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Thread: Space PVP: what do i get?

Kerago
Tue Feb 01, 2005 2:29 am
#14

Coming from a space mmorpg that went through a lot of these issues early in it's beta, I find myself wondering if the people who designed JTL put any thought or research into it at all. MMORPG's can't evolve unless they learn from the mistakes of their predecessors as well as learning what works.

Really simple and obvious things seem to have been ignored. Instant death PvP does not work in an online game where latency is such a huge issue. A lot of the people who will sign up for space combat are inherently competitive, lacking a leaderboard (or even a kill message for the love of all that is good and pure) will just drive these people away.

There are always power gamers who will look for the single loadout/tactic and try to exploit it against all-comers, especially if they can pick on less experienced pilots. You defeat this with balance: Fast ships should not be powerful. Powerful ships should not be fast. Winning tactics should be those that require skill to learn, or those that rely on effective teamwork to encourage participation.

All of this stuff should be obvious to anyone with experience with online space combat. I am not claiming to be an expert who knows everything there is, but JTL just exasperates me sometimes. I hope that the devs really do put some effort into a skill based and fun PvP system, there is enough grind in the rest of the game to keep traditional MMORPG fans occupied.
Corran950
Tue Feb 01, 2005 5:34 am
#15






Ramona_Garcia wrote:

Sheesh... Tier 2 ship, single level 5 gun, vs a YT-1300 with quest reward shields... 2 or 3 shots and the shields were down to 67%.


You do NOT need to be master to be effective in PvP. Shields go down the same, with tier 2 or 3 gear as with tier 4 gear.







Im sorry that is wrong, i did a duel with a guild mate the other day. Him in his y-wing me in my x-wing and i told him i didnt want to cause it was unfair but he insisted, i took him out in one shot with 2 blasters (i dont install the third).


Nowwhat if i cant use a teir 5 blaster cause im only teir 2 pilot, the best stuff i can load into a fighter is teir 2 stuff. now let say my ship with my teir 2 blasters against that teir 5 ship with the best shields loaded, if your blasters took it down to 67% in 2 shots it woud take me 10-15 shots to do the same thing. So no,Space PVP is not balanced there is potential but they went the wrong way with it.




Corran Tristen
Master Artisan - Master Droid Engineer - Master Carbineer - Rebel Pilot 4/4/4/3
Corran DroidWorks {CDW} Reopening Soon (TM)
"If you take sexual advantage of her, you're going to burn in a very special level of hell. A level they reserve for child molesters and people who talk at the theater." Book - Firefly
- Help Control The Jedi Population, Have Your Jedi Spade Or Neutered.
FIREFLY SEASON 2: help transmit the signal



Ramona_Garcia
Tue Feb 01, 2005 5:51 am
#16






Corran950 wrote:





Ramona_Garcia wrote:

Sheesh... Tier 2 ship, single level 5 gun, vs a YT-1300 with quest reward shields... 2 or 3 shots and the shields were down to 67%.


You do NOT need to be master to be effective in PvP. Shields go down the same, with tier 2 or 3 gear as with tier 4 gear.







Im sorry that is wrong, i did a duel with a guild mate the other day. Him in his y-wing me in my x-wing and i told him i didnt want to cause it was unfair but he insisted, i took him out in one shot with 2 blasters (i dont install the third).


Nowwhat if i cant use a teir 5 blaster cause im only teir 2 pilot, the best stuff i can load into a fighter is teir 2 stuff. now let say my ship with my teir 2 blasters against that teir 5 ship with the best shields loaded, if your blasters took it down to 67% in 2 shots it woud take me 10-15 shots to do the same thing. So no,Space PVP is not balanced there is potential but they went the wrong way with it.







Err, I am talking cert level 5, not tier 5 blaster... stuff you can install and use at tier 2... trust me, you do NOT need master level gear to pvp. Quest reward shields are 2400ish strength. That's about 3 shots with a cert level 5 gun. (1200 to 1700 dmg, efficiency about 0.6).



