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Thread: B-wing vote good or bad
Ducimus
Thu Mar 17, 2005 8:32 pm
#14
>> and your capacitor will run out real quick
>>
Overloads are your friend.
>>the B-wing is only usable by players who have the "pre-nerf uber RE'd lvl10 engine",
>>
Incorrect, and no such thing.
>>and once overcharge gets fixed and actually decays the uber engine
>>
Its WO3 thats bugged as far as i know. EO3 decays if you dont repair right away, EO4 always decays.
>>but they'd need to give rebs a high mass medium fighter.
On one hand i agree, on the otherhand i disagree. Rebels have a fine line of ships, all of which are forever viable ships to use. You do have a ship that can act as a heavy fighter. Welcome to the world of the imperial pilot, start farming for parts to RE the things you need to fit into your low mass heavy fighter called the Xwing. That said, don't PvP in it
>>
Overloads are your friend.
>>the B-wing is only usable by players who have the "pre-nerf uber RE'd lvl10 engine",
>>
Incorrect, and no such thing.
>>and once overcharge gets fixed and actually decays the uber engine
>>
Its WO3 thats bugged as far as i know. EO3 decays if you dont repair right away, EO4 always decays.
>>but they'd need to give rebs a high mass medium fighter.
On one hand i agree, on the otherhand i disagree. Rebels have a fine line of ships, all of which are forever viable ships to use. You do have a ship that can act as a heavy fighter. Welcome to the world of the imperial pilot, start farming for parts to RE the things you need to fit into your low mass heavy fighter called the Xwing. That said, don't PvP in it
SSJRadiated
Fri Mar 18, 2005 1:17 am
#15
I agree, the B-wing is supposed to be something that is challenging to fly, but the way that is implimented is all wrong. If i've worked my way all the way up to master pilot I believe it should be assumed I can handle a B-wing. Instead they have made it basically impossible to aim at anything that moves faster than a gunboat, and in space as it exists now that basically makes the b-wing useless.
LordArkon
Fri Mar 18, 2005 1:25 am
#16
I just wish they'd fix the wings on the B-wing so they actually opened.
Coran_Sienar
Fri Mar 18, 2005 5:50 am
#17
Eh. I've killed plenty of stuff in B-Wings. I'm not arguing about the fact that it is or is not an effective fighter against any NPC spawn. It is.
However, given the same quality pilot, theguy in an X-Wing will take out fighters much faster. Why? Because with 3 RE'd Level 7 guns, you only need a2 second burst on any Tier 5 fighter before it's flaming debris. The limiting factor in your rate of kills as an Ace is NOT how many guns you can load on your ship. The limiting factor is how fastyou canbring your guns on target. In that factor, the B-Wing loses by a large margin.
The Krayt and Tie Oppressor are both twice as maneuverable. The Krayt *does* have 4 gun slots. Albeit one is in a turret, but it is a gun slot. Sure the Krayt has only one ordinance slot, but what Ace pilot uses missiles in extended looting rampages? The Tie Oppressor has 2 gun slots, 3 munitions slots and about 170K mass coupled with the same maneuverability as a Krayt. The B-Wing has the flat-out worst maneuverability stats of any fighter. Its flight model is identical to the MP ships. That's why when you boost in a B-Wing, your X-axis controls become reversed.
Fighting in a B-Wing is a lot like taking a tractor-trailer out on the Indy 500. Yeah, you can do it. But the other vehicles out there are simply better.
hobieone
Fri Mar 18, 2005 6:14 am
#18
i like my bwing its not badonce you get used how to fly it and asble to predict how it slides it great for gunboats i also use min efor fighters too its better at fighter from a distance due tothe gun spread and can turn with them at 75% throtlle sure your not imeadatly on thier tails like say in a a wing but but can turn with most fighter and with practice can give you target a lead well and rip most fighters up effieceintly enough and with good load out of droid commands wont have to worry about cap going dry fast.
airtrent73
Fri Mar 18, 2005 10:10 am
#19
Coran_Sienar : "However, given the same quality pilot, theguy in an X-Wing will take out fighters much faster. Why? Because with 3 RE'd Level 7 guns, you only need a2 second burst on any Tier 5 fighter before it's flaming debris. The limiting factor in your rate of kills as an Ace is NOT how many guns you can load on your ship. The limiting factor is how fastyou canbring your guns on target. In that factor, the B-Wing loses by a large margin."
AMEN!!!! This is the lesson I'm learning right now. I'm new to the rebel pilot and have only made it to Tier 3 as an imp pilot, but already I've seen the huge difference. I'm a veteran of all the old star wars space sim games like X-Wing and my favorite TIE Fighter. SWG has some clear differences, but my flying style didn't change at all. I'm a fan of the speedy lighter fighters and I love being put in a dog fight with other fighters. I just started flyinga Y-Wing and I hate the thing. Why? Because of the reason that Coran just mentioned. All the firepower I have in the Y-Wing is useless if I can't bring my guns to bear on those faster light fighters. I failed miserably on my first mission with the Y-Wing because a swarm of head hunters flew circles around me and wiped out the freighter I was supposed to escort. So, last night I stripped the parts out of the Y-Wing, refitted my Z-95 and going back to that. Granted, I can't deliver the firepower to take out the higher tier ships, but at least I can hit them. And I can maneuver my ship good enough to keep them from hitting me. It may take me several minutes to bring downa higher tier ship with my Z95, butI will get him eventually. I don't think I could do that with this sluggish Y-Wing. If there were more missions involving downing heavy freighters or capital ships, the Y-Wing and B-Wing are certainly suitable for the task. Since even as a bit of newb to the piloting stuff, I know that most missions involve dealing with fighters, I want something fast and nimble. Y-Wings just are not suited for that kind of a fight. I haven't flown the B-Wing in this game yet, but my past experience in other flight sims along with the posts on this thread, tells me that I'm going to have a rotten time flying a B-Wing.
