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Thread: JTL...makes game feel *StarWarsy* again!!!
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Rogue135
Mon Dec 27, 2004 10:53 am
#14
OddjobXL wrote:
Define remotely dangerous. My YT with its trained crew has taken out high tier gunships with little fuss or muss. If your operations officer knows how to handle shields and you've got a remote clue as how to build a ship, the YT (and I'd imagine the Decimator and Nova as well) is a sturdy little beast. If, on the other hand, you don't constantly look for good parts to RE, figure out how to take advantage of flight computer programs or train a crew...well, that's not exactly JtL's fault.
If you want to fly and shoot down iconic ships your best bet is to join a faction. I'm not exactly sure what an 'iconic' privateer ship looks like (aside from Slave-1 and The Millenium Falcon) so the 'Hutt' and 'Black Sun' ships don't bother me so much. In fact, the only 'iconic' privateer ship I recall from the X-Wing/TIE games is the 'cloakshape' fighter which does look quite a bit like the Syck (and the Syck even looks better). Perhaps some neutral forces should have different rosters. That I can agree with. CorSec should have Z95s and X-Wings along with neutral class heavy fighters for example.
Gunships don't count when they are too stupid to know you're firing from their blindspot ![]()
As for iconic Privateer vessels, there are dozens already around theEU,it's not hard to find them.
OddjobXL
Mon Dec 27, 2004 12:08 pm
#15
I don't attack gunships from the "blindspot" either. Mainly because I don't know where it is. And even if I did I'm not sure I'm such a good pilot I'd be able to match position with the gunship. Too much hassle anyways. Just angle shields forward, hit 'em with a spacebomb and both turrets aiming ahead, target the weapons systems first.Haveyour opsco-pilot dump capacitor to shields as often as possible. Then, *poof*, no more gunship.
Rogue135
Mon Dec 27, 2004 12:19 pm
#16
KyrYxus wrote:
and before anyone replies to my post accusing me of exploiting blind spots... do a tiny bit of research and you'll learn how I feel about people that do that to take out dangerous ships.
AND to further add my two credits, every single "iconic" privateer / freelance fighter from the EU was created by someone for some reason, be it the Skipray Blastboat or the R-41 Starchaser (Timothy Zahn for Heir to the Empire and Lawrance Holland for a fodder ship in X-Wing). Point is these other people were allowed to create something to add to the cannon: why can't SOE?
Message Edited by KyrYxus on 12-27-2004 11:50 AM
Point is there's enough of them existing as it is. Use what's there before creating more that nobody has seen before. That's my opinion, I don't expect anyone to agree.
Gom_Kuub
Mon Dec 27, 2004 12:24 pm
#17
Macellarius wrote:
Wow, Just had the most fun I've had in a long time in this game.
A guildmate needed help with a mission. So our guild helped out. Two of us have crappy fighters...so we fought from the turrets of one ship while our guildies were flying zooming through the dogfight in their TIE's.
That was Awesome!!! I was blown away. This is what I play for.
yes it does nearly compisate for the ground game's un-starwars-yness
but i wish we still had better music
i want something fast-paced, classic and gets the sw blood pumping ![]()
-Gom
-Gom
TjadenFederov
Mon Dec 27, 2004 2:11 pm
#18
I really enjoy JTL... And regarding Overt- I almost ALWAYS declare overt in space, yet i've never seen another player overt outside of deep space (are they even overt, its pvp so youc an't tell?).
I wish people were overt more often in space.
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