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Thread: The TRUE way to tie JTL into the GCW

TsutoToorima
Wed Mar 16, 2005 9:00 pm
#1



The Galatic Civil War is one of the key points of the origional Star Wars Universe. Thus, it should also be a major point in SWG. How do we make it 'major'? We make it so it effects everyone. And, believe it or not, there is one key element in the game that is used by everyone, crafter, medic, combatant, musicion, and random alien:


Travel.


I propose that the GCW, JTL, and the travel system all be intertwined. Now, my proposal is complicated, so I will attempt to break it down into easy-to-understand pieces.


The basis of my proposal is based off of the Planetary Occupation System, already in effect. Whatever faction holds control of the planet, holds control of space. This, in turn, effects travel. How, you ask? Through both the standard shuttle system, and JTL.


First off, a new shuttle-travel method would have to be implimented. Instead of simply being wisked off random places by one shuttle as fast as you can snap your fingers, players would have to actually BOARD the shuttle. The shuttle would land, (TIME: 0:00) wait for one minute to pick up passengers (TIME: 1:00) then lift off. After lifting off, there would be a time period where players are bound to their seats for take-off. (EXACT TIME DEPENDS ON FACTIONAL CONTROL. SEE BELOW) After 4 minutes, including seat time, the shuttle would 'land', and all players would appear at their respective destinations. All players boarding from a paticular departure time would be put on the same shuttle, oblivious of their destinations. While on this shuttle, players are able to interact and move around, just like on a MP JTL ship.


Here come the actual factions. The planet-to-planet travel will be controled either by Imperial, or not at all. The reason for this is to impliment a sense of realism into the game. If a planet fell under Rebel control, it would simply be bombed into submission by the Empire.

-Now, if the Empire controls travel for a planet, not only would Rebel combatants and special forces be unable to use the shuttles at all, but Storm Troopers will be placed in each shuttle. After the ship lifts off, players will be bound to their seats for 1 minute while Storm Troopers patrol the shuttle, checking random passengers for illegal cargo or anything of the such. A player has the option to stand from his seat, but will attract the attention of the Storm Troopers. If he is Imperial and of a sufficiant rank, he can do what he wants without penalty. If he is neutral, he will be finned, and depending on the situation, attacked. If he was an on-leave Rebel and manages to go to 'combatant' status at this time, he will be attacked. If the Storm Troopers come under heavy attack, they would radio out and request an assault force (size depends on faction strength at destination) to be at the destination Star Port to help attack the player(s).

-From here, I will better explain the 'no control' aspect. This stage pretty much is a rebel victory on-planet, driving the Imperials from their positions. Due to the nature of the Rebels, they could not put in their own replacements, and are better suited to working amid chaos, so they leave things disorderly. At this point, anyone may board a shuttle, and no patrols inside will be made. However, due to the lack of Imperial protection, pirates may attack, disable, and board the shuttle. After defeating the pirate, players must board their ship and disablemultiple components,so that their shuttle may continue to their destination.Even if the pirates are defeated, it takes wastes a few minutes, thus ballancing out both sides.


When all is said and done, shuttle transport takesAT LEAST5:00 to get you to your destination.


Now for JTL. First off, we have to remove the Instant Travel option, and MAKE players actually launch into space and fly to their destination. Now again, there would either be an Imperial Presense at the space station, or no presense at all. Some special planets, such as Tatooine or Kashyyk, might be permanetly set at one for cannon sake.

-If an Imperial presense exists, all Imperial pilots are able to land as they see fit. NeutralPILOTS (ground faction DOES NOT MATTER in this case)are charged 'landing fee', and Rebel pilots, if sighted, are attacked by any available Imperial fighters. The monetary charge for Neutral would vary from planet to planet, and from Star Port to Star Port. In an Imperial Controled Zone, there would be significantly less pirate activity, making a relitively safe enviroment for all non-Rebel pilots.

-In a 'no control' space zone, the Space Stations allow ANYONE to land, oblivious of faction. They do, however, require a 'landing-fee' from everyone. Due to the lack of Imperial presense, there is increased pirate activity, making space a much more hostile and dangerous zone.


When all is said and done, JTL transport takes probably around 3:00 (in a decently speedy ship) to get you to your destination.


Now, both shuttle & JTL transport have their advantages and disadvantages, yet both are tied into the GCW. Keep in mind these are all preliminary ideas. Any suggestions, comments, or CONSTRUCTIVE criticism you can make is appreciated. Thanks.

Message Edited by TsutoToorima on 03-17-2005 05:21 AM



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TsutoToorima
Thu Mar 17, 2005 6:22 am
#2

((Just posted some updates...come on, guys, I know you have somthing to say. ))



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Jarrel_Reafis
Thu Mar 17, 2005 8:13 am
#3

I agree fully. Most rebels will whinge about it though.



