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Thread: Did the devs fail physics?

Dare7
Sat Oct 30, 2004 4:55 am
#14

You can't actually see the lasers. All laser guns come with tracers so you can see what you're firing at. The tracers are millions of photons wrapped in food coloring. There ya go I explained it all.



-Dare [Bria]
EledrenRontas
Sat Oct 30, 2004 5:46 am
#15

Actually, there is at least one spaceflight sim out there with a realistic flight model, I've Found Her (A B5 mod for a russian game - yes it is in english.) Personally, I find it very fun, some of the manouvers you can pull off when dogfighting are really pretty spectacular. Yes the flight model is quite difficult initially, but once you get used to it, it becomes an extremely valuable tool.

As for the whole lasers thing, they're not lasers are they? Check out stardestroyer.net for that kinda thing, as far as I'm aware they're plasma weapons as opposed to lasers.

As for your rodian without a life support system, maybe he can hold his breath for a very very very very long time?



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Miths111
Sat Oct 30, 2004 7:10 am
#16

Independence War II (and the first one as well I would assume) uses realistic "Newtonian" physics as well - personally I think having taken that route would have scared off a lot of potential players (especially those without a joystick/analog pad).

I played it with an analog Logitech RumblePad (same as I am using for JtL) and I quit in frustration fairly quickly - it was simply too difficult for my taste. I am sure that classifies me as a crappy pilot , but with a game like SWG/JtL I am sure there will be plenty of those who still want to go into space. I think SoE/LucasArts made the right choice with a less (or unrealistic) flight model.
Seems to fit the Star Wars universe (and what is seen in the movies) better anyway as someone already mentioned.



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Falconqc
Sat Oct 30, 2004 9:10 am
#17

I agree myths. I played both IWar 1 and 2 , and though i found the whole idea of realistic combat appealing, it would really scare off ALOT of people. Ever get to about 1/10th of lightspeed on thrust engines? lemme tell you, dont separate the command module or your ship is GONE lol. Such realistic space maneuvering would turn off alot of people, even those with joystick.


I dont know if you guys noticed however, but when doing sharp turns there is a slight "drag" in the same direction you were going.



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SwedishRodian
Sat Oct 30, 2004 11:46 am
#18






EledrenRontas wrote:

As for your rodian without a life support system, maybe he can hold his breath for a very very very very long time?





Lol... That cracked me up


Still, the thunder makes sounds and stuff... The lasers too



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NuVeck
Sat Oct 30, 2004 11:47 am
#19

WingCommander was one of my favorite space flight sims of all time. They had the "inertia keeps going after engins off" and I loved it. I would accellerate and then cut my engines, then you could turn around and shoot people following you or beside you while continuing in the same direction. I think there was a command for full stop that would stop you completely. When I stopped in space in JTL and couldn't harldly turn I was annoyed Oh well I will get used to it and at least everyone else has the same situation.



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john_p
Sun Oct 31, 2004 12:21 am
#20

Yeah although Frontier: Elite II was realistic (ish) I don't think doing a 10,000x timeskip would work too well in a MMORPG


I think the thread title should really be "Did George Lucas fail physics?"




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PotatoLover
Sun Oct 31, 2004 10:30 am
#21

I can't beleive you people call yourselves star wars fans. in star wars, when they call something a laser, it's just a fancy term for "Blast." i.e. Blaster Cannons, blaster rifles. It most cases, a small arms or crew-serve weapon in the star wars galaxy emits a bolt of crystalized kaemora gas. It isn't a laser because you can see it in the dead of space, and it doesn't travel at the spead of light.
Some one was suggesting the visible beam could be a tracer. If it were a tracer, the hit would take place instantly, but you can dodge a blaster bolt as it's racing toward you.
If you didn't take a half aced approach and looked this stuff up, you wouldn't end up looking like tards, and wasting time and board space for my viewing pleasure.
BTW, the devs changed my name from BlowJobLover to BobLover, and that a hoot?



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Samoflan
Sun Oct 31, 2004 10:49 am
#22


Its becuase you have a sublight magical super engine, has do do with gravity.. and such, maybe some magic. Anyhow if the made space flight realistic you would probably complain more. It would be insaily hard to fly in real space. =p


This is how its been in all the StarsWars Space Sims. And in many others.


Just pretend your using some kind if future type space engine, and when it stops working it pulls your ship to a stop in space.





BTW Boblover is right. Your ships use blasters not lasers. Lucky us we don't have to replace our blaster canisters on our gunsevery 20 shots. That would be more realistic ! =D hehe

Message Edited by Samoflan on 10-31-2004 09:52 AM




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SwedishRodian
Sun Oct 31, 2004 10:59 am
#23






BobLover wrote:
I can't beleive you people call yourselves star wars fans. in star wars, when they call something a laser, it's just a fancy term for "Blast." i.e. Blaster Cannons, blaster rifles. It most cases, a small arms or crew-serve weapon in the star wars galaxy emits a bolt of crystalized kaemora gas. It isn't a laser because you can see it in the dead of space, and it doesn't travel at the spead of light.
Some one was suggesting the visible beam could be a tracer. If it were a tracer, the hit would take place instantly, but you can dodge a blaster bolt as it's racing toward you.
If you didn't take a half aced approach and looked this stuff up, you wouldn't end up looking like tards, and wasting time and board space for my viewing pleasure.
BTW, the devs changed my name from BlowJobLover to BobLover, and that a hoot?






