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Thread: Guild Capital ships
First off this ship will be treated like a factional base,with guild type command.This ship will cost lots and lots of factional points that the guild can pay recruiters( have to pool together to get the full extravagant amount.)Okay you have a ship,now what?It could be like a chasis,and dear god I could only imagine what a chasis dealer would charge.Once the ship is in the air it is delared neutral and immobile untill the guild leader declares it fair game.On board the ship it will have key areas of interest;med lab,engineering,command deck,docking bay,and quarters.In each of these sections there will be a factional npc.He will be treated like a recruiter.Any guild member can offer faction points to any of these npc's,but only designated(guild leaders)players can purchase things with.
Med Lab-you can purchase doctor and medic npcs who will heal the crew.And also purchase better med equipment(and or craft and bring your own)
Engineering-you can purchase engineers who will fix your ship(kinda like a slow regeneration),purchase capital only ship parts(also this would be where you install turrets and other ship stuff)
Command Deck-here you can purchase factional npcs to defend against boarders and also who fire turrets.
Docking Bay-Here you can purchace factional pilots and ships to defend your guild ship.When attacked the factional pilots will fly out and defend the ship.Also here you can set basic comands,like squadron 1 protect the ship,squadron 2 guard all nearby guild members.Also you will be able to purchase size upgrades(example size 1- docking bay can hold 5 ships,size 2-two docking bays each hold 5 ships,size 3-1 docking bay holds 10 ships one holds 5,and so forth.Also you can designate the docking bays.Lets say you have 3 docking bays;one is for factional pilots,one is for guild members,and one is for higher command guild members.)Also when you dock your ships is parked in the docking bay and is treated like a house.Only who the player allows can enter and/or alter it.This would be a nifty place to be able to paint and add squadron insignia's on(that would be cool if every X-wing in existance wasn't the exact same look)
Quarters-you will be able to purchase living quarters.Of coarse higher ranking quarters will be more expensive.And each Guild ship will have a limit to how many can be added.
Okay now to the basics.Once declared,this slow moving or stationary ship can be sent anywhere,but certain sectors it will be constantly under attack.ie.. rebel guild ship near an Imperial Landing platform.This guild ship will be treated like a special force combatant,meaning all opposing factions can attack this ship.Also there will be an ability to board.Once its hp is 0(sorry no better analagy)it can be boarded.Enemy players will then be able to destroy the ship,requiring certain professions to do certain tasks to take control and destroy it,but they will have to fight all the guildies and faction pet npcs inside.(oh yeah you are definately TEF in here).(Now I know some will complain so maybe the ship is inactive for so many days after its destruction)
This will be a nifty way to add more to space combat and thus add heavier hitter ships to the battle field.Lets say good old tatooine is an Imperial Planet(yeah on my server it is)In the harder sections of space(not around the space station,that would not be fair to noobs) is a small task force to protect the planet.2 imperial star destroyers and a gunboat.Now the fun begins.let's take the guild I am in(Rom),and say we are insane faction farming freaks and bulk up enough for a full guild ship.Now we would stand a small chance against this force and would be smart to request aid from another Guild to have their ship meets us at the attack point.
Now the battle begins.Okay now the ROM ship has one Master Squad Leader who controls the actions on board.By telling the faction ships to attack what ships(using basic commands.Like concentrate all fire on the nearest star destroyer) ok now let's say 2 guildies dont want to fly,so they will man the turrets.All remaining guildies board their ships an attack.Lets split them into 2 squadrons (combined both ROM and the no named guild)Squadron Ace 5 players and 5 npcs,Squadron Beta 10 Players.Both Squadron Ace and Beta attack Star Destroyer A and once it is disabled,Squadron Ace moves to attack Star Destroyer B,while Squadron Beta boards Star Destroyer A.Beta consist of the necessary take over proffessions and fights its way through the ship and completes the necessary actions to destroy it.Now they have a timer to get off the ship or suffer heavy damage.Okay Beta is now in their ships and is ready for the next battle.They notice that Squadron Ace has disabled Star Destroyer B and has moved on to the gun boat.Squadron Beta then boards Star Destroyer B and so forth.Sound easy yes,no forgot to mention the countless tie(type)fighters protecting the ship.Once ROM and no named have one,both guilds recieve their xp,credits,loot,and also Guild prestige points.(Maybe used to purchace PVP sectors like regular pilot classes,ship titles-Destroyer, scourge of the stars,or whatever title fits;and also unlock(more faction pilot/pet choices)
Well this is just a raw idea,let me know what you think and how it is good or bad and what needs to be changed or remained the same.
~"For those of you who don't know Jack.Now you do an knowing is half the battle."
Jacckk Hunterstarrr{ROM}
TKM/Comando grenade thrower/Master Jacckk
Yeah having an architect and a shipright build the ship would be cool.Could buy the schematics from the recruiters and those 2 said proffessions could build sections, and maybe the shipwright build the chassis.This way it would be more customized.
Like the idea of buying either stronger NPCs or more Npcs to defend.Have it sort of like the creature handlers Creature level max.(Guild level depicting the amount of points.)Stronger npcs costing more of the max,or being able to customize, 1 strong and 5 weak to average.
Well dont have much time to comment on the rest,but thanks for the constructive help.
Zyano wrote:
Part 1 of maybe a few....
The Idea is quite remarkable and why it was not effected in the first place is beyond me. I thing guilds of certain sizes should get a guild starship, you could even have it as where Guild-Based cities with the guild leader as Mayor could build or place A guild only starport... The structure could be made to look like a landing field on top with a building to access the lower areas... Here you could see the guild ship in dock just as a filler observation room... have where pilots of that guild can land in thier home towns if they are size metropolis. Also have it to where people can pay a price set by the guild to travel from a spaceport to thier town... this would increase trade for people who do not like to travel the wilderness or dont want to hassle with buying ticket to another planet (or flying to a nearby city) and the shuttling over to that town.
Hehe, that does sound fairly cool, and it would encourage guilds to join existing towns....and lemme expand upon that idea too, lol.
What if in order for the SW to even make the guild ship, they would first need a separate building, i.e. this landing pad. It would have underground levels to "input" the parts made, and mabye some cool effects like moving assembly lines seen through a window could be added. After the ship is built however, it could be limited to no more ships being built. While this would allow for greater profit from architects, it could present some problems, i.e. howmany of this type of building should be allowed in one city to prevent lag or cluttering. The other method would be to allow one ship built at one time, which could be better. This could allow for a guild to reap some benefits by charging an "admission" to use the assembly machines, recouping some money used to build the ship, and would reduce the amount of thme built. But I have no idea how to do this, because it would need an admin to give rights, but not give full rights to the person.....but the person wanting access to the structure would need to be able to pick up items and whatnot that thye had left.....and not everyone is faithful lol. Just some stuff to think about....![]()
- Upgrades would be available to be used on a once-per-week basis, and would be determinant on the staring resources
- DEs could add in chips to allow for greater combat ability
- Architects would be used to provide floor plans for a 'vette
- Would require massive amounts of FP to obtain for just simple upgrades, encouraging overt actions in said ship
- Would also require large amounts of resources, preventing any average joe to obtain one.....like upqards of 20mil starting just from resources alone.
- AND GREAT IDEA!
So just something to expand upon what ya said, and hopefully some of these ideas could be implemented.....![]()