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Underworld Smuggler Jarrel Reafis



Cancelled FTW
ValiantHalibut
Thu Mar 17, 2005 10:04 am
#4

I've always felt that this type of system would be good for the game, but you'll find that more players are against it then for it. I would say that if you kept the travel option for JTL ships and had more expensive travel tickets be the "insta-travel" we're used to, something like this might work. It's all about balancing the players who really want immersion with the players who want to get something done in their limited play time.



--
Wise man say, "forgiveness is divine, but never pay full price for late pizza."
TsutoToorima
Thu Mar 17, 2005 2:18 pm
#5

In understand the time constraints. Thats why I implimented the whole time value in my post...I was here when we have a 10 minute shuttle wait. This designed system would take UNDER 10 minutes. Granted, its an increase from what we have now, but a decreese from way-back-when.



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Diaso
Thu Mar 17, 2005 2:36 pm
#6

Its sad SOE hasnt done this already... This idea will greatly increase the Star Wars feel of the game. RPers will love it and I personally would be greatful if they implemented it. The GCW really dosn't have much affect on JTL as of now. In fact, it has no affect on JTL...



Name: Diaso; Server: Kettemoor
Faction: Imperial; Rank: Staff Corporal
Guild: KRG; Location: Dantooine

"Fail, Fail Again, Fail Better"

- I support keeping & balancing the current combat system You can too
ValiantHalibut
Thu Mar 17, 2005 3:21 pm
#7



TsutoToorima wrote:
In understand the time constraints. Thats why I implimented the whole time value in my post...I was here when we have a 10 minute shuttle wait. This designed system would take UNDER 10 minutes. Granted, its an increase from what we have now, but a decreese from way-back-when.





I see what you did, and your implementation is probably the best of the lot as far as this idea is concerned. That doesn't change the fact, though, that the devs cannot now roll out a mandatory increase in shuttle times. The majority of the player base likes not having to wait for a shuttle. To the devs, a simple change that pleases many players is catagorically positive. While there are the few dissenters - I rather enjoyed the 10 minute shuttle waits, they made things more social - on the whole people are happy with shuttle times the way they are.

Personally, I would love to see this type of thing implemented, however it would have to be done in a way that would keep the people who are overwhelmingly positive about quick travel happy. If they decreased the cost of shuttling in this manner by a factor of 10 and increased insta-shuttling by a factor of 10, then things might work. Generally the people who care the least for "immersion factors" are also the players who have the most money, so they'll be able to spend 10-30k on transport without even blinking. Players who want the immersion, though, can spend 100-300 credits on the "cheap seats" and enjoy a new aspect of gameplay. As far as insta-travelling ships go, they could instate a fee for that as well - say that the player hires a pilot or something.



--
Wise man say, "forgiveness is divine, but never pay full price for late pizza."
TsutoToorima
Thu Mar 17, 2005 3:38 pm
#8






ValiantHalibut wrote:





TsutoToorima wrote:

In understand the time constraints. Thats why I implimented the whole time value in my post...I was here when we have a 10 minute shuttle wait. This designed system would take UNDER 10 minutes. Granted, its an increase from what we have now, but a decreese from way-back-when.







I see what you did, and your implementation is probably the best of the lot as far as this idea is concerned. That doesn't change the fact, though, that the devs cannot now roll out a mandatory increase in shuttle times. The majority of the player base likes not having to wait for a shuttle. To the devs, a simple change that pleases many players is catagorically positive. While there are the few dissenters - I rather enjoyed the 10 minute shuttle waits, they made things more social - on the whole people are happy with shuttle times the way they are.

Personally, I would love to see this type of thing implemented, however it would have to be done in a way that would keep the people who are overwhelmingly positive about quick travel happy. If they decreased the cost of shuttling in this manner by a factor of 10 and increased insta-shuttling by a factor of 10, then things might work. Generally the people who care the least for "immersion factors" are also the players who have the most money, so they'll be able to spend 10-30k on transport without even blinking. Players who want the immersion, though, can spend 100-300 credits on the "cheap seats" and enjoy a new aspect of gameplay. As far as insta-travelling ships go, they could instate a fee for that as well - say that the player hires a pilot or something.





Of course I see what your getting at. Still, 'unfariness' hasn't stopped the devs in the past. The majority of players play SWG because of Star Wars. THIS system would help make it more 'Star Warsy', which I think takes presidence over other whims.



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ValiantHalibut
Thu Mar 17, 2005 6:15 pm
#9


TsutoToorima wrote:


ValiantHalibut wrote:


TsutoToorima wrote:
In understand the time constraints. Thats why I implimented the whole time value in my post...I was here when we have a 10 minute shuttle wait. This designed system would take UNDER 10 minutes. Granted, its an increase from what we have now, but a decreese from way-back-when.





