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Thread: New skills

Avilister
Sat Aug 23, 2003 9:14 pm
#14

Thats not broken, BF not healing in camps is intentional.



Topheth, Master Doctor, Teras Kasi Master
Corporate Universal, Eclipse
===================================
Avilister, Master Weaponsmith
Avilister's Weaponshop, (-160, -3060) Coronet, Corellia, Intrepid
PanaGo
Tue May 25, 2004 4:22 am
#15

Greetings thinktanks!I'm no politician but I have an idea for two new skills for you. I dont know if you've been in this place but I had to delete my first character cause I had done a mistake. I thought I HAD to put a last name so I thought of something silly at that time.After a while playing I saw other players with no last name at all,so I thought I'd delete my character in order to create him again but with no last name this time (in the end I did put a new last name though).So,Politicians could help there! They could change our names,much like IDs change appearances. Skill tree would be like in first stage you could only change capital letters (Dorc instead of dOrC) in names,second you could just change caps in last names too,third you could alter whole last names and fourth you could change whole name. Name filter would still apply and the game could reserve the old name for a certain period so /tells intented for the old name would reply a message like "dOrC has been renamed to Izzy" and the /tell could proceed as normal.

Second skill could be selling Apprentice Points. think of it like "hiring" the guys as a public service.Like a droid engineer working for the city,so he gets AP in return.This could be a Master Politician skill.

Thank you for your time!



PanaGo
kwells
Mon Aug 08, 2005 10:57 am
#16

I finished the first teir for rebel pilot and I am ready for my first skill in the second teir. Only I'm not sure what would be best. I was wondering what others usually pick as their first skill on a new teir.



Worzissovo - Jack of all trades / Elder Rifleman / Elder Pistoleer
lil'worzi - Armorsmith / Weapons
psikobunny
Mon Aug 08, 2005 11:24 am
#17

Components. For a new pilot, there is no question. Components in tier 1-3



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Drachir_Otecu
Thu Aug 11, 2005 5:23 am
#18

For me it was always train components first, ship use second, and then either droid or tactics third and fourth...that way even if you have an older ship you can used more advanced weapons....before you get the better ship.....the tactics for a rebel pilot are kind silly til you complete the third and fourth tier....so you may want to get droid training and tactics last.






Drachiri Oteuc - Jedi, Alliance Ace Pilot


Logitech Starsion - Master Shipwright and Architect
Drop off winnings at my vendor, on Talus (-3819, 3733)

Kryxal
Thu Aug 11, 2005 10:19 am
#19

For Rebel, there's a case to be made for ships before components in Tier 2 and 3. Going from a Z-95 to a Longprobe (after all, the regular Y-Wing just isn't worth it with the components you have) takes you from one L3 weapon to two, while components lets you load one L4-5 weapon IF you can find the space. On the other hand, you might be able to do without a Y-Wing entirely if you're good enough. For Tier 3, the X-Wing is a major boost to maneuverability plus an extra gun slot, as opposed to better components on the Longprobe (and if you don't have a LP, then it's a no-brainer). Still, it's usually a choice between the first two boxes. Ask yourself if you need the new chassis more, or better (and heavier) components for the old one.



...has mastered the Pilot profession

Kryxal Lightsky - Radiant - Cancelled Dec. 7
Kagami Lightingdark - Radiant - Cancelled Dec. 7
Kikuko Inoue - Starsider - Cancelled Dec. 7
Momoko - Radiant - Cancelled Aug. 22
psikobunny
Thu Aug 11, 2005 10:54 am
#20


I always say components in tier1-3 for one simple reason.


Shipwright gear.


Each tier of shipwright crafted stuff is head and shoulders over the one below it, and the missions are designed with that in mind in a lot of cases. I see people without the proper shield for their tier get vaped faster than I can tap /follow to try and get to them all the time. It's the simplest, easiest, cheapest way to improve your game.


The difference between 1 or 2 guns in a Ywing/YLP isn't going to make up for the same old engine and shield that mean the foes fly circles around you.


I understand Imperials have mass issues and upgrading is difficult, but it's really not hard to make room for a new gun/shield that can make all the difference on that next tougher mission.


Crafted shields/engines/weapons are the baseline every pilot should start with in each tier of progression. The subsystems can/should often be lower leveled, but making those 3 systems tier appropriate is the easiest way to not fail your next mission.





Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



RedOnedi
Thu Aug 11, 2005 1:11 pm
#21


If it were me doing a Rebel pilot: I do not claim that this is the *best* way, but it is what I am going to do.


Caveat: This advice comes from the perspective of not having/using a Heavy Z95


Entering tier 2, I would take Components, then Astromech, then Ships, then Tactics


Tier 3...since I already have RE'dequipment ready to go, I would take Ships, then Equipment, then Astromech, then Tactics. If I did not already have any RE'dequipment ready to go, then I would take Equipment, Astromech, Ships, then Tactics.


Tier 4 - Equipment, Astromech, Ships Tactics


If you have a Heavy Z95, and enjoy flying it, you can leave ships until last at every tier. Equipment, then Astromech at every level, in this case.


Hope this helps, and welcome to space!


Domingo
Treena_Daal
Thu Aug 11, 2005 4:04 pm
#22

Tiers 2 and 4, I get components first. In Tier 3, I push components off to get astromechs first. I love my droid commands, and rather dislike being without them. It depends on how you fly. Some people swear by components first every time.
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