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Thread: why can't space xp be traded for force xp???

Auhal
Mon Nov 29, 2004 12:33 am
#14


BillyBobthe50th wrote:
if you were luke...
you would be able to...
1: wear stormtrooper armour even though your a reb
2: kill stormtroopers in one hit.
3: never die, ever...
4: always win
5: fight darth vader





But doesn't that make us all Luke? 1 to 3 are definates, 4 and 5 aren't quite there yet.

Message Edited by Auhal on 11-28-2004 11:33 PM



STARSIDER ORAS HAUKES / RAUL HAUKES INFINITY AVAV / AUHAL
Amuro0079
Mon Nov 29, 2004 5:33 am
#15






Lysheny wrote:




Amuro0079 wrote:
Why the hell should space xp be tradeable for force xp? Gimme one good reason!!







How about you give a reason why not?

I don't see a reason that speaks against Space XP being exchangable for Force XP. There's no unbalancing cause the right conversion rate would take care of that. It would be as much in line with Star Wars as grinding in Geo Caves is - I'd say even more. Those that don't have JTL would have no problem as it would be just another possibility to convert XP, not the possibility if the conversion rate is set correct.

Where's the problem? It would allow people to do what they enjoy and getting closer to the big achievment Jedi if they desire at the same time - wasn't this the intent of the Village and conversion mechanism, that you can do what you usually do and becoming a Jedi at the same time? So why not space as well?

Message Edited by Lysheny on 11-29-2004 12:25 PM



Because there's noconnection betwen starship combat and becoming a Jedi. Allowing you to convert starship combat xp to FS xp will make the Jedi path way too easy even with 1000-1 conversion rate. If you want to become a Jedi, go grind on the ground and earn it the right way. There's no such thing as letting you do what you enjoy and at the same time pushing you closer to some goal that's totally unrelated. It's like asking your boss to let you play SWG which you enjoy greatlyduring work hours and at the same time you wish by playing the game you'd also get a raise.



Giovane - Imperial Pilot Ace | Jedi Master
Guo - Freelance Master Pilot | Master Medic
Rong - Alliance Ace Pilot | Master Trader (Shipwright/Architect)


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Cuality
Mon Nov 29, 2004 5:36 am
#16






Lysheny wrote:




Amuro0079 wrote:
Why the hell should space xp be tradeable for force xp? Gimme one good reason!!







How about you give a reason why not?

I don't see a reason that speaks against Space XP being exchangable for Force XP. There's no unbalancing cause the right conversion rate would take care of that. It would be as much in line with Star Wars as grinding in Geo Caves is - I'd say even more. Those that don't have JTL would have no problem as it would be just another possibility to convert XP, not the possibility if the conversion rate is set correct.

Where's the problem? It would allow people to do what they enjoy and getting closer to the big achievment Jedi if they desire at the same time - wasn't this the intent of the Village and conversion mechanism, that you can do what you usually do and becoming a Jedi at the same time? So why not space as well?

Message Edited by Lysheny on 11-29-2004 12:25 PM



because to balance space xp ratio you would have to have it at least set to 1000 space xp per force xp. Space xp is insanely easy to get.





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nicmo
Mon Nov 29, 2004 5:50 am
#17

This is the real reason why you can't trade pilot exp for force exp....


I gained one million pilot exp in an hour doing tier 4 duty missions..... one million in an hour. Did you hear me right?

ONE MILLION IN AN HOUR!!!!!!!!!!

That's why. NO other profession can you get that much exp. Touch pilot exp for force exp, and you just killed the whole reason why there's a village in the first place.
Mafuw
Mon Nov 29, 2004 6:45 am
#18

Erm... Any of you can claim they made 1 million in 1 hours, yeah...

But did you know that on the ground game you could do almost the same ?

Without even a 30:1 ratio (same than weapon xp), that would be almost twice slower than grinding on the ground...

