exception of the engine and the droid interface, anyone can have an awing like mine. the engine would have to be a crafted mkIV with crap ypr or a 84.x re'd post-nerf reward though. i feel for the pilots that got in late and dont have "the engine". my pilot on starsider has the same problem and it sucks to not be able to fly the tie-advanced cause i cant fit a decent engine. this is really the only reason not to fly the awing, if you dont have this engine than you might be better off with a faster ship.


and finaly there is one last thing that the awing out-classes all other ships in the game at; PVP, ive fought PC awings on starsider and now i know why people run away (or die trying).



____________________________
Starsider:
Harotak, Imperial Ace, pilot of the RGI "No Quarter" and the "ISS Enforcer"
Katorah, Corsec Security forces, Captian of "The Unrelenting
Harotak', Rebel Terrorist
WizKid72
Wed Jan 05, 2005 6:05 pm
#22






S-1-l2-H-C wrote:

with all of this i still have about 1.5k mass left, and i have heard of awings with about 2-3k more mass than mine (i have a an order with a guy who cliams to be able to craft 68k+ awings, is he full of it?). i could swap out my gun for a looted and re'd lvl7 that does 3000dmg but has a refire of about .31x and be able to mount an re'd 2500 reward shield no problem, but ive never had a need for it and with only 600 more protection, i think the bigger gun is the better option.



nah it can be made.. mine's 69500.. you just gotta look around some and find a hardcore shipwright who uses nothing but the best resources and has the extra FS points





________________[STARSIDER]________________
· Riyadh al'Khayr · Entertainer · Havoc Squadron Ace ·
· Akilah al'Fahkri · Bounty Hunter · Smuggler Alliance Ace ·
· Az'har Efini · Dark Jedi · Imperial Inquisition Ace ·

Rishathra
Wed Jan 05, 2005 7:23 pm
#23






S-1-l2-H-C wrote:

With the exception of the engine and the droid interface, anyone can have an awing like mine. the engine would have to be a crafted mkIV with crap ypr or a 84.x re'd post-nerf reward though. i feel for the pilots that got in late and dont have "the engine". my pilot on starsider has the same problem and it sucks to not be able to fly the tie-advanced cause i cant fit a decent engine. this is really the only reason not to fly the awing, if you dont have this engine than you might be better off with a faster ship.





Well good news here I think. I have the post-nerf engine in my A-wing, and its not RE'd. In fact, nothing on my A-wing is. It has 65k mass and I use 64k of it. It carries no armor. And it still rocks.Its something about the shape of the frame I guess,the AI has a hard time hitting it. I have a hard time trying anything in other ships now, because I am so used to my A-wing's performance. I even prefer doing duty missions in it.





I am a Rebel With Connections
...has become an Ace Pilot in nine squadrons.
Blue Glowie MCH
NGE Cancellation Bug
Aenedor
Thu Jan 06, 2005 5:48 am
#24

I use an x-wing, I have the 79 speed tier 3 reward engine with overload 3, I do 975 max speed, more if I activate the booster, a 16.5k player made reactor with overload 4, I have three of the biggest guns I could buy and with capacitor overload 4 I hardly ever run out of energy for them.


Alot if my guild friends prefer the faster A-wing with it's single gun. I like my x-wing atm

Edit: I am a 3/4/3/3 Alliance Pilot

Message Edited by Aenedor on 01-06-2005 12:49 PM



Aenedor Tru'shot
Elder Ranger
Imperial Medic - Bringing Healing and Order to the Galaxy.
S-1-l2-H-C
Thu Jan 06, 2005 7:49 am
#25


WizKid72 wrote:


S-1-l2-H-C wrote:

with all of this i still have about 1.5k mass left, and i have heard of awings with about 2-3k more mass than mine (i have a an order with a guy who cliams to be able to craft 68k+ awings, is he full of it?). i could swap out my gun for a looted and re'd lvl7 that does 3000dmg but has a refire of about .31x and be able to mount an re'd 2500 reward shield no problem, but ive never had a need for it and with only 600 more protection, i think the bigger gun is the better option.

nah it can be made.. mine's 69500.. you just gotta look around some and find a hardcore shipwright who uses nothing but the best resources and has the extra FS points






excuse my ignorance, but explain "extra fs". i have a guildie who claims to have had one custom made with the best possible resources and it came out just under 66k. a 69.5k awing is just insane, that would add a full 4k mass to mine.




Rishathra wrote:


S-1-l2-H-C wrote:

With the exception of the engine and the droid interface, anyone can have an awing like mine. the engine would have to be a crafted mkIV with crap ypr or a 84.x re'd post-nerf reward though. i feel for the pilots that got in late and dont have "the engine". my pilot on starsider has the same problem and it sucks to not be able to fly the tie-advanced cause i cant fit a decent engine. this is really the only reason not to fly the awing, if you dont have this engine than you might be better off with a faster ship.



Well good news here I think. I have the post-nerf engine in my A-wing, and its not RE'd. In fact, nothing on my A-wing is. It has 65k mass and I use 64k of it. It carries no armor. And it still rocks. Its something about the shape of the frame I guess, the AI has a hard time hitting it. I have a hard time trying anything in other ships now, because I am so used to my A-wing's performance. I even prefer doing duty missions in it.






its the awing's size that makes it so hard to hit. as hard as it is for the ai, the problem is compounded in PVP. ive done some pvp with my imp pilot agianst them, and i must say, hitting a awing running eo3 is more a matter of luck than anything. time to make use of those three missle hardpoints on my tie-opp.

keep flyn that awing, it can only get better the more you collect loot and refine your loadout.

Message Edited by S-1-l2-H-C on 01-06-2005 06:49 AM



____________________________
Starsider:
Harotak, Imperial Ace, pilot of the RGI "No Quarter" and the "ISS Enforcer"
Katorah, Corsec Security forces, Captian of "The Unrelenting
Harotak', Rebel Terrorist
Rishathra
Thu Jan 06, 2005 10:02 am
#26






S-1-l2-H-C wrote:

excuse my ignorance, but explain "extra fs". i have a guildie who claims to have had one custom made with the best possible resources and it came out just under 66k. a 69.5k awing is just insane, that would add a full 4k mass to mine.




FS is Force Sensitive. FS crafters get a few extra experimentation points I think, or something like that. Not a crafter myself.





I am a Rebel With Connections
...has become an Ace Pilot in nine squadrons.
Blue Glowie MCH
NGE Cancellation Bug
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