I think people were only kidding around, since the author of this thread was complaining about the "reality" of the engines and the physics. It's star wars! Not real life!



If it were real, the moons besides the planets (Tatooine especially) wouldn't be able to be that close, since the gravity orbits would probably get all weird - They would be far away, especially if there was more than one. But I really don't care! It's star wars!




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Kovacc
Sun Oct 31, 2004 11:02 am
#24

reverse thrusters, just like in star trek


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Hakai
Sun Oct 31, 2004 11:26 am
#25







MonkeyLite wrote:

why do ships stop moving when they have no engines anymore? wouldnt they continue in a straight line at the same velocity as when they lost thier engines?


why do i stop when i turn off my engines?


did the devs fail physics?







Think about it this way. What you're thinking is that when you cut off the engine, the thrust is cut and you should still be drifting.


The StarWars universe is so technologically advanced that they've gotten to the "simplification" stage of tech evolution. Basically, they've gotten to a point where it's not longer necessary to understand the complete workings of a piece of equipment, only what they need to do to utilize it, or do basic repairs.


Lets say you're going at full thrust, and you decide to decelerate.


As you are decelerating your ship's computer (thrust management....etc.) calculates the exact amount of counter thrust necessary to give you theresponsiveness that you request by your manual movement of the throttle.


So in a way, as you pull back on the throttle to deceleratetwo things happen



  1. your engine starts to produce less thrust

  2. deceleration thrusters pointing in the opposite directionproduce more thrust to equalize your forward inertia.



So think of it this way, it's actually fairly realistic when you think about it. The people in the Star wars galaxy treat these ships like we treat cars (with obvious exceptions). When you go somewhere in your car, you turn the wheel to maneuver, and press the gas and the brake to accelerate and decelerate.


NOW, what if we changed the gas and brake to be used with a throttle control,and a computer is used to maintain the brake to gas ratio? You now have a working throttlethat accelerateswhen youmove it up, and decelerates when you move it down.


You press forward to 100%it will accelerate to the intended set top speed (lets say 100 MPH) once it reaches 100MPH the computer locks the thrust at that point and you maintain 100MPH as long as that throttle is at that position.. If you move it to 75%, the computer tells the car to let up on the gas until it reaches 75MPH and thenlocks it in place and maintains that speed until moved again.


Where does the brake fit into this you ask? Well lets say you completely decelerate to 0%. At this point you're slowing down, and once you reach 0 MPH, the brake locks into place so that you do not move from that spot. But this only works here, where gravity is a factor, and once an object isstopped your inertia is bled off and you no longer move.


In a Star wars universe ship, the brake is effectively the deceleration thruster. When you hit zero,the deceleration thruster activates and stops you where you are andmaintains station keeping (firingdifferent thrusters to maintain anexact point of location).


As for why it stops when your engines are destroyed, if i were a designer, i'd create a failsafe in which when my ship's engines were no longer being registered at all, my ship would automatically try to stop me and commence station keeping. This way if something bad happened you don't go hurdling toward an asteroid or another ship.


Message Edited by Hakai on 10-31-2004 06:37 PM

Message Edited by Hakai on 10-31-2004 06:49 PM



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Jediwind
Sun Oct 31, 2004 11:30 am
#26






SwedishRodian wrote:





BobLover wrote:
I can't beleive you people call yourselves star wars fans. in star wars, when they call something a laser, it's just a fancy term for "Blast." i.e. Blaster Cannons, blaster rifles. It most cases, a small arms or crew-serve weapon in the star wars galaxy emits a bolt of crystalized kaemora gas. It isn't a laser because you can see it in the dead of space, and it doesn't travel at the spead of light.
Some one was suggesting the visible beam could be a tracer. If it were a tracer, the hit would take place instantly, but you can dodge a blaster bolt as it's racing toward you.
If you didn't take a half aced approach and looked this stuff up, you wouldn't end up looking like tards, and wasting time and board space for my viewing pleasure.
BTW, the devs changed my name from BlowJobLover to BobLover, and that a hoot?






I think people were only kidding around, since the author of this thread was complaining about the "reality" of the engines and the physics. It's star wars! Not real life!



If it were real, the moons besides the planets (Tatooine especially) wouldn't be able to be that close, since the gravity orbits would probably get all weird - They would be far away, especially if there was more than one. But I really don't care! It's star wars!







Have you been to another earth-like planet?? hmmmm nope anything people say in Real-life and sci-fi arent facts till you see it with your eyeballs.



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