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Thread: I have officially bowed out of SWG...I wish you all well

NattyDreadlock
Sat Dec 25, 2004 9:48 pm
#1

JTL was going to be the games saving grace for me. but its much too incomplet and I see no real progress toward adding the additional content required to make it stand as more than just a yank and bank space shooter. I patiently paid my subscription for months without play in hopes that JTL and SWG woudl be worth playing again.

No smuggling(or smugglers fo rthat mater) content, no commercial freighters or content for them. No variety in space faring as there is for the ground game, no purpose for fighting in space or on the ground, no end-game, no true impact on the GCW or in your own backyard. No real story-line...just crafting,inflation, fighting, wandering around aimlessly so that we can hang around just long enough for another billing cycle.

I'll check back periodically to see how JTL is going, but for me JTL need to better intergrated into the ground game. Smugglers need to actually be smugglers, freighters should have freight to carry. There must be faction objectives and most importantly, there must be a war to win...a faction must win, the other faction must lose and then, by the grace of God, it starts all over again!

There must be purpose for fighting, and just as important apurpose for having a supporting role in the war....because not every important role in combat is as a combatant. Variety and diversity is what will save this game...not new loot!
Polovnik
Sat Dec 25, 2004 10:13 pm
#2

lol, wait a couple months to a year until everything really gets on the right road. We were just impatient so we got this early so theres updates here and there. I like the new loots. . Lol all the freighters carry are credit chips. lol at least they're carrying something. Well with updates here and there it'll be better. JTLS is really nice I like space in that game. Right now I find this game pretty good. What I would really like to see is Master pilot mission terminals or people to give you missions. Not just a message over the holocommunication device from a space station. O and a docking feature



Ghostly Magican (Battlefield 1942 & Vietnam)
Polovnik Modrav (SWG -Chimeara)
Porodit (SWG - Bria)
Ducimus
Sat Dec 25, 2004 10:43 pm
#3



NattyDreadlock wrote:
JTL was going to be the games saving grace for me. but its much too incomplet and I see no real progress toward adding the additional content required to make it stand as more than just a yank and bank space shooter. I patiently paid my subscription for months without play in hopes that JTL and SWG woudl be worth playing again.
No smuggling(or smugglers fo rthat mater) content, no commercial freighters or content for them. No variety in space faring as there is for the ground game, no purpose for fighting in space or on the ground, no end-game, no true impact on the GCW or in your own backyard. No real story-line...just crafting, inflation, fighting, wandering around aimlessly so that we can hang around just long enough for another billing cycle.
I'll check back periodically to see how JTL is going, but for me JTL need to better intergrated into the ground game. Smugglers need to actually be smugglers, freighters should have freight to carry. There must be faction objectives and most importantly, there must be a war to win...a faction must win, the other faction must lose and then, by the grace of God, it starts all over again!
There must be purpose for fighting, and just as important a purpose for having a supporting role in the war....because not every important role in combat is as a combatant. Variety and diversity is what will save this game...not new loot!





So basically, your saying, "This game sucks, it is not THE game im looking for, i quit, ta ta, thanks for the fish".

I'll bet you'll be off to another MMORPG at some point, and.. after a few months there, you'll probably making a similar post on those messageboards much akin to this post. Posts like this happen all the time, in every MMORPG ive ever played. People just have this incessant need to get their "final word" in. *shrug*



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
Yogol
Sat Dec 25, 2004 11:09 pm
#4






Ducimus wrote:

So basically, your saying, "This game sucks, it is not THE game im looking for, i quit, ta ta, thanks for the fish".




No : he's saying that the GCW has no use, that there is no end-game, that space is boring and that there is no story line.Surely you have read these complaints before, from any of the 100.000 "I quit posts".


Everyone that leaves says the same.


That should give you a clue, no ?




000000000000
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Cookie Cruncher.
Polovnik
Sat Dec 25, 2004 11:14 pm
#5






Yogol wrote:





Ducimus wrote:

So basically, your saying, "This game sucks, it is not THE game im looking for, i quit, ta ta, thanks for the fish".




No : he's saying that the GCW has no use, that there is no end-game, that space is boring and that there is no story line.Surely you have read these complaints before, from any of the 100.000 "I quit posts".


Everyone that leaves says the same.


That should give you a clue, no ?









Well that tells me that people aren't helping out for a better game so they rather see it fall then help it go up more. Well if you make the game fall of course it'll be crap. Do something to help out and stop crying. O let me guess everybody who left used a afk macro to grind without going on hunts to get xp that way ? whatever I should stop postin in threads like these. (4th time now)





Ghostly Magican (Battlefield 1942 & Vietnam)
Polovnik Modrav (SWG -Chimeara)
Porodit (SWG - Bria)
Snargle
Sat Dec 25, 2004 11:30 pm
#6

No, people that actually give reasons for leaving should and are giving reasons that would make this game better...what most choose to see is the generic "leaving the game because it sucks" message.

