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Thread: The TRUE way to tie JTL into the GCW

ValiantHalibut
Thu Mar 17, 2005 8:53 pm
#14



TsutoToorima wrote:


ValiantHalibut wrote:

TsutoToorima wrote:


ValiantHalibut wrote:


TsutoToorima wrote:
In understand the time constraints. Thats why I implimented the whole time value in my post...I was here when we have a 10 minute shuttle wait. This designed system would take UNDER 10 minutes. Granted, its an increase from what we have now, but a decreese from way-back-when.





I see what you did, and your implementation is probably the best of the lot as far as this idea is concerned. That doesn't change the fact, though, that the devs cannot now roll out a mandatory increase in shuttle times. The majority of the player base likes not having to wait for a shuttle. To the devs, a simple change that pleases many players is catagorically positive. While there are the few dissenters - I rather enjoyed the 10 minute shuttle waits, they made things more social - on the whole people are happy with shuttle times the way they are.

Personally, I would love to see this type of thing implemented, however it would have to be done in a way that would keep the people who are overwhelmingly positive about quick travel happy. If they decreased the cost of shuttling in this manner by a factor of 10 and increased insta-shuttling by a factor of 10, then things might work. Generally the people who care the least for "immersion factors" are also the players who have the most money, so they'll be able to spend 10-30k on transport without even blinking. Players who want the immersion, though, can spend 100-300 credits on the "cheap seats" and enjoy a new aspect of gameplay. As far as insta-travelling ships go, they could instate a fee for that as well - say that the player hires a pilot or something.


Of course I see what your getting at. Still, 'unfariness' hasn't stopped the devs in the past. The majority of players play SWG because of Star Wars. THIS system would help make it more 'Star Warsy', which I think takes presidence over other whims.





OK... let me put it another way. Who would you rather have riding with you in that shuttle - someone who chooses to because they really appreciate the immersion and want to get into Star Wars, or someone who is forced to and will do nothing but [explative deleted] and moan the whole time while spamming /rude? I'd rather it be optional.

Again, I see what you are getting at, but I have to stress that 'Star Wars' must take presidence over 'L337' wars. If players are being immiture twits, there is nothing you can do about it other then /ignore . Making this system optional would just through a huge wrench into the system.





I really think that there are enough people who value immersion who will use the system if it is optional. Think of it like a club or a bar - you have the big place that plays whatever generic pop music tickles the fancy of the current party-goers and then you have a club that only plays house, or R&B, or rock or whatever and thus limits its clientelle to those that enjoy that atmosphere. Making the GCW a truly immersive and game-defining experience is going to take a lot more then one travel system, however having a travel system like this in the context of a larger GCW system that players can engage in if they are members of the group that likes this immersive, Star Warsy atmosphere would add exponentially to the experience of those players. Forcing it on the community as a whole would be detrimental to the system because players will grief and will be annoying and even /addignore can't stop you from seeing some goon's toon jumping around in hotpants.

My point of view as far as game design for an MMO is simple - the developers have to draw a line in the sand at some point. They can't keep aquiescing to player demands because if they do they will gradually lose the flavor of the game. That happened in SWG. The truly unfortunate thing, though, is that once they're on the back foot, they can't regain their footing without losing subscriptions and, thus, losing funding and everything that funding entails. I believe that they should have had a system like this in place from the beginning and never given an inch. I don't think they should have given an inch on the shuttle waits, either.

In short, I completely agree with you about this system and I know that it would add immensly to the feel of the game. However, I also have a very strong suspicion that people will leave if the game becomes less convenient because the MMO market is loaded with product at the moment. To me, the risk of making this type of system mandatory is not worth the reward.



--
Wise man say, "forgiveness is divine, but never pay full price for late pizza."
NasherUK
Fri Mar 18, 2005 2:36 pm
#15



I want them to make stardestroyers and corvettes jump into space sectors where their faction controls the planet on the ground every few hours, then the "battle" on the ground reflects the situation in space. Then maybe destroying them will lower that faction's dominance on the ground or something, or influence how many stormtroopers etc spawn in the wild.

Message Edited by NasherUK on 03-18-2005 01:40 PM

ShazamZoom
Sat Mar 19, 2005 1:53 am
#16

Don't like it.


From the perspective of socializing and GCW its really nice and thought through.


This will impact everyone though no matter if you care for the GCW or not.


Just personally, I hate being stuck at spaceports with artificial delays and just cheered when I got the shiny 'travel' button(lets be honestshuttle wait times wasthe reason why Rori never was a very popular planet )


I have another very mundane problem, too. I do a lot of big hunting groups again lately (and we will see that more again hopefully after the CURB).


Everyone who ever tried to get more than 5 people together at one spot before the reduction of shuttle delays and introduction of JTL maybe knows what I'm talking about.


When the last person arrives you can be sure the first guys went AFK, left the group being bored or had to leave for some other reason.


I *love* the idea of boardable shuttles though (reminds me of a MUDI played) but in this case any new delay to get from one system to the other makes me just *yawn* big time.





+---------------------------------+
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TsutoToorima
Sat Mar 19, 2005 4:52 pm
#17






NasherUK wrote:



I want them to make stardestroyers and corvettes jump into space sectors where their faction controls the planet on the ground every few hours, then the "battle" on the ground reflects the situation in space. Then maybe destroying them will lower that faction's dominance on the ground or something, or influence how many stormtroopers etc spawn in the wild.

Message Edited by NasherUK on 03-18-2005 01:40 PM





As cool as this would be, it doesn't really have anything to do with travel...



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MasterUxi
Sat Mar 19, 2005 6:27 pm
#18

I think a Star Destroyer in orbit would affect my decision to openly fly my X-wing towards it...

Likewise if I was in a TIE and that was a Mon Cal cruiser out there...



-----------------------------------------------
Uxi
Jedi Master

"No matter where you go, there you are."
MasterUxi
Sat Mar 19, 2005 6:30 pm
#19

Oh yeah, I think this is an excellent idea!

IIRC, even WoW is using the boat system similar to what EQ used to use.

At the very least, toons should be forced to travel as the starmap indicates and only to the next stop in the line. As is, it would be much preferred if JTL and regulars alike had to fly out to a hyperspace and jump to the next system... from which immediately jumping to the next system towards their destination or coming in to land.



-----------------------------------------------
Uxi
Jedi Master

"No matter where you go, there you are."
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