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Thread: How is JTL crap????
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FuryoftheStars
Thu Dec 23, 2004 11:34 pm
#14
I will have to agree that the insta-jump feature is very nice and if for no other reason may be worth the $20 or so for it. There are some other great features with it as well as someone else pointed out, like the customizing of the ships and the presence of multi-player craft. However, there are the downfalls too, also previously stated. I would also add into that, however, that the ships just don't feel right in the way they handle. At least, they don't to me, someone who used to play X-Wing and XWA a lot. I don't expect it to be exactly the same... but I would expect it to keep everything relative to each other.
Also, I noticed someone saying something about all the POIs having waypoints to them. They did this with the ground game a long time ago, so it doesn't surprise me in the least that they did it in space too. Personally, I think a good majority of the WPs shouldn't exist... especially those that are for "hidden" or "unknown" places.
Also, I noticed someone saying something about all the POIs having waypoints to them. They did this with the ground game a long time ago, so it doesn't surprise me in the least that they did it in space too. Personally, I think a good majority of the WPs shouldn't exist... especially those that are for "hidden" or "unknown" places.
Message Edited by FuryoftheStars on 12-23-2004 08:36 PM
Grambacca
Fri Dec 24, 2004 1:53 am
#15
Nicely stated. I agree that that benefit alone is worth the purchase of JTL.
I would also add however that new missions have been added that can be run from the Space Stations. These have added a great deal of enjoyment and flavor to the space side of the game for me.
Lots of people are like lemmings, they hear someone say something that they maybe heard from someone else who heard it from some third party and they think that's the way the game is when iin reality none of the people talking have spent enough time in JTL to enjoy it! Take the time to check it out for yourself!!
TheDarkmoons
Fri Dec 24, 2004 1:55 am
#16
No-one should buy an expansion just to get around a stupid game system.
The developers excuse for not getting rid of the shuttle wait is it 'adds immersion'... and then they allow thousands of player Jedi to flourish, and make melee professions so much better than ranged that 90% of the time you see someone with a knuckle-duster or a bleedin' hammer in their hands.
Yes JTL might save on waiting times, but the whole idea of buying an expansion to get rid of something so useless is ludicrous.
The developers excuse for not getting rid of the shuttle wait is it 'adds immersion'... and then they allow thousands of player Jedi to flourish, and make melee professions so much better than ranged that 90% of the time you see someone with a knuckle-duster or a bleedin' hammer in their hands.
Yes JTL might save on waiting times, but the whole idea of buying an expansion to get rid of something so useless is ludicrous.
Nuttynoah
Fri Dec 24, 2004 4:34 am
#18
Grambacca wrote:
Nicely stated. I agree that that benefit alone is worth the purchase of JTL.
I would also add however that new missions have been added that can be run from the Space Stations. These have added a great deal of enjoyment and flavor to the space side of the game for me.
Lots of people are like lemmings, they hear someone say something that they maybe heard from someone else who heard it from some third party and they think that's the way the game is when iin reality none of the people talking have spent enough time in JTL to enjoy it! Take the time to check it out for yourself!!
Hi
ye so does SOE.......slow when it comes to sorting the game bugs out. but very quick when it comes to making money 
NO CAPTAIN, I SEE NO SHIPS JUST HARDSHIPS
**I once ask a group if thay wanted a hand "as im a creature handler" thier reply was: no thanks we are in a hurry**
riotcontrol
Fri Dec 24, 2004 1:38 pm
#19
ComCypher wrote:While I can see the convenience behind the insta-travel feature of JTL, and I have used it a couple times myself when I've had time constraints, I can't help but feel that JTL was designed to cater towards the "instant-gratification" crowd.By this I mean it is possible to fly from on end of a sector in a couple minutes, all of the POIs that might have been fun to discover are already marked on the map, it is possible to micro-jump from one part of a sector to another, and then of course there is the aformentioned insta-travel feature. All of these elements detract from the "MMORPGness" and make JTL feel more like an arcade machine that you stick a quarter into.A defining feature of MMORPGs is the journey, not being able to get somewhere in less than a minute and complete an objective. Of course I'm just venting, but that's the way I see it.Com Cypher
A large part of 'what's wrong with the game' are in fact the players. Catering to your so-called 'instant gratification' crowd brings us such ingenious game design decisions as putting every POI on the ground on the map, so there is absolutely no fun in exploring new areas of the planet to see if there's something you've missed, or if perhaps a new POI has been added to some remote location. Instead, you get a list of badges, and you collect them all in half an hour of driving a swoop.
This is, unfortunately, due to trying to please the already mentioned vocal part of the player base - those who want to own every item in the game, those who want all the specific racial clothes/armor to be wearable by everyone, those who want to be a master of every profession at once, and those that want to teleport anywhere whenever they wish. This is easily seen through complaints such as that they can't instantly teleport to the shuttle from the ticket terminal anymore. Let me say that again: people complain that they can not teleport through a wall to save them the hassle of walking 50m to the ticket collector droid.
I'm not sure if there is a significant portion of such players in every MMORPG, but I suspect there is, and it sounds to me that most of them would be a lot happier playing Progress Quest.
This is, unfortunately, due to trying to please the already mentioned vocal part of the player base - those who want to own every item in the game, those who want all the specific racial clothes/armor to be wearable by everyone, those who want to be a master of every profession at once, and those that want to teleport anywhere whenever they wish. This is easily seen through complaints such as that they can't instantly teleport to the shuttle from the ticket terminal anymore. Let me say that again: people complain that they can not teleport through a wall to save them the hassle of walking 50m to the ticket collector droid.
I'm not sure if there is a significant portion of such players in every MMORPG, but I suspect there is, and it sounds to me that most of them would be a lot happier playing Progress Quest.
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