I agree...JTL offered nothing to extend the life of this game beyond a few months, get this I'M NOT QUITING. I can see the faults in the game but see the upside...much like a relationship...the matter of choice is how much you decide to take of it...weighing the sides.

JTL offered nothing outside of a mild extension...and I do honestly fear the combat uprade will be the same. I hope not but it is a fear.

Most people choose to see criticism as absolute hate instead of postitive...its a jaded view........start thinking for yourself.

Honestly you wanna one star me...fine, have the sand to say why. Again think for yourself you sheep.

I like to pretend it doesn't matter but one staring anyone without a backbone perturbs me...not like I can come and hurt you. Reach down deep and rail me for what you think I said wrong...I'm done.

Message Edited by Snargle on 12-25-2004 11:38 PM



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X Ietio X

Obsidian Dagger Squadron
Finding Salvation in Mutiliation

Lambash
Sat Dec 25, 2004 11:35 pm
#7






Polovnik wrote:





Yogol wrote:





Ducimus wrote:

So basically, your saying, "This game sucks, it is not THE game im looking for, i quit, ta ta, thanks for the fish".




No : he's saying that the GCW has no use, that there is no end-game, that space is boring and that there is no story line.Surely you have read these complaints before, from any of the 100.000 "I quit posts".


Everyone that leaves says the same.


That should give you a clue, no ?









Well that tells me that people aren't helping out for a better game so they rather see it fall then help it go up more. Well if you make the game fall of course it'll be crap. Do something to help out and stop crying. O let me guess everybody who left used a afk macro to grind without going on hunts to get xp that way ? whatever I should stop postin in threads like these. (4th time now)








Well then dont post here then. People pay to play a "product". When the "product" dont deliver what it promised they leave. If you cannot get that in your head your a tragic fanboi.... err the perfect customer for a company that is in deep s....



Ahtjoo - Money Makers
Master Bounty Hunter - Will become a Loot W-ore with patch 21
If your enemy is within your line of sight then you are within hes line of sight.

NattyDreadlock
Sun Dec 26, 2004 5:29 am
#8


Actually I typically dont hop from game to game. If its worthwhile I hang around. In fact I still play WWIIOnline...I've been playing it since almost day one, 2 1/2...maybe 3 years now. SWG was the first game in almost 2yrs that I could play for more than 3 weeks outside of WWIIOnline. I actually gave SWG support by not cancelling my subscription during the summer when I basically stopped playing. I have also posted many constructive posts regarding JTL in attempts to be a positive contributor in improving and helping it to grow into something more.

I have been totally reasonable in letting JTL and SWG "slide". My money doesnt growon trees and sadly I have to toss drunks out on their ass to get it for the few nights outside of school i can work. JTL and SGW, "together", have a lot of potential but they are currently failing that potential. What it is now is obviously enough for some, but I demand more...thats just me. So im quitting, Im not asking anyone else to quit with me. im just giving my reasons why and maybe it will help the devs improve on JTL and SWG if they feel my desires are valid. In the meantime I can no longer justify paying for a game that I havent played in 4 or more months. If they make the improvments I desire, then I'll be back.


I dont believe the concept and idea behind this game is bad, in fact its great, thats why I got it. The problem in my opinion is that the GCW was lost some where along the way, finite purpose and goalswere totally over looked, profession content left out and combat took over way too much of the game considering the combat model was severly lacking in the first place. Worse of all, after all the combat and fighting nothing changed, cities taken over, no resources acquired, no plans stolen no research destroyed...no end-game!

Consider this for content. In a combat theater everyone knows about the troopers, the tanks, the fighters, the attack bombers, the warships. But what many developers and players fail to realize is that there is a lot of fun in the supportive or less glamorous roles. People forget about the logistics and strategic roles. People think its boring flying a bomber behind the lines, but realize how important it is when that bomber takes a serious bite out oftheir high value resource. People dont realize how fun and fulfilling it is to fly a loaded troop transport to a high value target and skillfully dropping a horde of troops into the perfect location. People forget that someone didnt just casually cruise that uber-weapon you are using to the combat area, someone risked his life running a gauntlet to transport that high value item to the front, and he likly didnt have anything nearly as fancy on his transport to protect him as he did it.

There is so much they could add as content:

Recon/Intel/Spying

True Smuggling

Military Logistics

Commerical Logistics

Research and Development

Scientific Exploration


Granted some would be easier than others.

Anyway, Im getting long winded and beginning to argue my point again...and I told myself I wouldnt do that.


oh yeah...


I Brake for Cargo!

