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Thread: New skills
For me it was always train components first, ship use second, and then either droid or tactics third and fourth...that way even if you have an older ship you can used more advanced weapons....before you get the better ship.....the tactics for a rebel pilot are kind silly til you complete the third and fourth tier....so you may want to get droid training and tactics last.
I always say components in tier1-3 for one simple reason.
Shipwright gear.
Each tier of shipwright crafted stuff is head and shoulders over the one below it, and the missions are designed with that in mind in a lot of cases. I see people without the proper shield for their tier get vaped faster than I can tap /follow to try and get to them all the time. It's the simplest, easiest, cheapest way to improve your game.
The difference between 1 or 2 guns in a Ywing/YLP isn't going to make up for the same old engine and shield that mean the foes fly circles around you.
I understand Imperials have mass issues and upgrading is difficult, but it's really not hard to make room for a new gun/shield that can make all the difference on that next tougher mission.
Crafted shields/engines/weapons are the baseline every pilot should start with in each tier of progression. The subsystems can/should often be lower leveled, but making those 3 systems tier appropriate is the easiest way to not fail your next mission.