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Thread: I have officially bowed out of SWG...I wish you all well
Snargle wrote:
No, people that actually give reasons for leaving should and are giving reasons that would make this game better...what most choose to see is the generic "leaving the game because it sucks" message.
I agree...JTL offered nothing to extend the life of this game beyond a few months, get this I'M NOT QUITING. I can see the faults in the game but see the upside...much like a relationship...the matter of choice is how much you decide to take of it...weighing the sides.
JTL offered nothing outside of a mild extension...and I do honestly fear the combat uprade will be the same. I hope not but it is a fear.
Most people choose to see criticism as absolute hate instead of postitive...its a jaded view........start thinking for yourself.
Honestly you wanna one star me...fine, have the sand to say why. Again think for yourself you sheep.
I like to pretend it doesn't matter but one staring anyone without a backbone perturbs me...not like I can come and hurt you. Reach down deep and rail me for what you think I said wrong...I'm done.
Message Edited by Snargle on 12-25-2004 11:38 PM
Give reason how to fix the game? Are you aware that when you close your acct it says please goto forums and post why you are leaving. Most of the time SOE deletes these posts good or bad they delete them. We have seen it time and time again. I honestly can see why we have no players right now, there is nothing to do, things are not progressing in a good way and other games are better because they work. I highly doubt I will ever buy another SOE Mmorph again. While I enjoy SW I dont enjoy what they have done with the game. It lacks pretty much everything...
Im going to put up a rebuttle the above statement with the following:
The sole purpose on why your character exists, why you ultimatly play, is player interaction (both good and bad). Players do make up half the content, if not far far more.
For proof of this, i offer the following thought:
Imagine every MMO youve ever played. M59, UO, EQ, AC, DAOC, AC2, SWG, etc etc etc etc.. and.... you are the ONLY player on the entire server on which you play. Think really long about this. If you are the ONLY player how does this effect you from your choice of class and skills, to having no one to show off your phat lewt too. Imagine playing any MMO and being the ONLY person there. Seems rather meaningless to play, doesn't it?
Message Edited by Ducimus on 12-27-2004 11:50 AM
HOnestly, i quit MMO"s all the time, but the reality is, making a big "So long, thanks for the fish!" post (which is all this thread really is), doesn't mean diddly squat. Generally speaking, big mainstream MMO's subscriptions are like a revolving door in a hotel. People check in, and check out all the time. Espeically Just before, during, or after an expansion is launched. So fine, quit, whatever, doesnt make any difference if an individual stays or leaves, people come and go all the time. Im just a little tired of the, "I quit, hear me roar!!!!" posts. Maybe ive been around the MMO block one too many times, cause seriously, if your gonna quit, then quit.
This much more i'll add, there is no such thing as "THE" game. It doesnt exist. If your looking for that one awesome title that will put you in some sort state of gaming nivana, you'll never find it. All MMO's have their quirks. They all have something thats cool to you, and they all have alot that sucks about them. Sometimes it takes longer for the sugar coating to wear off, sometimes it wears off pretty quick. Ultimatly all MMO's are big heaping dung piles. Picking a game to play is a personal choice as to which dungheap offends your nose the least. So if you can't stand the smell of SWG, theres plenty of other dungpiles to choose from. So just pick your poison, and enjoy yourself, when you've had enough, move on to somethign that doesnt stink so bad.
SWG is NOT "The Game". No game ever concieved EVER will be. The only thing that really makes SWG any different is well frankly, alot of features ripped off from UO (housing, vendors, crafting), mixed with vehicles and spaceships. If it wasnt for JTL, i wouldnt even bother with SWG. There is nothing in the "ground game" that you cannot experience in another MMO. Its the same crappy MMO gameplay with borked PvP and class mechanics; and the sad truth is.. that's normal for this game genre.
Shocker- wrote:
its not that the game is hard at all, i dont want a character vled and filled with cash givin to me for my money. If you ask me its too easy i became a tier4 pilot in 2 weeks and one more mission and im ace. But ive already done the master mission a bunch of times helping other people and seen every bit of space so whats to do. The games not heard its friggin easy. I payed 35 bucks for an expansion puls my ,monthly fee to be doen with it in 2 weeks. So bottom line bro its not that things are hard to do and i want things handed to me, no i want more content and more things to have fun with. Its not asking alot to have them actually put an ongoing effort to keep people interested. Soe sucks for that.
You sound like a power-gamer (based on the highlighted statement) and that mentality will always lead you exactly where you are....bored and looking to have other people make your fun for you. Have you been a crew member on a MP ship in a space battle? Have you and some friends of the same faction attacked the Star Destoyer or defended it? Have you attended a party or wedding on another player's veteran reward ship?
I ask these questions to show you that there is more to this game than "I Mastered <insert profession here>, I'm done. Which is essentially what you said. It is not the destination that is fun, it is the journey. In your haste to become aMaster you bypassed alot of the fun along the way. There is still a chance that you can still have fun, but not if you continue to approach SWG in the way that you alluded to above.
By the way, I am a Master Pilot (1st 3 weeks) and a Master Smuggler (Oct. 2003) so by all rights I should be either done or hating this game for lack of content. Instead I cruise around and have a good time in the Star Wars Universe with many of my friends who are doing the same....having fun. You should try it, having fun is......fun.
