Don't run around begging for a ship. Ships -eat- resources, resources cost time/game money, and well, most Ship Wrights will /addignore you if you become a pain.
Your starter ship costs you nothing and allows you to get the feel for space which you will need later on.
Being nice and -helpful- to Ship Wrights will pay off in the long run.
EG. loot is nice, but having a Skipray may be nicer... Also most SW's are going to be looking for Steel, Aluminum, Radioactive, Copper, Iron, Siliclastic Ores, and some New ores/gasses etc. that are just hitting the server. If you can spare the time & have lots to spare, buy harvestors , find out what is needed and help the SW reach master. Co-operation will go a long ways to driving down the price -you- have to pay for a ship.
Do not expect to buy a ship like a house or a speederbike. You might get lucky and get a -used- ship cheaper, but with used ships, it's buyer beware.
Keymap, Keymap, Keymap. Know what and which button does what is priceless in combat, so you don't have to guess which keyboard button makes the reactor a target.
(Hint - Always Kill the reactor on capture style missions.)
Wapons Grouping is helpful, when you get the higher level ships, (Tier 3 & above).
Speed Kills. Too fast you over shoot all the time. Too slow and your sheild looks like swiss cheese.
Repair in space during missions, if you are doing a mission that goes on for ever.. Or you are getting killed in the second part or third part of a mission.Note: escort missions, or chase type missions you need to stay with the escort or target as much as you can.
Escort Missions. Your job is to keep the other ship intact, not to chase the bad guys far from your escort. By the time you have killed all of the first wave the second wave is chowing done on your mission. Pump a few shots into the bad guys, scare then away , stick close to the escort and you'll pass the mission.
Kill Missions. Look for the leader. 90% of the time he is your -real- target.
Duty Missions -
Destroy- aka kill pirates /rebels/Imperials/hutts etc.
Lastfor as long as you can take it. Save your missiles for -tough- times.
-Plan- on repairing during the move to new patrol waypoints. (You get several waves at each patrol point.)Patrol/repair/patrol.
Escort Missions - See above.
XP:
The highest Xp you can get is usually in a system that is not a starter system.
Starter systems are: Tatooine, Corellia (& Talus) , Naboo & Lok.
Loot Items Vs Crafted:
Loot may be nice, and at first a real money saver. However, having a set of weapons -fine tuned- to a specific task is devastating. Also with the mass bugets of ships only being so much, getting someone to cook you a uber Mark 2 engine with a low masswill let you fit in better guns and shields.
For example :
For a few days I had the pleasure of running around with a ship that had lots of punch.
I had aDisrupter and Ion Cannon group as one. The Disrupter was crafted to Devour Armor, and the Ion Cannon Killed shields and systems.
I put experimentaion points in -specifically- to make these weapons hit harder in thier -specialized- areas.
Droids and Boosters:
Eat Mass. Sometimes you want the booster installed, to get to a mission faster. Or uninstalled so you can cram in something very important, like countermeasures.
You'll have to figure out which is more important for which mission.
Some missions are missile city, some are not, choose wisely.
I have never felt the need for a droid, yet. When you go up in tiers, you pick up more specialized droid commands.
And for all you who are wondering what a tier is..It is a Row of boxes in the skill tree.
EXP and level advancement is not the same as the ground game. Racing up one part of the skill tree excusively is a foolish move. 1- You won't be able to fit level 7 parts into a level 1 ship. 2- The Skill trainers will not jump you up to thenext tier until all four of thefirst tier boxes are full, so don't kill yourself trying to grind.

My personal rule of thumb on when to move up on ships.
1- You get vaporised trying to reach a waypoint, by mobs one tier higher than you.
2- You absolutely cannot cram in a weapon 1 tier higher than your shiplevel allows.
Eg. Trying to cram a level 3 blaster into a level 2 ship (Y-wing/DuneLizard/Tie (standard))
3- You can afford it several times over. They will not be cheap, and you can expect repair prices to eat yourcredits.
4- You cannot compleate any of the missions in the tier you are trying to fill next.
A) Either Buddy up, B) Knuckle Down andbuy a ship.
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