I can cap my unarmed xp in 1h30, already did it in 1h05, wich means 900k unarmed PLUS 90k combat...

Wich would be as if i had 1800k weapon xp... twice as much as what you got in space...

You say that being a pilot doesn't require skillpoints, that's true... But when you look at the insane xp you need to become a jedi, you can just drop one of your prof to take a combat prof, would be a lot faster... I'd gladly drop TK for pilot if it would require skillpoints...

Oh, take in consideration you can't macro space combat xp at all...

And for the ones who don't have JtL... Well, SW is the fastest way to grind craft xp, and you still require JTL to do that...

Piloting a ship is the best way to show your reflexes and the way you fight... According to me, and to anyone who can think a bit about it



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KaylBreinhar
Mon Nov 29, 2004 7:08 am
#19

Simple - pilot professions cost no skill points, the xp is essentially "free" (if you don't die), and free stuff never gets rewarded in this game. Oh yeah, it's also too damned easy to get. I have 2.7 million leftover starship xp from sub-Ace missions, and over 31 million prestige and climbing. Unless it was a 1000:1 ratio, it ain't happening.

Additionally, if you allow starship xp to be converted, it creates a shoddy but sturdy bridge for the "JEDI SHOULD GET SPACE SKILLS" people to swarm over and start b*tching again.

But of course, I specialize in logical arguments, and something tells me you don't want to hear that, you simply want to hear a thread full of people agreeing with you.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
KaylBreinhar
Mon Nov 29, 2004 7:09 am
#20

Also, I *did* get around 1 million starship xp per hour on T4 duty missions.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
skytripa
Mon Nov 29, 2004 7:10 am
#21

Its to easy to get space xp. Someone could grind a jedi in 1 day. Would totally destroy the jedi.



SkytripaMash
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Master Newb SLAYER



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Mafuw
Mon Nov 29, 2004 8:21 am
#22

I don't especially want a thred full of people agreeing with me, I just want people to understand what i say...

After 10 "but it's easy to get" it becomes a bit boring you know...

1 : "it's too easy to get"

Let's do the math for you...

As a master in any combat prof, you can easily cap in less than 2 hours... So let's say you could make 1 million weapon xp in these 2 hours, PLUS 100k combat xp, wich is just as if you had 2 million weapon xp in these 2 hours... I assume you can find out yourself that it's about 1 million weapon xp/hour... Weapon xp is 30:1 ratio, so why would space xp be 1000:1 ? You'll never be able to grind jedi in 1 day, it's just as fast as grinding on the ground, with a 30:1 ratio...

Let's say that it could be a 50:1 ratio... You'll still won't be happy, even it it takes almost twice as long as on the ground...

So, as you can see, that will NOT be the uber-roxxor-fast-grind-in-1-day way to become a jedi...

2 : "it's free because it doesn't cost skillpoints"

Yeah, I can feel something true behind all this... But tbh, if you want to grind combat/sense xp, like most ppl do, you'll master an elite combat prof to do it, could eventually drop it afterward to become what you were before, but you'll be a jedi, so it would be useless... Considering you got to gain the xp required for about 30 master, that don't play a major role...

Now, let's speak about "free" xp... You don't find it normal for a prof that doesn't cost any skillpoint to be able to gain FS xp... But I guess you got no problem with dancers/musicians afk 24/24 and gaining mass xp ? Remember, even if it's true you don't need skillpoints, you still have to be there 100% of the time...

3 : "jedi shouldn't have special powers in space" and "this will open the door for jedi claiming additional powers"

I must admit you're true there... Jedi should never have special abilities in space... But FS are NOT jedi... The way you gain FS xp has no connection with jedi in space... If jedi had an advantage in space, that would completely unbalance JTL (wich already have little balance problems, that that's not the topic)...

