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Thread: Very upset by current load screen for swg.
Oh no you mean you dont want to be like the real Rebel Alliance? Out Numbered is how your supposed to be playing chump. The Rebellion is supposed to be that small ragtag group not 75% of a Server Population. I say give The Star Destroyer its full Wing of Fighters and if players want to help defend it then good. Not gonna have a Player Squadron sitting around all day over the star destroyer to watch it so give me a break. you just want things easy. Your probably the same people who still whine the ATST is soo unfair yet a signle player can kill it.
Any imperial player who was genuinly offended by that loading screen needs to back away from the keyboard and start playing that other MMO called, Real Life.
First, Not all servers are like your own server. Never see rebels someplace? Just because it doesnt happen on your server doesnt mean it happends on all servers. Ive acutally tried to create an imperial pilot alt on a couple server and found it amazningly overpopulated with rebels as compared to bria which sports more imps. WOW, Not all servers are the same.. go figure! Infact if you dig around the forums enough you'll find posts about rebels soloing the ISD and how they do it. Its not impossible, and its completly blindsided from behind.
Second, The Empire gets its RP propaganda in ALOT, the few times rebels get some your gonna whine about it? I have one word to describe that condition.... spoiled.
Ducimus wrote:
First, Not all servers are like your own server. Never see rebels someplace? Just because it doesnt happen on your server doesnt mean it happends on all servers. Ive acutally tried to create an imperial pilot alt on a couple server and found it amazningly overpopulated with rebels as compared to bria which sports more imps. WOW, Not all servers are the same.. go figure! Infact if you dig around the forums enough you'll find posts about rebels soloing the ISD and how they do it. Its not impossible, and its completly blindsided from behind.
Actually I'll agree wholeheartedly that the generalization factor is likely a big part of it. We had a similar dilemma with the Deadeye campaign. (this was before the Devs started using the loadup screen to give us game updates) They gave us an overview (an average of all the servers) of who was winning act 3 and it said the Imps were winning. A LOT of players (who on their local server the Rebs were winning by a landslide) were completely fooled by this and figured that another week was nothing. Only by clicking on a link to view the stats for the individual servers, were you able to see what was really going on. Such is the case here.
I still say that it's ridiculous to ask people to sit in space guarding something, just hoping that someone is going to come along and try to take it out.
Umm.. and I already said it wasn't impossible to singlehandedly kill the ISD. Read the post again. I said from an RP standpoint it didn't make sense, which lead me to believe the message was primarily being sent to the Imp players, not their characters.
And if they really want us up there defending it, I say give it preset times in which it spawns. Maybe it pops in for maybe one or two hours at a time during peak. That'll make for a much better chance for squadrons from both sides to meet up and duke it out.
Message Edited by JakinIrali on 12-17-2004 09:32 AM
Why should their be a NPC fighter screen when there are players who could do the job much better or are folks really so anti-social that they simply refuse to do anything that requires grouping?
No dont even try to blame the devs on this (and Rebs should take a lesson from this too). These encounters are not meant to be solo content, meaning that they (the devs) do NOT want to make NPC fighter screens. They are right in this, because NPCS should NEVER take the place of a PC in a MMOG.
Imps, if your ISD comes under attack, you should be bellowing in the starports for assistance, sending tells, rallying your guilds etc., and hauling your butts out there. Same goes for Rebs.
UnicronVII wrote:
Dev's you really do love rebels dont you?
Whats this bs reb propaganda I see up there! Were afraid to defend our star detroyers?
I have never seen a rebel overt, outside beta. And only killed 21 in kessel (before pvp change)
Never killed once by a player.
I can assure you swg's fleet is not afraid of defending anything, as I have personally defended the vette and SD several times.
What about freedom station? Taken out by ICE Pilots 1 vs 1? *all the time*
I dont see anything about the rebs defending it because there "Scared" (even though they really are)
I dont know if this is a ploy to get imps into space, but rest easy on Naritus, we keep the terrorism at bay in space.
I am never, or will never be sacred or not willing to risk life and honor to defend my Imperial Beliefs.
To those that think were cowards. /rude
Long Live the Emperor, Leader of the Brave!
JakinIrali wrote:
Before I continue this argument, anyone got stats on the average time it takes for a lone skilled fighter to take down the ISD? That'll play a big part in my response to this...
Whether it takes 2 seconds or 2 hours, it doesn't matter. If the Imperial Squadron is organized enough, and talented enough, the Rebels would never get to it.
But, to answer your question, it takes about 10 minutes.
JakinIrali wrote:
And if they really want us up there defending it, I say give it preset times in which it spawns. Maybe it pops in for maybe one or two hours at a time during peak. That'll make for a much better chance for squadrons from both sides to meet up and duke it out.
truewildman wrote: Whether it takes 2 seconds or 2 hours, it doesn't matter. If the Imperial Squadron is organized enough, and talented enough, the Rebels would never get to it.
But, to answer your question, it takes about 10 minutes.
Message Edited by JakinIrali on 12-17-2004 02:51 PM
Kinshi wrote:
No, its not a coding problem, they are trying to jab a stick in the side of lazy Imps who cannot be bothered to go to defense of the ISD.
Why should their be a NPC fighter screen when there are players who could do the job much better or are folks really so anti-social that they simply refuse to do anything that requires grouping?
No dont even try to blame the devs on this (and Rebs should take a lesson from this too). These encounters are not meant to be solo content, meaning that they (the devs) do NOT want to make NPC fighter screens. They are right in this, because NPCS should NEVER take the place of a PC in a MMOG.
Imps, if your ISD comes under attack, you should be bellowing in the starports for assistance, sending tells, rallying your guilds etc., and hauling your butts out there. Same goes for Rebs.
Why? As it stands it is completely irrelevant whether it's destroyed or not. And, if it were 'fun', then supposedly there would be people out there working the problem. So, fix 'fun', or fix the reward. Inane poking by the Devs isin't going to motivate the population (if that is what it is).
--doogie