Airtrent
Ducimus
Fri Mar 18, 2005 12:29 pm
#20
Coran_Sienar wrote:Eh. I've killed plenty of stuff in B-Wings. I'm not arguing about the fact that it is or is not an effective fighter against any NPC spawn. It is.However, given the same quality pilot, the guy in an X-Wing will take out fighters much faster. Why? Because with 3 RE'd Level 7 guns, you only need a 2 second burst on any Tier 5 fighter before it's flaming debris. The limiting factor in your rate of kills as an Ace is NOT how many guns you can load on your ship. The limiting factor is how fast you can bring your guns on target. .
Well, here's why i call the Xwing, the alliances "low mass heavy fighter".
First its very manuverable given its mass
But, ignoring the misslerack i have for PvP in my oppressor, i have an L10 and an L8 cannon.
4600 damge + 3800 damage = 8400 damgee (raw and arbitrary damage score, not real damage numbers)
I know for afact that i can squeeze in two L8's and 1 L7 into an Xwing.
Ill even be conservative with those L8's..
3600 damage L8's X2
3000 damage L7 X 1
= 10,200 damage.
Now i could be mistaken but i do beleive the xwing is a whole lot more manuverable than an oppressor too.
But overall ya, coran's right, how fast you can bring those guns to bear on your target is very important. 4 cannons wont do you much good if your not hitting your target.
Still though, i contend that if the B wing were more manuvarable, say on par with an oppressor or krayt, it would be a freaking MONSTER. 240K mass with 4 hardpoints with that kind of manuverablity? I'd hate to be the one to yell nerf but in that situation, id be sorely tempted to.
NasherUK
Fri Mar 18, 2005 2:25 pm
#21
Rebels dont really have a lead in a certain area anymore (thanks to whining by imps and neutrals), they used to have good mass and the best firepower, but now the rebel ships are lacking. They need to up the max speed on the A-wing, it cant turn as fast as the equivalent tie and its supposed to be THE fastest fighter around, but at the moment it isnt upto scratch because it has no speed advantage over a tie and has less mass so cant fit a bigger engine.
The B-wing has the most forward firepower out of anything, but its power requirements are insane to fit all those guns so most people just stick to an X-wing instead (and for the X-wings better handling), but then its not supposed to be a fighter. The most balanced way they could do it is make the krayt's handling similar to the B-wing, then all 3 pilot professions have a "heavy bomber".
Message Edited by NasherUK on 03-18-2005 01:34 PM
Ducimus
Fri Mar 18, 2005 2:41 pm
#22
NasherUK wrote:Rebels dont really have a lead in a certain area anymore (thanks to whining by imps and neutrals), they used to have good mass and the best firepower, but now the rebel ships are lacking.
I would love to see where you derive that conclusion from.
If you really think rebel ships are lacking, i have some "ocean front property in arizona" id love to sell you
Message Edited by Ducimus on 03-18-2005 01:42 PM
Coran_Sienar
Sat Mar 19, 2005 1:27 am
#23
I don't think that the B-Wing should be as maneuverable as the Krayt. But let's compare the hard numbers from SSnuggles FAQ:
Ship/
Coran_Sienar
Sat Mar 19, 2005 1:31 am
#24
I don't think that the B-Wing should be as maneuverable as the Krayt. But let's compare the hard numbers from SSnuggles FAQ:
B-Wing: 4 Gun Mounts, 2Missile Mounts, 240K Mass, Y Accel 50, P Accel 50, Roll Accel 20
Y-Wing Longprobe: 2 Gun Mounts, 2Missile Mounts, 170K Mass, Y Accel 70, P Accel 70, Roll Accel 30
Krayt: 4 Gun Mounts (1 in turret), 1 Missile Mount, 210K Mass, Y Accel 100, P Accel 100, Roll Accel 50
Tie Oppressor: 2 Gun Mounts, 3 Missile Mounts, 170K Mass, Y Accel 100, P Accel 100, Roll Accel 50
Take a hard look at those stats and tell me that the B-Wing is balanced compared to the other Master level ships.
Ducimus
Sat Mar 19, 2005 1:50 am
#25
I think the situation as a whole is a little weird.
First, is the manuverablity balanced? No, its not. At best it is currently a trade off of mass + firepower over manuverablity. A balance on paper, but not neccesssarily in action.
But the problem is if you increase its manuverablity too much (too much being on par with the krayt and oppressor) it is again out of balance because of 240K mass (vs 170 and 210) and one too many forward mounted guns.
Increase its manuverablity, fine, but decrease the firepower to be inline with other master ships.
First, is the manuverablity balanced? No, its not. At best it is currently a trade off of mass + firepower over manuverablity. A balance on paper, but not neccesssarily in action.
But the problem is if you increase its manuverablity too much (too much being on par with the krayt and oppressor) it is again out of balance because of 240K mass (vs 170 and 210) and one too many forward mounted guns.
Increase its manuverablity, fine, but decrease the firepower to be inline with other master ships.
DWolf
Sat Mar 19, 2005 6:49 am
#26
Bad !
Bad !
Bad !
Bad !
Bad !
Bad !
Bad !
Bad !
Bad !
Bad !
Bad !
Did I forget bad? I've done 3 pilot masters, reb imp and privateer, every ship available I've flown and out of all of them without exception the B-Wing is the worst. Steers Like a cow on rollerskates.
The Best I've ever flown is a tough choice between the X-Wing, the M22-T Krayt and the TIE Opressor, the krayt I think is coming out top for my preffered style of play.