Jump To Lightspeed Archive
Thread: after master... then what?
Slarus wrote:
No amount of content will be enough if you mastered Pilot in a month.
not if you are resigned to turning your back to the highest level of competition there is.
i mastered it in a WEEK. if they breathed the tinest breath into the GCW i would happily plunk down cash for as long as the servers were connected to the internet. why? because despite your protestations there is no greater challenge. everyone will eventually exsaust the PVE oppertunities this game has to offer. well, unless they ration your playing time like you suggest.
it's extremely comforting to know that you are content with the content this game has to offer, and that our eyes would be opened if we wisely limitedour play time. considering the devs seem to share your adversion to what is clearly the ONLY viable endgame, i'm satisified JTL's future will be incredibly bright.
i wonder if the devs might start using that as their excuse for an empty stage. "ration your playing time and it's not so bad"
it's irrefuteable, i guess.
i mastered it in a WEEK. if they breathed the tinest breath into the GCW i would happily plunk down cash for as long as the servers were connected to the internet. why? because despite your protestations there is no greater challenge. everyone will eventually exsaust the PVE oppertunities this game has to offer. well, unless they ration your playing time like you suggest.
it's extremely comforting to know that you are content with the content this game has to offer, and that our eyes would be opened if we wisely limitedour play time. considering the devs seem to share your adversion to what is clearly the ONLY viable endgame, i'm satisified JTL's future will be incredibly bright.
Ahh PvP, this always amuses me. PvP will keep the game going, BS. PvP isnt content I mean what is accomplished through PvP? You win or lose against another player, that's it. It has no impact it has no progression, the guy you beat 5 minutes later he beats you, what does it mean then?
PvP is an open ended time consumer, it has no objective. In a real battle the other guy doesnt respawn and return and kill you. Watch the original Star Trek episode "Day of the Dove" that is what endless PvP is in a game, watch how boring and pointless it was in that show, this was long before video games and the idea of "killing" a fellow player in a game just to have him come back.
It isnt a question of being content with the content it is being aware that the "endgame" is what you make it and is different for each. I havent reached the "endgame" yet so I dont know what is next, I dont know what I will do next.
ahh, perspective from a PVE only player in his narrow world. your view of PVP as an endless, pointless, battle is shared by the devs. it's unfortunate. the reality is PVP could be SO much more. every single mission you so dearly love can be made infinately more challenging, challenging on a sliding scale with the inclusion of PVP.
you think protecting an escort is content? well i see it as just a scripted event.
now, you take your frieghter npc escort and make it a player.
now, you take your assaulting enemies and give them real intelligence. now, instead of simply you having stock in the mission, your freighter driving friend has stock in it. your attackers have stock in it. you have stock in it.
just like that you have ENDLESS content, and content that is not reliant on rationing your play time so you don't use it all up. you say it has no point? well yes, i'd say that too. it's up to the developers to GIVE it a point, that's part of the problem with PVP now. it's part of the problem with your assertion that players are just lazy and should go overt and organize PVP spots. i
your view is the narrow one, you need to escape from your obstinance and open your mind to the possibility that death at a players hands isn't the end of the world. despite what he might say to hurt you, he has died as well. likely numerous times. you see, you decry PVP as a pointless, repetitive excersize, but if competing versus other players is that, then what the hell is competing against yourself?
want to hear a good example of content?
how about a mission with tangible rewards. how aboutsay, a corvette incontested space.
destroy it while fending off the hardest opponents in the game. make it available to all players, and engineer a system where even lower end players can compete and make a difference in the battle's outcome.
i wouldsacrificemy master pilot statusfrom now until the game ended to have that back.
ahh, perspective from a PVE only player in his narrow world. your view of PVP as an endless, pointless, battle is shared by the devs. it's unfortunate. the reality is PVP could be SO much more. every single mission you so dearly love can be made infinately more challenging, challenging on a sliding scale with the inclusion of PVP.
Sadly for you PvPers this is not a narrow view it is fact admitted by many of you. PvP has no content you have no objectives. It can be so much more but it isnt.
you think protecting an escort is content? well i see it as just a scripted event.
A script is content, thank you for making my point.
now, you take your frieghter npc escort and make it a player.
now, you take your assaulting enemies and give them real intelligence. now, instead of simply you having stock in the mission, your freighter driving friend has stock in it. your attackers have stock in it. you have stock in it.
And? what next? what did that accomplish?
just like that you have ENDLESS content, and content that is not reliant on rationing your play time so you don't use it all up. you say it has no point? well yes, i'd say that too. it's up to the developers to GIVE it a point, that's part of the problem with PVP now. it's part of the problem with your assertion that players are just lazy and should go overt and organize PVP spots. i
but till they do it is just beating each other up with no substance, not accomplishment past whatever stck you place in it.
your view is the narrow one, you need to escape from your obstinance and open your mind to the possibility that death at a players hands isn't the end of the world. despite what he might say to hurt you, he has died as well. likely numerous times. you see, you decry PVP as a pointless, repetitive excersize, but if competing versus other players is that, then what the hell is competing against yourself?
It maybe narrow but it is how the game is right now and that is my point.
want to hear a good example of content?
how about a mission with tangible rewards. how aboutsay, a corvette incontested space.
destroy it while fending off the hardest opponents in the game. make it available to all players, and engineer a system where even lower end players can compete and make a difference in the battle's outcome.
i wouldsacrificemy master pilot statusfrom now until the game ended to have that back.
And if you went into this mission and no players were logged in trying to stop you, how do you deal with that? Do you fail the mission if you dont PvP? Is the fact that PvP could take place make it difficult? What happens when so many PvPers get on that you cant possibily finish the mission no matter how good you are? These maybe extremes but they are possible so what then? The problem from a design point is making the challenge fair and balanced and not a matter of timing of when to do the mission. It's not challenging if your server doesnt havemany players on at 1AM and it's not far if you can only play when Kessel has 100+ PvPers and all the varibles in between.
Tell me how you can design a mission with those extremes AND keep it fair and balanced?
Orryhazard wrote:
Take people for rides in you multi-passenger ship.
Allow people to try out the turrents on your ship.