Jump To Lightspeed Archive

Thread: What to do after receiving Imperial Ace? What's left?

CyberData4
Tue Nov 09, 2004 1:30 am
#14





I love it, people power through, and then are surprised when there isnt much more to do. Its great.




No offense, but that's a flawed argument if I ever saw one. First off, you assume that I "powered through" my piloting career. Which I didn't. On average I did one mission a night. And since players get a box every time they complete a tier 3 mission, it isn't exactly hard to reach 3-3-3-3 pilot.


Also, I would further add that it's really difficult to not have much to do when all a player can do in space is dogfight. No extras. No frills. Facts are facts and the simple fact is since combat is the only thing a player can do in space, there will naturally be a lack of things to do once a player hits master level. Re-read my original post in this thread, all my ideas were to add things that would streatch the longevity of this product. Renewable content like mining, space stations and frieght hauling can keep players immersed and busy for a good while.
truewildman
Tue Nov 09, 2004 1:47 am
#15

I'm going to be helping many others get xp/complete missions. That will take a while. As well as help the shipwrights in my guild unlock the potential or shields and armor so that PvP will be much more furious.


That's going to take a while.





Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
CyberData4
Sat Nov 13, 2004 8:25 pm
#16

Aren't you guys getting a little tired of waiting for "what's next"? Maybe it's me but I get more and more concerned everytime I hear "<blah> <blah> feature will be coming soon" I understand the psychology behind dangling the carrot with a subscription based game. All I'm saying is let me eat the carrot every once in a while. Then dangle another one in front of my face.
Tremk_Stryder
Sat Nov 13, 2004 9:07 pm
#17

they used the word "frame" to decribe what it is... its a frame without a painting right now..it'll grow in time..


let the combat revamp come first



--------------------------------------------------------------------------------------------------------------
I'd like your feedback on these 3 posts please:

GCW Player Item Request List
Faction Ground-JTL Mission Outline
Neutral Ground Mission Outline
Golrok
Sat Nov 13, 2004 9:22 pm
#18

There's certain things in JTL that make me wonder, like inspecting cargo finding kill trophies, death ashes. Or talking to Bothan at the Talus spacestation about doing some work but he always says the imperial presence has been to strong for any kind of work I would b interested in. Did they put these things in there as unfinished (its almost taboo to say now) er... Smuggler Content?


It almost seems like its about to lead somewhere but they just cut it off. You never get items in your inventory from docking (non-mission) that says got transfered and the Bothan never gives you any work.


This has nothing to do with powergaming. I'm 2332 freelancerwith nomotivation left to fly out againtoJabbas. I'm very tolerant of mundane games almost to the point ofbeing a fanboy of aboutanything digitalbut this is getting old.


Ijust feel to safe in space, all the time. I go overt for hours and just blow up tie after AI tie.. Its like, theres potential for something great...but, I just feel too damn safe in space. There's no threat of being attacked by another player, and theres absolutley no threat from the enviorment.


I actually fell asleep at my keyboardblowing up whileAI Ties.


I must say my own pirate raid keeps me somewhatawake. They're AI's been tweaked or something.

CerionSkydreamer
Sat Nov 13, 2004 10:05 pm
#19

One thing you can do is transfer to another squadron and do those missions. I believe, at least in beta, the progression for a second pilot profession requires only half the xp.

Message Edited by CerionSkydreamer on 11-13-2004 09:06 PM








b Vist the NEW JEDI HOLOCRON -- Naboo -3246, 3984 Kauri Galaxy--CLOSED! R
If I had my choice, I'd still be a Creature Handler.
Instead, all I got was this lousy padawan robe.

MukeyMonkey
Sun Nov 14, 2004 7:23 am
#20

Don't forget the fact on the ground game you see the sun or 2 suns rising and setting depending where you are then get in to space and there's no sign of them. I don't know about anybody else but this bugs the living crap out of me.
Paulioiscool1
Sun Nov 14, 2004 8:43 am
#21

Devs said that they planned to make some enterable spacestations like the tutorial one. But devs usually lie.....



Unlocked: 8/19
-SWG beta3 beta tester-
-JTL beta tester-
JediNizar2
Sun Nov 14, 2004 8:55 am
#22






MukeyMonkey wrote:
Don't forget the fact on the ground game you see the sun or 2 suns rising and setting depending where you are then get in to space and there's no sign of them. I don't know about anybody else but this bugs the living crap out of me.



And don't forget that on the ground u see 1 or 2 Stardestroyer, and in space................!!!!!!!!!!!







Blixtev wrote:
Until the Producers decide otherwise, the game stay bugy how it is. and we will continue to nerf and ignore Smugglers





Niskin
Sun Nov 14, 2004 9:49 am
#23



JAY-KAY wrote:
Well, it took about 2 weeks to get people bored. I haven't received my copy yet and i'm a bit afraid of the same problem. I'll master my prof in about 2-3 weeks and...?
Personally i like the EXPLORATION. I like Freelancer's EXPLORATION A LOT! I mean it's really cool - lots of different nebulase , space dumps, hidden pirate stations and other cool things. When u discovered hidden space graveyard, there might be some legendary loot.
+ they should make more options to the game - smuggling, pirate attacks (which can capture your multiplayer ships), transeferring the cargo,space dungeons... there are lots of interesting things to put in the game.
I hope devs will improve the content.