Ramona Garcia
Dancer
Neutron Pixies



A couple of stories
Coran_Sienar
Tue Feb 01, 2005 6:57 am
#17

Ramona's right. And it's one of the reasons that MP ships are pretty much sitting ducks in PvP. A Dunelizard equipped with two Level 5 or 6 blasters would cut right through any MP ship's shields and armor in a single pass.



Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
quadpers0n
Tue Feb 01, 2005 7:50 am
#18


That one disparity mentioned above is why 200k mass + shields need to be added to the game to load on to MP ships. They should have 10k HP front and back. Why? Because flying in a ship with 5 people shoudl be like fighting 5 people, difficult. I for one do not balk at the challenge of hitting a flying barn 6 or 7 times more than now. In fact, I welcome it because it would bring more and more players into space.


Otherwise asserting that the current system strays from parity is absurd. It is the definition of parity, you can be successful in anything but a MP ship (and even that point is up for debate) players do it all the time, so why can't you? Because you are "protesting" it? Because it's not "fair"? Because it's not "fun"? Chances are pretty darn good that if you are getting hit, you'll also get hit 4 or 5 times, living longer isn't going to make the sting of being caught unaware or being outmanuvered any less.


If you find yourself getting surprised alot, map "Cycle Enemy Player" to a joystick button and get used to hitting it. If you find yourself getting hit alot use a ship with a smaller hit box or learn how to fly their larger varients.


Edit: Oh, almost forgot, I support a space PVP ranking system. I'd like it even more if it emulated old game's ranking system by having a "kill board" but I'll take anything.


I'd also like to see a PVE prestige leaderboard as well. No reason not to have it.


Message Edited by quadpers0n on 02-01-2005 06:59 AM

Message Edited by quadpers0n on 02-01-2005 07:03 AM



-meeuki


lumpini
Corran950
Tue Feb 01, 2005 8:23 am
#19






Ramona_Garcia wrote:


Err, I am talking cert level 5, not tier 5 blaster... stuff you can install and use at tier 2... trust me, you do NOT need master level gear to pvp. Quest reward shields are 2400ish strength. That's about 3 shots with a cert level 5 gun. (1200 to 1700 dmg, efficiency about 0.6).





Hmm i quess i read it wrong, i apologise i saw level 5 and teir 5 poped in my head. I didnt have any hard numbers in front of me to compare levels.


i guess im main complaint is that combat is mostly component driven rather than twitch skill based.


Message Edited by Corran950 on 02-01-2005 07:25 AM



Corran Tristen
Master Artisan - Master Droid Engineer - Master Carbineer - Rebel Pilot 4/4/4/3
Corran DroidWorks {CDW} Reopening Soon (TM)
"If you take sexual advantage of her, you're going to burn in a very special level of hell. A level they reserve for child molesters and people who talk at the theater." Book - Firefly
- Help Control The Jedi Population, Have Your Jedi Spade Or Neutered.
FIREFLY SEASON 2: help transmit the signal



Unforgiven526
Tue Feb 01, 2005 9:39 am
#20

just find someone, target them, and type /duel. If they want to play along, they /duel back and you all can have two seconds of JTL PvP goodness. It doesn't last very long in space. I vapped my buddies Y probe in two quick burst. I felt really bad after doing it too. I had no idea the weapons were so powerful against other player craft.



N'av Fletcher
CRIMSON OUTCAST
quadpers0n
Tue Feb 01, 2005 10:10 am
#21






Corran950 wrote:






Ramona_Garcia wrote:


Err, I am talking cert level 5, not tier 5 blaster... stuff you can install and use at tier 2... trust me, you do NOT need master level gear to pvp. Quest reward shields are 2400ish strength. That's about 3 shots with a cert level 5 gun. (1200 to 1700 dmg, efficiency about 0.6).





Hmm i quess i read it wrong, i apologise i saw level 5 and teir 5 poped in my head. I didnt have any hard numbers in front of me to compare levels.


i guess im main complaint is that combat is mostly component driven rather than twitch skill based.



Message Edited by Corran950 on 02-01-2005 07:25 AM





However it is not component driven, and that's one of the reasons I love space so much and abhor the ground game. It is actually highly dependant on twitch skill. For me there are 3 things you need to PVP in space.


