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Thread: Weapons question
tincup1215
Sat May 22, 2004 1:39 pm
#14
I'm just starting fencer, What kind of weapons should i have and what kind of slices should they have on them? Also, what are some good stats on the weapons i can use?
Oasa
Mon May 24, 2004 12:53 am
#15
I'd go with the FWG5 as the best pistol you can use at master marksman. Although, I'd keep a Scout Blaster with me too.
FWG5's have a damage type called HEAT damage, while Scout Blasters have a damage type called ENERGY.
Keeping this in mind, some creatures have weaknesses to Heat, but can shrug of energy damage like its nothing. You can tell which gun to use by targeting the creature and /examineit. This will show all its resistances. The higher they are, the less damage you will do with that type of damage.
King_of_Bounty
Sat Oct 23, 2004 12:53 am
#18
I'm pressuming that the number of weapon slots varies from ship to ship but I was wondering if anyone happens to know how many slots for weapons (lasers, ion, etc) the X-Wing has and how many the Firespray has? Thanks in advance. and if someone could put up a list of all the amounts that would be great but it's not needed.
GaladhrimOlorin
Sun Dec 19, 2004 2:21 pm
#19
I have a 1400-2800 blaster with .44 to shields and .44 to armor and a 1400-2200 blaster with .66 to shields and .66 to armor which would be better to use?
DaBootcher
Sun Dec 19, 2004 2:25 pm
#20
The 1400-2200 blaster with .66 to shields and .66 to armor would be better.
X-Rebel
Sun Dec 19, 2004 3:18 pm
#21
lol i had a weapon that was like those stats except they were .10 to armor and shields it was like shooting blanks lol
shfire
Sun Dec 19, 2004 8:35 pm
#22
I would suggest getting a craft with at least 2 weapon hardpoints. Then get 1 wepon with .7 shields and .4 armor the your 2nd weapon be .4 shields and .7 armor. A very leathal combination put together with wepon overload 3 and capacitor overcharge 3 (dont use 4 it degrades the equipment).
Ewene
Sun Dec 19, 2004 9:32 pm
#23
shfire wrote:
I would suggest getting a craft with at least 2 weapon hardpoints. Then get 1 wepon with .7 shields and .4 armor the your 2nd weapon be .4 shields and .7 armor. A very leathal combination put together with wepon overload 3 and capacitor overcharge 3 (dont use 4 it degrades the equipment).
Every overcharge degrades your equipment on the lower ones it just takes a little longer, better not to useoverchage on good loot.
Amuro0079
Sun Dec 19, 2004 9:58 pm
#24
But the overload/overcharge programs below level 4 don't cause any irreparable degrade, so as long as you repair each time before you land, you don't get any decay; only the level 4s cause real decay to your components.
Ewene wrote:
shfire wrote:
I would suggest getting a craft with at least 2 weapon hardpoints. Then get 1 wepon with .7 shields and .4 armor the your 2nd weapon be .4 shields and .7 armor. A very leathal combination put together with wepon overload 3 and capacitor overcharge 3 (dont use 4 it degrades the equipment).
Every overcharge degrades your equipment on the lower ones it just takes a little longer, better not to useoverchage on good loot.
Message Edited by Amuro0079 on 12-20-2004 01:00 PM
GaladhrimOlorin
Mon Dec 20, 2004 5:10 am
#25
ive only got one weapon spot cause i fly an A-Wing. i tried both out and the lower dmg one with better to hit ratio did better in my opinion. Looks a lot cooler than crafted stuff too. it shoots out 3 little balls from each of the blaster points. as for overload programs i need to find a reactor that i can overload and still have enough power to run the other programs. i attempted to use overload 4s and it was just too much. so far i havent really need the overloads and i rarely need to adjust my shields and im just about to face the Vette. so i figure if i actually start using the abilities im granted it will make it even easier.
Darksfallen
Tue Apr 05, 2005 11:55 am
#26
I can't find the info I'm very sorry can someone point me to weapons info? Just curious about if AP AR are still part of the game? General stuff like that. Or do we have any information?