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Thread: Space Loot Reduction
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Gaijin42
Fri Dec 17, 2004 3:06 pm
#14
i agree 1000%. i sympathisewith the shipwright's plight, nobody wants to see them have a business that nobody frequents, especially after grinding what is close to an insurmountable amount of resources.
at the same time though, the original poster is correct, the current system IS innovative. it's VERY friendly to the casual player and to keep space fun it needs to remain that way. shipwrights should focus their energies on other ways to keep their business renewable using consumables and RE'ing components and the game should not degrade to what we currently see in the ground game.
truewildman
Fri Dec 17, 2004 3:16 pm
#15
X-Rebel is dead on. We need all that useless loot for the ones just starting out. If you don't want it, find a starter pilot and give it to him.
BillyBobthe50th
Fri Dec 17, 2004 3:58 pm
#16
whoever said something about shipwrights focusing on consumables... EVERYTHING THEY MAKE IS CONSUMABLE! Even the chassis! They degrade a LOT every time you die!
Calamari
Fri Dec 17, 2004 4:14 pm
#17
Like I said originally, I have consistently looted between 50-60 items per day, and yet I STILL had to spend 1.4 million at the only well-stocked Shipwright vendor on Tempest last night to outfit my Nova. The point is the Shipwright profession may need help in some areas, but lowering the quality and quantity of the drops is not the answer. They have several components that are superior to loot drops, and some that aren't even offered as loot drops, such as launchers and consumable missile packs. If I were in the Shipwright profession, I would battle for lower resource costs on those items, to make them more attractive to the casual player, and for a factory in which to make components.
For the record, last night I purchased Tier V armor with 2300 hitpoints, a Tier V reactor with 19k energy, a Tier V shield with 2275 hitpoints front/rear and close to 14 recharge rate, 3 Tier IV Proton launchers and a small crate of Tier IV Proton missiles, which averaged 4500 credits per missile (wow!). Each component listed above cost me 150k. The 6.4 million I have now spent on Shipwrights hardly justifies a "broken" profession that needs these types of "fixes".
To those that have stated you're still "getting" loot, do you have the same type of measurable routine that I have stated above for comparison that shows a different point of view? It's easy to say you're still getting loot, if you don't run exactly the same routine, and keep track of your looted components on a daily basis. While a 38% reduction in loot sounds like a lot, some folks may not notice when they don't get down to that level of detail. My study is based on completing the same mission daily over a period of time, and then comparing the same mission results post-patch. It's apples to apples, and the mission is long enough to somewhat weed out the "luck" factor.
gohan6420
Fri Dec 17, 2004 4:14 pm
#18
How about we not nerf the loot but instead we make SW stuff better?
Whats up with always nerfing stuff? Why doesn't SOE ever think to make the other stuff even or better? but to nerf something else to make the other stuff even? Why go down when you could go up?
And why reduce loot drops? If its crap let ppl loot it a million times for extra money espeacially noobs (who need the money the most)
Golrok
Fri Dec 17, 2004 4:25 pm
#19
Why not just let smuggler slice components, instead of SW's crafting more powerful?
truewildman
Fri Dec 17, 2004 5:22 pm
#20
What's broken in your situation here is not loot, or the shipwright profession, per se, but the fact that the economy is in a state of flux right now, because of the group mission nerf, , and the money-sinks in place, and combatants/harvestors still trying to get the same money for resources as we always have.
The Trade forums are slowing down, people are holding onto their credits. Until the crafters catch on and start charging less to follow the income, we're going to see this trend.
Greed is rampant. So, I have a feeling that it will get worse before it gets better. The smart crafter will lower his prices and keep a steady income. You squeeze the consumers too much, you lose everything in the longrun.
I've been watching my spending like I haven't been in the habit of doing.
My outgo exceeds my income. So, I've had to be quite strategic in my spending as of late.
/shrug We'll see how it goes.
Calamari
Fri Dec 17, 2004 7:17 pm
#21
I just finished tonight's run, with 31 loot pieces, which is consistent with the 34 pieces I got the previous night, still showing a huge decrease compared to the 55 average I was getting prior to the patch.
WillinB
Fri Dec 17, 2004 7:34 pm
#22
Space loot and ship customization is one of the best aspects of JTL. And of course, it gets nerfed.
X-Rebel
Fri Dec 17, 2004 8:38 pm
#23
well i work on my rebel tonight and yup the loot is not flowing like it use to. At the brand new pilot i was almost getting 1to2peices of loot for every way now i get 1 to every 3 for 4 wave. Oh now its alot of junk loot out there evn more. I have one of the new upgrable starter ships lol and everything that drops the ship came with better. I had to go to a sw to get better weapons which is no biggie except for the prices atm.
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