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Thread: X-Wing Mass increass Pertion

YarKi
Mon Jan 10, 2005 12:24 pm
#14






StealthTiger234 wrote:
IMO I think mass should be increased not much but about 10k. The ppl with the real nice setups are also the ppl that play all the time and probably have alot of money. For some ppl getting high quality parts is expensive. I recently talked with a shipwright on Chilastra who said he would make all the parts for an A-wing (not includeing chassis) for around 1mil. Now the a wing has alot less options than the X, so if an A-wing is 1mil I could only imagine what an X-wing would be.

As for getting parts RE'd that can take alot of time. Given alot of shipwrights may RE the parts for free, theres still the matter of how long it takes to loot quality parts that are worth having RE'd.





One constant in MMOs is that the people who spend more time playing, get better stuff. I do not think that can be changed. Prices vary from server to server, but 1 mil for an A-Wing without a chassissounds insanely steep.
YarKi
Tue Jan 11, 2005 9:25 am
#15






KaylBreinhar wrote:
What bothers ME the most is that I'd bet the people pushing for a mass increase would complain endlessly if it came at the expense of maneuvering stats.

So I put that forth - more mass for a 50.0 decrease on all inate mods, or are you simply looking for free space with no penalties?





Uh.....No. I did not support the mass increase idea to begin with. And I certainly do not support this. I have flown all Rebel ships and up to tier 4 imperial ships. And not a sigle one of them needs changing in any way. Sorry to be blunt, but quit the whining and start flying.
StealthTiger234
Tue Jan 11, 2005 1:05 pm
#16



KaylBreinhar wrote:
What bothers ME the most is that I'd bet the people pushing for a mass increase would complain endlessly if it came at the expense of maneuvering stats.

So I put that forth - more mass for a 50.0 decrease on all inate mods, or are you simply looking for free space with no penalties?




Heres a good idea. Because the above post is a very good point. Maybe instead of all ships can only have so much mass and the same stats maybe when a shipwright makes a chssis he can decide the mass or the stats. So instead of him using the best resources possiable and such, he gets a certain ammount of points to divide tward mass and stats. i.e. The A-wing has a mass at best (that i've seen) of 65k. Well when a shipwright is making the chassis he gets 10 points. if he puts 5 on mass and 5 on stats he gets the default chassis, but if he put all 10 on mass he gets ummm maybe 20k more mass, but the A-wing has the manuver and speed of a boat. He puts all on stats the mass is 45k but ultra fast and nimble.

Thats an idea that could balance things out. I mean weapons can get a speed or dmg slice, armor gets a effective or encom slice, so why can't ships get mass or manuver adjust?



____________________________________________________________________
Only two things in this world are infinite. The universe and human stupidity, and i'm not sure about the universe. -Albert Einstein

Chuck Norris does not go hunting. The word hunting implies the probability of failure. Chuck Norris goes killing.- www.chucknorrisfacts.com
SpaceLordse
Thu Jan 13, 2005 12:56 pm
#17

I love the ppl who say ohh look it's fine I got a super engine with 96 speed and no mass at all, oh wait new pilots don't get them anymore cause the devs decided to nerf them so now if anybody wants that speed they have to get lvl 8 or higher probably with a mass of atleas 30k. Well so much for not needing a mass increase, the devs should have nerfed all quest engines to make it fair man they are such a bunch of wankers.
Ducimus
Thu Jan 13, 2005 2:00 pm
#18

Anyone who seriously thinks the Xwing NEEDS a mass increase has it good, and they don't even know it. Anyone who really think the Xwing is undermassed, needs to spend some time working with tie fighters.

You can do ALOT with 100 mass. If you really think the Xwing is bad, try fitting a two weapon xwing loadout into a 65K mass chassis like the T/A.



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
StealthTiger234
Thu Jan 13, 2005 4:20 pm
#19

Ok every Imp fighter needs to remember one thing. Its a system of checks and balances. Look at how fast and nimble you ships are compaired to ours. Our only competition to your speed and manuvers is our A-wing wich has 65k mass too. Think of how over powered a TIE Fighter would be if it had all its speed and 100k mass.



____________________________________________________________________
Only two things in this world are infinite. The universe and human stupidity, and i'm not sure about the universe. -Albert Einstein

Chuck Norris does not go hunting. The word hunting implies the probability of failure. Chuck Norris goes killing.- www.chucknorrisfacts.com
Ducimus
Thu Jan 13, 2005 5:22 pm
#20



StealthTiger234 wrote:
Ok every Imp fighter needs to remember one thing. Its a system of checks and balances. Look at how fast and nimble you ships are compaired to ours. Our only competition to your speed and manuvers is our A-wing wich has 65k mass too. Think of how over powered a TIE Fighter would be if it had all its speed and 100k mass.





The Xwing given its mass and its manueverablity is arguably the best fighter in the game. Your comparision of adding mass to TIE's making them overpowered is about the same thing as adding mass to Xwings.

Is an Xwing as manuverable as a TIE? No, of course not. However, equip it with the right engine, its as manuverable (not as fast but as manuverable) as an A wing. Infact while i was an alliance ace pilot i noted just that. I had an RE'd 89/72/72/75 engine, and it was corning just as well as my A wing with the prenerfed 92/62/62/62 engine. That kind of manuverablity being possible with 100 mass, and 3 hardpoints, the X wing doesnt need any help.