1. aim


2. situational awareness


3. manuverabilty


half of those 3 things are twitch. 1 of them is being aware and the remaining 1/2 is equipment.


trust me, plug a level 2 gun into your basic tie (not the LN) jump up into space with an engine that has a decent YPR in the high 50s and try to cram in a DI and reactor capable of enging overload 2. now duel your friend in a large ship, he can either use his big guns or use little guns like you do. you'll be amazed at what you find and also you'll come to realize how disparate the system would become if PVP damage was reduced farther. if you don't like an equipment reliant system, then you should be 100% behind the current system.


anyone can pvp in this system. why people don't sacrifice 1 of their 3 ships to have a PVP ship loaded with junk components to just have fun in is beyond me. personally i think it's because of the lack of content to encourage players to PVP. there really needs to bea reason to fight and go overt, besides grinding FP. a killboard might do the trick.

Message Edited by quadpers0n on 02-01-2005 09:12 AM



-meeuki


lumpini
Tsumitsuki
Tue Feb 01, 2005 4:26 pm
#22


PVP in space Yes yes yes yes. I hate the ground game which ultimately boils down to who can afford the most millions for the best gear. Now lets see if I can get my points straight.


No - you dont need to be master to do PVP but it certainly helps if you are. At master level you can make the reasonable assumption that the equipment in your opponents ship is no better than yours could be (note I say _could be_ and not _is_).


The problem with non master PVP is that say a (1111) pilot may pick a fight with a 1211 pilot and be seriously out classed on Engines. Asside from player skill engines are the next most important followed by shields. If your opponent cant out maneuver you it doesnt matter how good his guns are.


I have done this a number of times and love it. One time i was victim to the above scenario and I was outclassed by a tie with over 60 on pitch roll and yaw where I had 52 and our comparative skills were exactly those above.. So in short non master PVP - you really have no clue how far above you your opponent is so be Very Careful.


Master PVP -I must admitI have not yet got to master pilot but Im close 4334, what I am hearing a lost is that DS PVP sucks because its 1 shot 1 kill.. as mentioned above it depends on who gets the jump on who. And as mentioned above I also greatly prefer that to the ground pvp.


Solution to the 1 shot 1 kill scenario while maintaining balance in the lower ranks.


1) increase all shield powers by a factor of 10

2) increase all armour hitpoints by a factor of 10

3) increase all AI Enemy ships firepower by a factor of 10 - (this is the balancing act so that relative difficulty is the same)

4) Leave Player firepower "as is" - This means that 10 hits are required and not 1 to hopefully promote dogfighting which is what we all want to do)


or simply reduce shot power by a factor of 10 in pvp but it might be easier to modify the stats in an existing database rather than crowbar a new conditional formula into the code


I hope this makes sense.

Constructive criticism by experienced master pilots please


<edit> oh and yes a ranking system would be superb.. say Harmless, Mostly harmless, below average.. oops wrong genre </edit>

Message Edited by Tsumitsuki on 02-01-2005 03:28 PM

Ducimus
Tue Feb 01, 2005 5:21 pm
#23

>>his means that 10 hits are required and not 1 to hopefully promote dogfighting which is what we all want to do)
>>

If the devs followed the advice of Tsumitsuki, you'd never be able to kill anyone in PvP.

Capcitor shunt to shield for the invulnerablity!

Oh wait, PvP is high speed, and the norm is a series of breif snap shots too. So that one breif shot you got into your opponent? He just shunted it away, and is back to 100% shields. You can dogfight all night and no one will die.



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
Coran_Sienar
Wed Feb 02, 2005 6:10 am
#24

Well, it wouldn't take much code to take away capacitor to shield shunt. Out of all of the droid programs, it does have the most potential to stop the balancing dead.



Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
quadpers0n
Wed Feb 02, 2005 7:41 am
#25


so take away an incredibly useful, and historic feature from star wars flight sims just because people want to "dogfight" under a system that would likely change the balance of the game and tilt it heavily in favor of the powergamer?


would rebels automatically be given quarter in terms of being able to e-shields and escape from every fight? oh now we have to remove that feature as well.


pvp damage is fine as it is, the majority of the complaints simply stem from people who aren't aware of how the system works and get jumped. the other half are from people who really haven't taken the time to consider the ramifications of what they are asking under the current system. 10-20 hit pvp is fine for a game where all ships are equal based on chassis, that's not the game we are playing though.


i'm not saying i love 1 hit pvp, there has been some great ideas to make it 2-3 hit pvp, but 5-10+ hit pvp is a fallacy, people clamoring for it will be extremely dissapointed when players like me at the top of the food chain are killing them in a single salvo, but they need to land 20 shots to return the favor. it will turn into an exact duplicate of the ground game. i'm beginning to suspect that's what a few people want.


and of course, as always let me end my post by saying this doesn't apply to MP ships.


what this game really really needs, is a purpose for the big MP ships. these ships should be taking the place for the lack of capital ships to fly against. you need firepower to take them down and the only ships viable in that regard should be heavy fighters or bombers. giving MP ships 10k+ shields with 200k or more mass would accomplish this. you wouldn't want to go up against one in a a-wing unless you are bringing bombers or heavyies as well. likewise, lack of manuverability would make MP ships succeptible to heavy fighters and they should have an escort.


that kind of dynamic is what the game desperately needs. it would entice players to get into space in their MP ships, it would entice heavy fighters to have a real purpose aside from the nebulous PVP/PVE mix they have now, and it would give people a point to keep flying their light fighters. changing pvp damage would do absolutely nothing in that regard, aside from make heavy fighters and MP ships the same strength and impuning everyone without the time commitment to have the best guns. since the best guns are looted, and the most mobs are in deep space, it would just reinforce a group of players owning the zone. we really really don't want to go down that road.

Message Edited by quadpers0n on 02-02-2005 06:42 AM



-meeuki


lumpini
Ramona_Garcia
Wed Feb 02, 2005 8:00 am
#26






quadpers0n wrote:


i'm not saying i love 1 hit pvp, there has been some great ideas to make it 2-3 hit pvp, but 5-10+ hit pvp is a fallacy, people clamoring for it will be extremely dissapointed when players like me at the top of the food chain are killing them in a single salvo, but they need to land 20 shots to return the favor. it will turn into an exact duplicate of the ground game. i'm beginning to suspect that's what a few people want.


and of course, as always let me end my post by saying this doesn't apply to MP ships.


what this game really really needs, is a purpose for the big MP ships. these ships should be taking the place for the lack of capital ships to fly against. you need firepower to take them down and the only ships viable in that regard should be heavy fighters or bombers. giving MP ships 10k+ shields with 200k or more mass would accomplish this. you wouldn't want to go up against one in a a-wing unless you are bringing bombers or heavyies as well. likewise, lack of manuverability would make MP ships succeptible to heavy fighters and they should have an escort.


that kind of dynamic is what the game desperately needs. it would entice players to get into space in their MP ships, it would entice heavy fighters to have a real purpose aside from the nebulous PVP/PVE mix they have now, and it would give people a point to keep flying their light fighters. changing pvp damage would do absolutely nothing in that regard, aside from make heavy fighters and MP ships the same strength and impuning everyone without the time commitment to have the best guns. since the best guns are looted, and the most mobs are in deep space, it would just reinforce a group of players owning the zone. we really really don't want to go down that road.


Message Edited by quadpers0n on 02-02-2005 06:42 AM




Yes. I also suspect a few players can't stomach the fact that in space, you either are veryskilled, very lucky, or will die sooner or later in most fights, no matter your leet gear.


Longer fights? Not sure if that's so good an idea either, space fighting is intense, and those 20 seconds feel longer, much longer to me during the fight.


It is not about luck either. Getting vaped 1 or 2 times may be due to a lucky shot, but if the other one fries you 6 times in a row then he simply is a better pilot, and at least I have no trouble acknowledging that.


Though, multis need better defenses. 5 to 10 times the shield strength would make them effective comapred to their crew demands.





Ramona Garcia
Dancer
Neutron Pixies



A couple of stories
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