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Thread: Faction Perks
Rebel perks, some of them anyways. The number in Parenthesis is what it costs non-smugglers.
Covert Faction Scanner - 375 (500)
Minefield – 375 (500)
Turret: Small Dish – 1500 (2000)
Turret: Large Dish – 6750 (9000)
Turret: Small Block – 1500 (2000)
Turret: Med Block – 4500 (6000)
Turret: Large Block – 6750 (9000)
Turret: Small Tower – 1500 (2000)
Turret: Med Tower – 4500 (6000)
Turret: Large Tower – 6750 (9000)
HQ: Forward Outpost – 15000 (20000)
HQ: Field Hospital – 30000 (40000)
HQ: Tactical Center – 33750 (45000)
HQ: Detachment Headquarters – 45000 (60000)
Personnel
Comm Operator - 112 (500)
Trooper – 112 (500)
Senior SpecForce Guerilla – 337 (1500)
Senior SpecForce Heavy Weapons – 337 (1500)
SpecForce Infiltrator – 337 (1500)
SpecForce Marine – 337 (1500)
SpecForce Pathfinder – 337 (1500)
SpecForce Technician – 337 (1500)
SpecForce Wilderness Trooper – 387 (1500)
SpecForce Heavy Weapons Specialist – 281 (1250)
SpecForce Infiltrator – 281 (1250)
SpecForce Interrogator – 281 (1250)
SpecForce Marine – 281 (3000)
SpecForce Procurement Specialist – 281(1250)
SpecForce Technician – 281 (1500)
SpecForce Wilderness Operative – 281 (1250)
SpecForce Guerilla – 337 (1500)
Furniture
Tech Armoire – 1050 (1400)
Tech Bookcase – 1050 (1400)
Tech Cabinet – 1050 (1400)
Tech Chair – 750 (1000)
Tech Chest – 750 (1000)
Tech Coffee Table – 900 (1200)
Tech Couch – 900 (1200)
Tech End Table – 750 (1000)
Weapons and Armor
Laser Carbine – 1125 (1500)
Scout Blaster – 750 (1000)
Metal Staff – 750 (1000)
Rocket Launcher – 3750 (5000)
DRX55 Mine – 375 (500)
XG Mine – 375 (500)
Marine Backpack – 1125 (1500)
Marine Armor: Left Bicep – 1500 (2000)
Marine Armor: Right Bicep – 1500 (2000)
Marine Armor: Boots – 2250 (3000)
Marine Armor: Chest Plate – 3000 (4000)
Marine Armor: Leggings – 2250 (3000)
Marine Armor: Helmet – 2250 (3000)
Schematics
Surgical Droid Schematic – 3000 (4000)
R2 Droid Schematic – 3750 (5000)
R3 Droid Schematic – 4500 (6000)
R4 Droid Schematic – 5250 (7000)
R5 Droid Schematic – 6000 (8000)
http://www.pearl-jam.com/starwars/swpixnot/swfalcon.jpg
I know my idea is quite out of reahc , but it still could be cool.
Besides, no one less than an Admiral skippered one of these things. You wouldn't be able to just "buy" one with faction points.
Lucius-X wrote:
Star destroyers, while not entirely BAD idea are also not entirely GOOD idea. It doesnt much skill or effort (just a LONG time) to destroy the two shield generators on top to lower the shields and then whammo! That pretty Star Destroyer that cost millions...down the tubes. Hmmmm....sounds familiar like something we already have...OH YEAH faction bases.
Don't forget the 72 Tie's, if memory serves, that a Star Destroyer holds standard.
Later,
LAR
- Amount of players needed to control it: It cannot be a single player vehicle!
- How to dock and land in it
- What kind of control would the players have on it?
- Travel to and from it would be done how?
- How would this balance with the game?
Just some issues and things you can think about and submit if you want to see this thing come soon!
KaylBreinhar wrote:
I'd say wait until the first X-Wing pilot "solos" a Star Destroyer before the idea of personally owning one crops up.
Besides, no one less than an Admiral skippered one of these things. You wouldn't be able to just "buy" one with faction points.
luke solo'd one... in a book... he did some awesome manuver where he hit the thrusters wierd when he got in the tractor beam, then he shot out a missle or something, then some other debreise (been awhile since i read it) and the star destroyer had to choose what to lock into since they werent 100% sure and they took the missle....