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Thread: Quick Questions

Tal-N
Fri Dec 26, 2003 5:40 pm
#14

Tybis - non-aggro


Mott - non-aggro


Krahbu - non-aggro


Gualama - non-aggro


Angler - aggro


Shear Mite - aggro


Mawgax - non-aggro


Gnort - non-aggro


Kusak - aggro


..also the Bordok Mare is aggro but I wouldn't have thought the skin would apply to that since the roaming and foal are non-aggro.





Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
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Tal'N Chratk
Shadowfire Bounterhunter / Commando

DooWang
Sun Jun 27, 2004 6:56 pm
#15

check the "in development" forum
notAfreakLIKEyou
Mon Jun 28, 2004 10:26 pm
#16

couldn't find it plz some one

notAfreakLIKEyou
Mon Jun 28, 2004 10:36 pm
#17

plzzzzzzzzzzzzzz
IndySWG
Mon Jun 28, 2004 10:39 pm
#18

The quests are publish 10 ... I forget the actual dates...but I guess that would be 4-5 weeks from now?


I've heard (nothing official) that the quests could take up to 6 months.



Korin Sterling - Master Smuggler / Master Musician - Ashla's Wing Part: [1][2]
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Jinxx0r
Mon Jun 28, 2004 11:10 pm
#19

publish 10, 6-9 months to unlock and a large jar of vasoline or the dev friction will kill you.



"I mastered 23 professions and all I got was this lousy force slot..."

Dark Jedi in training...
One-One
Tue Sep 21, 2004 2:21 pm
#20

What happens to non citizen's houses when the city expands to the point where these houses are within city limits?


Also, can non-citizens place structures within the city and if so, are they penalized in some way for doing this?


Thanks

Vereena
Tue Sep 21, 2004 3:16 pm
#21

Those house will be in the city and pay property taxes. I think the systems sends them a message about becoming a resident or next time they are at the house it makes them a citizen, not really sure on that.


Anyone can play structures in the city, but only with Zoning rights. Penalty is using up lots and paying maintenance.



Vereena


Bobamagoo
Wed Oct 27, 2004 9:13 am
#22

I did a quick search on this forum but couldn't find answers to these questions. If I'm just an idiot and they were right infront of my face, please forgive me, backhand me, and point me in the right directions.


1.) How many ships are we allowed in JTL?


2.) Can we be both a faction pilot and a normal pilot?



Bobamagoo - Bria \ Darkgenesis - Scylla \ Blab - Intrepid

The Best Stewie Quotes:
- "No sprinkles. For every sprinkle I find, I shall kill you."
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- "Dance puppets!!! DANCE!!!"
WranglerDekar
Wed Oct 27, 2004 9:20 am
#23

3 ships

1 pilot profession, no mixtures



Bloodfin - Shiver
Tempest - Wrangler
Valcyn - Teby
Moge_Tira_Tru
Wed Oct 27, 2004 9:28 am
#24

yep. But you can drop your current pilot skills for another.
NOTE: if you do this strip your ships off all good componenet as your ships go poof if you drop the skills.



Moge Tira'Tru Master Rifleman / Ace Rebel Pilot
Maili Dark Jedi
Turian
Tue Jan 18, 2005 2:51 pm
#25


Hi all. I am a MBE and decided to help out a beginning tailor with some tissues using some stuff I had laying around. I made a crate of each of the following.


Tensile Resistance - +4/+15

Enhanced Myoflex - +16/+16

Scent Neutralization - +15/+!5

Active Tranqs - +15/+15

Coagulant Agents - +16


Do you guys think that this will be enough of a mix to get him a starting customer base?

Should I change some of the tissues to something that has a better sell rate?

Maybe supply him with some basic resources(hide/fiberplast/etc) to go with it?

Any responses are appreciated, thank you in advance.



Edited for format.

Message Edited by Turian on 01-18-2005 02:47 PM



Nicolas_Frost wrote:
I'm sorry, if you're looking for developer attention, you must make your character into a Jedi. Thank you, please call again.
Ani_cul
Tue Jan 18, 2005 3:15 pm
#26






Turian wrote:

Hi all. I am a MBE and decided to help out a beginning tailor with some tissues using some stuff I had laying around. I made a crate of each of the following.


Tensile Resistance - +4/+15

Enhanced Myoflex - +16/+16

Scent Neutralization - +15/+!5

Active Tranqs - +15/+15

Coagulant Agents - +16


Do you guys think that this will be enough of a mix to get him a starting customer base?

The stats are fine, and honestly costumer base is from the tailor side of finished product. Just a crate wont go to far (1 for schem to make the cloth, and items requiring more then one cloth per slot will eat it up fast)But a crate in itself is nice for any new tailor to have to get the feel of how tissues work.


Should I change some of the tissues to something that has a better sell rate?

Haveing it all on hand is better then only carrying one type,they will have to find what sells in their area before settling in with any form of bulk tissue(though medic and MD/DvS seem toalways be top sellers no matter where you are)


Maybe supply him with some basic resources(hide/fiberplast/etc) to go with it?

If you do so, you may be onto striking up a partnership of shareing resources in future,

or in my eyes, your just throwing in some much needed help for any new profession starter


The biggest thing, talk to him, send them to the boards here, an aweful lot of folks do not know they even exist, and there is a ton of info to be had from them.


Any responses are appreciated, thank you in advance.









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