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Thread: The Krayt Gunship of impending DOOM.

Jasconius
Wed Sep 14, 2005 9:32 pm
#14

OK, I put the same setup in my new Firespray (they are within 1k mass so it works)

and the results are favorable.

While the Firespray is a little slower than the Krayt (only about 80) it seems to turn mcuh better. The only thing majorly different is that the Firespray has alot of turn momentum, so when you stop turning, it keeps going for a little while. I actually like when it does that.

I'd say this could win a turning battle.



Elder Squad Leader. Rebel Terrorist. Smuggler Extraordinaire.
thegame350
Mon Sep 26, 2005 2:00 am
#15


I tried my Firespray for the first time yesterday and immediaely noticed glaring differences to the Krayt...


I can't obviously take the same payload out. I do 7600 - 11094 damage a shot with my Krayt as where the Firespray can only do at max with what I have installed 6500 max.


There are really only 2 things you can do with a Firespray, turn it into a gunboat or deed it and sell it. Yes you can make it as fast of a fighter as a JSF and maybe as effective but its gunna cost a lot of credits. A lot more credits then it would take a JSF pilot so just get the JSF.


I will use my Firespray for my pilot business asa gunboat since it has the 2 missile ports. It will come in handy if I strip it down and load it with great shields, great engines, great missiles, and ok weapons.




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Brittaany Banks... The 4th ever Rebel GCW Colonel Jedi on Tarquinas
I didn't know Lunaa however you do not need to be a genius to see she touched those who did know her. RIP Lunaa you will be missed
9 Ace Pilot
Galadria's Jedi Emporium. Mos Eisley, Tatooine 3108 -5972

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