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
Rishathra
Thu Jan 13, 2005 5:46 pm
#21

I have no problem with the mass as it is now, and I don't have the pre-nerf engine either. The only reason I gave up on my X-wing is the incredible "good luck hitting me" factor of the A-wing!




I am a Rebel With Connections
...has become an Ace Pilot in nine squadrons.
Blue Glowie MCH
NGE Cancellation Bug
Gom_Kuub
Thu Jan 13, 2005 8:48 pm
#22

/sign the more the merrier



-Gom



-Gom



"For over 2 years, the Veteran Community were the guardians of peace and justice in the Pre-CU. Before the dark times, before the NGE."


xTekx
Thu Jan 13, 2005 9:52 pm
#23






Cry4Dawn wrote:

Xwings should NOT have more mass. They are overpowered as it is...






Heh, i wouldn't expect anything less then this statement from an imp flyer. LEARN how to use your ship. Xwings are not over powered. I've said it before, i woudln't mind seeing maybe 10k more mass on my ship. but that's only so i could put on another weapon, or maybe a higher end component that has a lot of mass. I have spent a lot of time on my xwing to make it what it is. I think I probably have the best ever chassis made for an xwingat 101.3k mass. I have yet to hear anyone else with one over 100.7k. But it all comes down to managing what you want to get out of your ship. Personally I would love to be able to trade in my xwing for a Tie Interceptor. I love those little ships. I'd even take another tie if i so desired. But alas i'm a rebel in a rebel guild. Now I love my xwing but it has taken me a lot of time to get it where it is. And no I don't play all day everyday. I work 2 jobs and go to school so I play when I can.


My xwing has the following:

reactor: 12.8 gen rate with 3700 mass

engine: 92 speed with 61 pyr rates with 16k mass or whatever that quest engine has mass wise.

shields: 1700 front/back with 16k mass

armor: none

weapon: lvl 8 3700 max dmg with 32k or so mass

weapon: lvl 7 2700 max dmg with whatever its mass is

droid interface: 13 speed forget what its mass is

proton launcher: mark 3 launcher with around 6k mass

droid: shields forward/back extreme, reactor overload, engine overload, and weapon overload.


My mass comes out right at99k. But I have no armor. So I can't take a lot of punishment. But it has pretty decent manuverability and great speed and can pack a punch with weapon overload going. So its all about knowing your ship and what you want out of it. I personally like having no armor on my ship because I know i'm a good flyer and so I can put something else on my ship. And none of my components have been RE'd.



__________________________
xTekx-Omega 9

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StealthTiger234
Fri Jan 14, 2005 4:26 am
#24



Ducimus wrote:


StealthTiger234 wrote:
Ok every Imp fighter needs to remember one thing. Its a system of checks and balances. Look at how fast and nimble you ships are compaired to ours. Our only competition to your speed and manuvers is our A-wing wich has 65k mass too. Think of how over powered a TIE Fighter would be if it had all its speed and 100k mass.





The Xwing given its mass and its manueverablity is arguably the best fighter in the game. Your comparision of adding mass to TIE's making them overpowered is about the same thing as adding mass to Xwings.

Is an Xwing as manuverable as a TIE? No, of course not. However, equip it with the right engine, its as manuverable (not as fast but as manuverable) as an A wing. Infact while i was an alliance ace pilot i noted just that. I had an RE'd 89/72/72/75 engine, and it was corning just as well as my A wing with the prenerfed 92/62/62/62 engine. That kind of manuverablity being possible with 100 mass, and 3 hardpoints, the X wing doesnt need any help.




You said you did this with RE'd parts, again I state noobs do not get this luxurey of having super uber RE'd parts. They get the player made parts and if they happen to stumble across a good parts great, but the ships you talk of are rare and few and far between. Also what is an X-wing called? a "Superiority Fighter" which gives the understanding that it should carry alot. Now we arn't asking for like another 50k mass increase, most of use just want another 5-10k to put some armor on.

Now an x-wing being just as manuverable as an a-wing isn't a great arguement. The A-wings speed and mauvers are what make it hard to hit along with its realatively small size. An x-wing is fairly large when you put on high power engines, you get those huge flat engines. Then your just a big moving target. Now almost every TIE is like an A-wing. Fast, nimble, small, hard to hit but then again it loses its mass to balance its ability.

X-wing= Heavy and moderate speed.
A-wing= Ultra fast.
Y-wing= Flying tank. Slow.
TIE= Fast same as A-wing.



____________________________________________________________________
Only two things in this world are infinite. The universe and human stupidity, and i'm not sure about the universe. -Albert Einstein

Chuck Norris does not go hunting. The word hunting implies the probability of failure. Chuck Norris goes killing.- www.chucknorrisfacts.com
Ducimus
Fri Jan 14, 2005 9:08 am
#25

>>You said you did this with RE'd parts, again I state noobs do not get this luxurey of having super uber RE'd part

RE parts are not an uber luxury, (infact i simply BOUGHT said engine off a vendor) and you can't base chassis balance off of this percieved social class BS of the "haves vs the haves nots"

The bottom line is the Xwing is capable of ALOT. Regardless if you as an individual can find the right combination of parts, the playerbase as a whole, CAN.



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
Marzuk147
Fri Jan 14, 2005 9:17 am
#26

Rihkxyrk > all. Its tight fire, and ability to carry 3 weapons along with the mass to use it, is awesome. I have TWO RE10 4600 damage blasters with .8 vs armor / sheilds and the Tier 4 quest reward in that, and can eat through a gunboat in Kessel in 15 seconds, and still dogfight with ties.
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