I see what you did, and your implementation is probably the best of the lot as far as this idea is concerned. That doesn't change the fact, though, that the devs cannot now roll out a mandatory increase in shuttle times. The majority of the player base likes not having to wait for a shuttle. To the devs, a simple change that pleases many players is catagorically positive. While there are the few dissenters - I rather enjoyed the 10 minute shuttle waits, they made things more social - on the whole people are happy with shuttle times the way they are.

Personally, I would love to see this type of thing implemented, however it would have to be done in a way that would keep the people who are overwhelmingly positive about quick travel happy. If they decreased the cost of shuttling in this manner by a factor of 10 and increased insta-shuttling by a factor of 10, then things might work. Generally the people who care the least for "immersion factors" are also the players who have the most money, so they'll be able to spend 10-30k on transport without even blinking. Players who want the immersion, though, can spend 100-300 credits on the "cheap seats" and enjoy a new aspect of gameplay. As far as insta-travelling ships go, they could instate a fee for that as well - say that the player hires a pilot or something.


Of course I see what your getting at. Still, 'unfariness' hasn't stopped the devs in the past. The majority of players play SWG because of Star Wars. THIS system would help make it more 'Star Warsy', which I think takes presidence over other whims.





OK... let me put it another way. Who would you rather have riding with you in that shuttle - someone who chooses to because they really appreciate the immersion and want to get into Star Wars, or someone who is forced to and will do nothing but [explative deleted] and moan the whole time while spamming /rude? I'd rather it be optional.



--
Wise man say, "forgiveness is divine, but never pay full price for late pizza."
TsutoToorima
Thu Mar 17, 2005 6:50 pm
#10






ValiantHalibut wrote:




TsutoToorima wrote:





ValiantHalibut wrote:





TsutoToorima wrote:

In understand the time constraints. Thats why I implimented the whole time value in my post...I was here when we have a 10 minute shuttle wait. This designed system would take UNDER 10 minutes. Granted, its an increase from what we have now, but a decreese from way-back-when.







I see what you did, and your implementation is probably the best of the lot as far as this idea is concerned. That doesn't change the fact, though, that the devs cannot now roll out a mandatory increase in shuttle times. The majority of the player base likes not having to wait for a shuttle. To the devs, a simple change that pleases many players is catagorically positive. While there are the few dissenters - I rather enjoyed the 10 minute shuttle waits, they made things more social - on the whole people are happy with shuttle times the way they are.

Personally, I would love to see this type of thing implemented, however it would have to be done in a way that would keep the people who are overwhelmingly positive about quick travel happy. If they decreased the cost of shuttling in this manner by a factor of 10 and increased insta-shuttling by a factor of 10, then things might work. Generally the people who care the least for "immersion factors" are also the players who have the most money, so they'll be able to spend 10-30k on transport without even blinking. Players who want the immersion, though, can spend 100-300 credits on the "cheap seats" and enjoy a new aspect of gameplay. As far as insta-travelling ships go, they could instate a fee for that as well - say that the player hires a pilot or something.





Of course I see what your getting at. Still, 'unfariness' hasn't stopped the devs in the past. The majority of players play SWG because of Star Wars. THIS system would help make it more 'Star Warsy', which I think takes presidence over other whims.







OK... let me put it another way. Who would you rather have riding with you in that shuttle - someone who chooses to because they really appreciate the immersion and want to get into Star Wars, or someone who is forced to and will do nothing but [explative deleted] and moan the whole time while spamming /rude? I'd rather it be optional.



Again, I see what you are getting at, but I have to stress that 'Star Wars' must take presidence over 'L337' wars. If players are being immiture twits, there is nothing you can do about it other then /ignore . Making this system optional would just through a huge wrench into the system.




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Diaso
Thu Mar 17, 2005 7:20 pm
#11

Now only if we had SOE look at these posts... Like I said in another post. Perhaps Board Corrospondents can pick out selective well though out posts and copy them into another Board called "Future Ideas, Suggestions"

Example:

"Name" creates a well-thought out post on GCW.
"Name" creates a well-thought out post on JTL.

JTL and GCW Corrospondents copy "Post" into the new "Board".

DEV looks at board, sees something new and cool. 3 weeks later: (Look Below)


The Planet Hoth will be added, or GCW Space crackdown.



Name: Diaso; Server: Kettemoor
Faction: Imperial; Rank: Staff Corporal
Guild: KRG; Location: Dantooine

"Fail, Fail Again, Fail Better"

- I support keeping & balancing the current combat system You can too
TsutoToorima
Thu Mar 17, 2005 8:18 pm
#12

Yea, wouldn't that be nice...



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Liet_Kynes
Thu Mar 17, 2005 8:45 pm
#13

I'm sure the none-jtl people will appreciate it taking 5 minutes to travel as apposed to 5 seconds. Especially rebel having to deal with even more stormtrooper bs.

Star wars continuity doesnt always overrule game enjoyablity.

This would get wayy to annoying too fast



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Cute face slim waist wit a big behind

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