I thought I was the only one on the planet who was addicted to Freelancer. My favorite single player space combat ever. Well that and Privateer II on DOS but neither of them are playable on my new PC for some reason and I have forgotten all of the old DOS commands to install CD-Rom drive and such to even see if I can still play Privateer II.
Freelancer was totally and completely immersive. After you ran through the story line and the insane battles near the end of it, there was still content to explore. As JAK-KAY said, hidden systems and bases and the faction aspect of it made it possible to get a ton of different ships. I beta tested an online called Jumpgate....Not sure what happened to it after beta but it was faction based if you chose to PvP but also had a commodities market and space mining and such as well as single player missions if you chose to go that route. It was really enjoyable just the controls were a bit awkward for my tastes and they never did much to improve them.
My image of JTL (before it was released of course) was a little of the 3 games I mentioned above rolled into one. I mean hell the technology Sony has access to is years ahead of DOS in Privateer or even the Win98 of Freelancer and Jumpgate days. Aside from privateer II (3cd's)the games were on one CD.
I mean I am taking into consideration the fact that JTL is not even a month old yet and more content will be added in the future (and hopefully bugs fixed as well). How hard would it be in that content to add a commodities market to each station and a different price rate depending on supply/demand at each one of those stations. Then say hmmm......."Tattooine is low on water and they're paying 5 CPU for any kind of water. I have water pump on Naboo cranking out 5k units of water per day. I'll load it up in my cargo hold and take it to Tat and make a nice profit. If, that is, I can make it past the Valarians and Hutt pirates that want that profit for themselves." Or how hard would it be to add mining lasers of differing strengths to ship equipment and also a cargo hold rating on EVERY ship so that someone who is tired of shooting down the drunken bees can go out and mine an asteroid field to make a few credits in the commodities market mentioned above. They could also use the buy low sell high idea of buying a load of something at one station and reselling it at another. And this would be great for those of us who get tired of the shootemup on occasion and have no desire to master pilot in a matter of days like some of my friends have done already. Lol
Sorry for the long post just agreeing with others here and adding a few suggestions of my own.
galvatronicus
Sun Nov 14, 2004 10:16 am
#24

I like Niskin's ideas



_______________________________________________
Chagatai Yesukai - Master Bounty Hunter - Master Carbineer - Sprayshot Advocate
Imperial Sergeant specializing in deadly applications of the DXR6.
_______________________________________________
Being a Bounty Hunter Fighting Jedi
Theu
Sun Nov 14, 2004 1:14 pm
#25

In response to the first post.


once you ace there nothin, nadda, 0.


course i guess you could go to deep space, wait a few hours and maybe find someone who wants to damage their ship for 0 reward.


or if you were goal orientied you could kill bad ai that flys in circles and get loot to be able to kill bad ai that flys in circles to get loot with more ease.


sweet eh?


was fun for a week though.



Theu
Tempest
ASO
IntoTheGarbage
Sun Nov 14, 2004 3:30 pm
#26



Now maybe it is just me, but I honestly believe that if you make JTL enough fun to play, then you do not need to offer rewards for playing. If the game is cool enough (and not expensive) players will participate for the sheer joy of the experience. In fact no rewards would encourage players to play for the fun of it, and completely remove any incentive to exploit these missions.


Kessel and Deep Space are simply not enough, we need several PvP zones. Each with it’s own theme which would allow players to jump into a large PvP battle. Here are a some ideas for PvP zones. In each case I believe there should not be any real reward for playing. However conversely there should be no penalty. When you go to your factional deep space station, you are given several zones to which you can warp. When you warp out, or if you are destroyed, you warp back to that station and are repaired to your pre-battle state for free.


Capital ship battles


A Correlian Cruiser and an Star Destoyer concurrently spawn about 5-10 km apart. For the first 10 15 minutes they are unattackable and PvP is disabled. This give everyone time to get ready. Then the battle is on! After a period of time, if neither ship is destroyed, they slowly close on each other and battle it out, generally allowing the least damaged ship at that point to win, but giving each team one last chance to tip the balance in their favor. The victorious ship then warps out, and we start all over. (Yes I got that idea from the Episode 3 trailer, but didn’t that battle look cool!!!)


Freighter Escort.


There could be two of these, one Imp transport, one Reb, or one zone and they alternate missions. The Freighters slowly move across the zone. In the case of the Imperial escort mission (and visa versa for the rebs), the imperial players would have two hyper points. One at the start of the freighter voyage, one at their end point. The rebels have only one hyper point, but it is in the middle of the freighter’s flight path. At the start and end of the mission, the escort would have the advantage of quick reinforcement. However in the middle portion, the escort would have to run the gauntlet of attackers without ready reinforcements.


Capture the Flag


A basic PvP game concept. No reason it wouldn’t work here.


Capture the Hyper points.


Each Hyper point has an emitter which will only allow friendly ships to warp in. However, docking with an emitter will alter it to allow rebel or imperial ships to warp in. The goal is simple, capture all emitters to cut off reinforcements, and kill all enemies in the zone.


The Death Star


Forget continuity! We all want to fight that battle! Heck, I don’t even have to explain how this one would work, we know this battle by heart! Come up with whatever lame storyline excuse you need, (time travel, a little known third Death Star, an elaborate simulation, the entire season was only a dream), we will forgive you if you give us this experience and make it cool!.

Message Edited by IntoTheGarbage on 11-14-2004 02:32 PM



___________________________________

Ok, just for the record, my original name was: IntoTheGarbageChuteFlyboy. However the names have since been shortened and my name went from really cool to really confusing.

Thank you for your patience.
Page 2 of 3