But... How can you give special powers to jedi in that game ? It's not because the force is with you that you'll know how to pilot... The game is essentially based on player skill, and skilltree, giving you new tools to play with... But mainly the player makes the difference, so unless when you open your jedi slot the player behind the screen is suddenly one with the force, can feel what's behind his avatar in game and can aim better, that can't happen...


Here you are, I think i explained my whole point of view... I just hope no one will say again "but i can get 1 million in 1 hour"... It's a worthless argument now



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Ducimus
Mon Nov 29, 2004 8:37 am
#23

XP in space is ridiculously easy to get. For example, ive already mastered Alliance pilot, and have around 6 or 7 million presige points. In short, J3d ey3z, would have it entirely too easy getting force XP, and thats the last thing the game needs.



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
Lysheny
Mon Nov 29, 2004 8:49 am
#24

Sure Combat XP is easy to get, but this could be easily balanced with a high conversion rate.

Also I don't understand the reasoning that the Pilot career takes no skill points and that this would make it unfair(?). When I play SWG I can either be in space or on the ground, I can either get space XP or ground XP, not both at the same time. Time invest is the same - again, given a balanced conversion rate.

__________
If you want to become a Jedi, go grind on the ground and earn it the right way. There's no such thing as letting you do what you enjoy and at the same time pushing you closer to some goal that's totally unrelated.
__________

There you left me. The "right way" means boring grinding on the ground (until maybe Combat Revamp etc. will make it more interesting)? "Right" in what way? And how's shooting critters on the ground more related to Jedi than space combat? Why is space and Jedi totally unrelated when Luke and Anakin have been awesome pilots and I bet there have been more? Sure it shouldn't be the one'n'easy way to get Jedi but it could be one way of many!

A game should be enjoyable, no? SWG is a game. Saying that to achieve big tasks the way towards them has to be utterly boring makes no sense to me. Time consuming, ok, but boring and not enjoyable? Let's assume the Combat Revamp will make ground combat fun and interesting as never seen before, should it then be removed from the Village and only crafting will get you Jedi?

I did never ask for an easy way to get Jedi on a silver platter. I'd just like space xp to be added to the conversion possibilities and I've yet to see a good argument against it.

Message Edited by Lysheny on 11-29-2004 04:50 PM

KaylBreinhar
Mon Nov 29, 2004 8:54 am
#25

Yeah, that's why I mentioned a 1000:1 conversion rate.

But hey, that'd probably be "TOO HIGH, WAAAAAAAAA" because my 31 million prestige would only translate to 31,000 FS xp. And we all know that at the heart of this are people who want a 30:1 ratio which would make getting a Jedi as easy as paying 29.99 for the expansion.

Of course, I don't think SOE would see that as a *bad* thing, per se...



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
Eme
Mon Nov 29, 2004 9:01 am
#26

its the main problem with this game, theres no crossover, there should be, galaxiese and jtl should be a whole thing not 2 seperate entities.

prestige should be DEFINATELY able to get converted, at a high trade value, because surely the thing here is 'game time', not ive grinded with a guild on the ground to get jedi and because i did it you should too,

they shjould open up jtp 'passenger' options in multi ships to normal NON jtl owners ( as a demo), , give them missions that require being overt across parts of space as passenger, give other factions patrol routes as deflared imps and rebs... mix the game up, keep it twitch based in space, no jedi skill bonus, , have some materials illegal on certain planets and have smugglers smugglle it in past declared patrolling imps..

make mining on asteroids possible for rare materials,

create a 'random generated open space to mine in patrol in, some pvp in space that doesnt involve stardetroyers ( more than one zone, so u can zip off and get lost in an asteroid field for hours wiwthourt seeing someone... the random will give us the 'explore' feeling of SW... allow different professions to hire different pilots/skills to cover them while they set mining on asteroids... give everyone xp for doing all these multi role professions missions...

.. MIX THE GAME UP !!!!!!!! make it whole, dont leave it disjointed !!



-Pirate-

YARRR !
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