Message Edited by NattyDreadlock on 12-26-2004 04:30 AM

TK-118
Sun Dec 26, 2004 7:01 am
#9

There is a story line, like if you do missions from your trainer some of them are long and you need to figure out different things like ex: imperial tier 2 missions (stormsquadron) Fir you need to disable a sihp then get stuff of it, then your next missions you need to get hostages. All the missions are linked to each other.



"I think, therefore I am.
I destroy, therefore I endure." -IG-88

-Saden "TK-118"
OddWan
Sun Dec 26, 2004 7:07 am
#10

I consider this a good posting. I have a few friends who are doing the same in swg - vets who have played long time, paying their accounts but not playing. They are waiting to see what else is coming in swg - they are hoping that content will increase and be worth the time they have so far invested in a game they loved.


Many have posted constructive suggestions, what they would like to see in the game. I have played since beta, played JTL whenI didnt thinkI would like space and shoot-em-up style of play (which unfortunately is all it is) and found it ok as far as it goes.

But there was talk in the beginning of new planets. Oh how i hoped for that - HOTH!!!!! And with these new planets to explore - would it be possible to include the kind of content we have now - but also a story line which would take us across the galaxies in a long and interactive search. One that would involve combat or crafting depending on our mode of play? So many of us are needing this now. We have done just about everything there is to do with the skills we have achieved. We have grouped to help each other, we have soloed, we have flown, we have explored, we have got glowy but maybe don't want to be jedi (I speak for myself as I dont want my main character - who is so much a part of me, to have to hide away and grind alone to keep off terminals - its not the way I play. I am a social player. Hint, hint to sony - make that second character the jedi please!!!)


Puzzles to work out - mysteries to solve - discussions on forums to be had. New planets to explore - storyline to bring us some added interest in the planets we know all too well now. New sites of interest dropped into places we think we know already - keep us on our toes! I enjoyed the monthly storyline - for the 3 months it was there! The last was the best, that waiting for the next wave of imps coming to attack the reb post. And worrying about the poor npc rebs who didnt look too healthy at all. And needing someone in my guild to help me do it. Thats what a good morpg should be about I feel.


This game is massive now to anyone arriving new. But the faithful players who have been here since beta and who have enjoyed the new content as it came along are now thirsting for something positive. So I fully appreciate where the original poster is coming from.


OddWan (Female trando - master CH/TK - glowy but wont be a jedi)




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<=/=\=l ~ Female Dosh ~ Master ch/tk ~ l=/=\=>

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<=l ~ Master ch/be ~ l=>

~*~
TK-118
Sun Dec 26, 2004 6:51 pm
#11

ok bye



"I think, therefore I am.
I destroy, therefore I endure." -IG-88

-Saden "TK-118"
LRRCP
Sun Dec 26, 2004 9:10 pm
#12


There is a story line, like if you do missions from your trainer some of them are long and you need to figure out different things like ex: imperial tier 2 missions (stormsquadron) Fir you need to disable a sihp then get stuff of it, then your next missions you need to get hostages. All the missions are linked to each other.

Wait till you hit tier 3-4 where the missions suddenly become 1 hour long.

Once you hit master then thats it unless you like going to deep space and detroying One of Two static spawns.

MadcowwithSARS
Sun Dec 26, 2004 9:42 pm
#13






Yogol wrote:





Ducimus wrote:

So basically, your saying, "This game sucks, it is not THE game im looking for, i quit, ta ta, thanks for the fish".




No : he's saying that the GCW has no use, that there is no end-game, that space is boring and that there is no story line.Surely you have read these complaints before, from any of the 100.000 "I quit posts".


Everyone that leaves says the same.


That should give you a clue, no ?







That is the problem, people play MMoRPG's like they are supposed to have an ending. Developers lay a storyline out, but it is your "Option" to follow it. Even then there is no "ending". If there were an ending then it would piss more people off then the people that want an ending. I say if your looking for a game with and end game play command and conquer or something with a single player mode. if you are looking for interaction and the ability to create your own storyline then MMoRPG's were invented for that purpose. Unless you put forth some effort into being involved in the activities and other events players create, then all you will do is get bored. The reason most of these people leave is, they have gotten bored of grinding proffessions thinking that once they master their proffession they will get the "I win" tag or like what happened to many Jedi. Once they reach Jedi they decide "Well i made it this far and for what, more grinding". What people need to do is realize half the story in this game is put in by developers, the other half "SHOULD" come from the population. Granted this shouldnt lessen the responsability of developers to come up with content. Also this does not excuse the individual from getting involved and creating his/her own Star Wars Universe.



"No botha de' Jabba"


- Cant Wait till Grumpy People Quit I Like NGE

Carp-L Tunnel (Former MWS/MM/MA now Master gimp)
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