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Thread: The NPC Turret AI is broken. It should not HIT you every time

KaylBreinhar
Mon Nov 01, 2004 5:11 am
#14

What's bugging me is not being able to one-hand it. I finally got angry enough to bind "Target Craft in Recticle" to Mouse3 and that's worked extremely well, as I'm not going to go after an enemy that Tab selects when I've got the angle on one on my screen. Also, twisty sticks are god - it feels unnatural to me to use the arrow keys.

With a joystick I'll be able to bind a few droid commands to secondary buttons and possibly even set an emergency brakes button for when I get to a point where enemies stick to my ass like glue.

Message Edited by KaylBreinhar on 11-01-2004 07:11 AM



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
Lilleth
Mon Nov 01, 2004 5:20 am
#15

@SodakOwii:


You have to buy unprogrammed droid chips and store the command in them


best regards


Lilleth

Europe-Farstar

Callsign "Blackwidow"

Vortex-Squadron

Alliance



Lilleth
Europe-Farstar
Callsign "Ladyhawk"
Vortex-Squadron
Alliance

They were at the wrong time at the wrong place. Naturally they became heroes.
(Leia Organa-Solo)

SodakOwii
Mon Nov 01, 2004 5:22 am
#16






Lilleth wrote:

@SodakOwii:


You have to buy unprogrammed droid chips and store the command in them


best regards


Lilleth

Europe-Farstar

Callsign "Blackwidow"

Vortex-Squadron

Alliance






lol, thanks. Was extremely upset that they werent doing anything...



Sodak Owii
BH, Brawler, Fencer, Master Scout, Ranger
Retired Commando, MCH, Smuggler, Master Marksman, Master Brawler, TKA,
Master Ranger(Bria)
Tibbullus Petronius-Alliance Starfighter Pilot(Ahazi)
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Lasombra
Mon Nov 01, 2004 5:31 am
#17

Yeah, we Imps have the same problem. Luckily, the Y wings don't really turret form the back but lots of our missions (at least for Inquisition) involve trying to take out the llamda(sp) ships...and some of them have BOTH a front AND rear turret that hits 100% of the time. It basically forces you to group with other people to do the mission, and one person is essentially going to be fodder unless you alternate between who takes damage and who else shoots. I agree that it's unfair that they're 100% accurate even with crack evasion attempts...



Fatal Exception
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"You will plead me unrepentant" - Jaster Mereel


darkseedcac
Mon Nov 01, 2004 8:24 am
#18

I agree, but its not just the turrets. It seems to me as someone else pointed out, if yer in thier way, they fire, you get hit. No matter what you do to evade them. Which I belive is unrealistic ( as much as can be for a Sci-fi game), and should be fixed. Nothing more to piss you off then some jerk on yer backside hitting you every time, even when doing a barrel roll into a talon roll dive. Not cool at all.
Vicotnik
Mon Nov 01, 2004 10:26 am
#19






darkseedcac wrote:

I agree, but its not just the turrets. It seems to me as someone else pointed out, if yer in thier way, they fire, you get hit. No matter what you do to evade them. Which I belive is unrealistic ( as much as can be for a Sci-fi game), and should be fixed. Nothing more to piss you off then some jerk on yer backside hitting you every time, even when doing a barrel roll into a talon roll dive. Not cool at all.







Yeah, I would state that the entire "AI" is broken. Only thing that stops me is that I'm not sure if they changed it anything from the last change they made during beta. Haven't got JTL quite yet.


What they did was rather amusing, they gave the NPC's much better ships than players can every have on the same Tier, while increasing the accuracy of their guns. They called it "improved AI", but I always said that it lacked the "I". All they did was to attack, turn around (faster than players can ever do), attack, turn around. In effect, they were jousting with their exploited ships. Now, I'm all for a bit of a challenge in the dogfights, but fun is more important. IMHO the old "AI" with the sluggish, more realistic ships were much more fun, since the NPCs actually tried to maneuver. They never did any maneuvers except turning around the last two days or so before beta ended.


So... Yeah. Is this "AI" still in effect?




--------
Particle effects, BAD!!! Nice, realistic graphics, GOOD!!!
Blu_Haze
Mon Nov 01, 2004 2:22 pm
#20

This is one of the things that really bothered me in beta. I /bugged it a few times but apparently the devs had larger issues to deal with. Hopefully we'll see a fix for this soon since going up against a ship with turrets is pretty much suicide unless you're packinga ton of missiles.



____________________________________________________________________________
A few words of advice to those who don't agree with the motives of The Empire: Move along
Juusman
Mon Nov 01, 2004 8:58 pm
#21

/bump


Turret targeting is crap.. fix it!



------------------------------------------------------------------------------------------------>
CORE: Cadre of Republic Elite
yahweh666
Mon Nov 01, 2004 9:01 pm
#22

Well I just felt the sting of these turrets tonight.
Not much I can do, it can fire front and back, oh and the shuttle will chase me down.

Then to add it only takes about 4 shots, to knock out all my shields and armor.



-------------------------------------------------------------------------------------------

All rite boyz, da plan iz: win. An' if we looz, it's yer falt, becuz ya didn't follow da plan
Tumbler2002
Mon Nov 01, 2004 9:40 pm
#23

Turrets are a joke. Once they start firing it's all over. I tried the emissary mission today again, and I tried running away from the Nova and then turning and trying to scream past it head on and get behind it. At about 500m in front of it, I got a missle warning and his turrets started doing their thing. My shields were almost down and when that missle hit it was all over. You think the turrets are bad, wait till you take a missle hit from that nova, it basically immobilzied my ship and I exploded. I hadn't even put a shot on him yet.
Devin_Sholn
Tue Nov 02, 2004 1:44 am
#24

/bump
Jindain
Tue Nov 02, 2004 1:50 am
#25

im having that problem on Imp Emessary Mission on Yavin IV the ship never misses no matter if im behind on top below or in front, and kills me in mearly seconds. He and a few of his buddies killed 3 of us players yesterday, so i gonna need like 6+ ppl to do the mission so i can get trained.


Imp Pilot 3-3-2-2

750000+exp but cant use until i do the mission

Master Pikeman

Master Brawler

Bria Jindain



Jindain of Bria

Imperial Ace
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Master Pikeman
XFS0701
Tue Nov 02, 2004 1:54 am
#26


So... Yeah. Is this "AI" still in effect?


Oh yeah. Wait until you see a tier 4 Scyk mounting at LEAST MkIV equipment that can out-turn and out-fly anything a PC can put into space. These are things that should only be able to mount 12k worth of mass, using player conventions, yet seem to easily have at least 60k to 80k worth of components in them.


It's kind of like how they "increased the AI" of humanoid-type targets in the ground game by giving them 10k or 20k HAM when the max a player can have is like 1200, maybe around 3000 fully buffed. I gave up Rifleman because I got tired of taking a Headshot 3 at a Reb General and doing 3k or 4k damage and have them lose only about afifth of their mind pool.

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