Col_Osiris wrote:
MadcowwithSARS wrote:
That is the problem, people play MMoRPG's like they are supposed to have an ending. Developers lay a storyline out, but it is your "Option" to follow it. Even then there is no "ending". If there were an ending then it would piss more people off then the people that want an ending. I say if your looking for a game with and end game play command and conquer or something with a single player mode. if you are looking for interaction and the ability to create your own storyline then MMoRPG's were invented for that purpose. Unless you put forth some effort into being involved in the activities and other events players create, then all you will do is get bored. The reason most of these people leave is, they have gotten bored of grinding proffessions thinking that once they master their proffession they will get the "I win" tag or like what happened to many Jedi. Once they reach Jedi they decide "Well i made it this far and for what, more grinding". What people need to do is realize half the story in this game is put in by developers, the other half "SHOULD" come from the population. Granted this shouldnt lessen the responsability of developers to come up with content. Also this does not excuse the individual from getting involved and creating his/her own Star Wars Universe.
You know, Im usually not one to jump in on someones arguement, but this is the type of outlook on MMOs that really upsets me. MMOs were meant in the beginning to give a player absolute freedom for whatever they want to do while they interact with other people across the globe. I will not argue this. However, as time porgresses, this formula doesnt work anymore. Mainly because you dont have absolute freedom. You have only an idea of it, "You can do whatever you want, as long as the game lets you...." This gameALLOWS you to do four things: fight, craft, harvest, and sell.
If you take a look at the first major successful MMO, EQ (again, Im talking about major success) youll notice that this game as is, isnt much different than the mechanics of that game. This mechanic was great back then,.... but just like any other genre, things evolve and should be expected to be better. Why do you think people are finding every other MMO to be the same old thing? Why arent they sticking with it for 5 years like they did the first MMO they played? Maybe its because they have already experienced five years of that and are expecting something new.... an innovation.
That comment that players should make up halfthe content is bullcrap! The players shouldnt be expected to do anything other than use their imagination torole play their character in the world the game provides them. If that world is flat, uneventful, and uninvolving, then they cant have a very rich imagination for their character now can they? Youre wrong here pal. Its the developers of the game's sole responsibility to give the gamer everything they need in order to enjoy the game they pay for. The addition of other players is only a means to experience and sharea dramatic moment ina story line of the game with another human being that is feeling the same thing you are and isnt scripted.No player should ever have to create that moment unless the system is built specifically for the player to build the moment, i.e. the player is allowed to create a series of events using an in game system of personal story development that can be played through and with othersto experience what the creator had intended. This game doesnt allow players to do that, and no other MMO does either.
Granted the afore mentioned statement was a little more advanced than should be expected as the next step in MMO story telling, that doesnt excuse the lack of a dominant Story Line provided by the game that has both a beginning, a middle, and an end. You say we make our own stories with other people? I say thats bullcrap! In my story, im the hero... ALWAYS! In my story, Im a Smuggler that can actually Smuggle with a chance of being caught... In my story I dont pretend Im Smuggling. In my story, IALWAYS save the day and get the girl in the end. In my story, I always do something that is important to someone. In my story, I alwaysgo somewhere adventurous and dangerous. In my story, Im notsome average schmoe living my life a day at a time. These are of course just examples, but are GREAT examples of dramatic story archs this game and no other MMO has.
I understand this game is to be on going, but again, if it goes on and on and on with no change or excitement other than doing tasks that prove to do nothing for me but allow me to make ends meet, then wheres the drama, wheres the romance (romance as in an exaggeration of reality, not love)? Wheres the story that Im suppose to have? Youre telling me I have to use my imagination? BULLCRAP!
Were not asking for content or places to explore. Were asking for a reason to explore the things we already have for some other reason than to get some loot item that can only be used by 3 of the 33 profession in the game, or to get some other meaningless loot item. No one cares about loot in this game since we can craft everything we need! We care about having that Star Wars experience of adventure with a purpose. We want the things we do to be acknowledged by the game.... not just by ourselves. Having to imagine that all of the things we do has some underlying meaning that the game doesnt know about isnt fun. Any classic table top Role Player will tell you that its the GMs job to tell the story... its your job as the player to decide how it unfolds. This game, and no other MMO comes close to this because the simple element of the GM/dev/game isnt telling a story that the player can become truely involved with.
Show me that this gamegives me a task that no matter how I interact with it, the outcomereally affects the world Im playing in, and Ill show you 500,000 (or how many active accounts SOE claims they have) people, playing the Star Wars game they wanted to play from the first time they installed Star Wars Galaxies.
Pal, arent you being a bit harsh? Those are my opinions, this does not mean they are "bullcrap" as you so elloquently put it. just because your opinion of how a game should be is different, is no cause for some of your statments.
I will have to try harder not to upset you. Col.I may actually lose some sleep.
MadcowwithSARS wrote:
Pal, arent you being a bit harsh? Those are my opinions, this does not mean they are "bullcrap" as you so elloquently put it. just because your opinion of how a game should be is different, is no cause for some of your statments.
I will have to try harder not to upset you. Col.I may actually lose some sleep.
kenzo im not a power gamer in fact im working 12 hour days lately. And honestly my idea of fun and a reson for playing the game is not to got to weddings in a glorified orbiting house. Thats fun for like 5 minutes. Ok and do pvp in a multiplayer ship yeah ok you find someone to pvp and ill buy that answer. ok look at the missions to date, on the tree thers like 8 actual missions to do besides grinding for xp in between them. What kind of content is that 8 missions, oh yeah plus the gay easy ones you hget at spacxe stations. And the only thing left after that is atack a stardestroyer which i cant to cause im imp. No matter what way you look at it man the game lacks content. No body is flying, not the 15 people ive had on my friends list when jtl started and that says something. Game is weak.