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Thread: Guild Capital ships

Litushot
Sat Apr 16, 2005 12:18 am
#14

Yeah, that sounds more clear than what I was trying to get across, lol. But with the pirates, how about if nobody is winning, a large amount of pirates come in to play off of the instability? But with the asteroids, let's just say if the devs increase the systems you could get in maybe ten or fifteen separate asteroids, allowing for space to play a role in the GCW, even if it may seem small. But who's to say that space "bases" won't count more than land ones? So while it would be possible to have rebels control all of space, Imperials would still be able to keep up on the ground if they would just destroy all of the rebellion's bases. Just a thought......



Draeka Lightheart- "I came, I saw, I burned...."
Jack O'Neill- "I'm not getting all my memos!"
R.I.P. Litus Darkheart, forgot to clone on 3/15/05...
Millionare
Sun Apr 17, 2005 6:00 pm
#15

OKay... I think that the ships should be faction aligned. And small fighters, such as the Imp TIEs, couldsend a signal to the ship and request permission todock with the ship. This would be great!



I do not worship The Emperor. I merely admire how he used the corruption of the present to create an equally corupt future that was exactly the same, except, this time, he was in charge.
pie-man
Mon Apr 18, 2005 12:37 am
#16

id love to have a guild capital ship can you imagine a rebel and imperial capital ship going at it?



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