Jump To Lightspeed Archive

Thread: Very upset by current load screen for swg.

Suba
Fri Dec 17, 2004 9:46 am
#14

"Should the devs add NPC TIE's defending it? Hell, no!! That would knock it off-balance. Then, if a rebel squadron decides to attack, and an Imperial squadron decides to defend it, then the rebels would be hugely out-numbered."


Oh no you mean you dont want to be like the real Rebel Alliance? Out Numbered is how your supposed to be playing chump. The Rebellion is supposed to be that small ragtag group not 75% of a Server Population. I say give The Star Destroyer its full Wing of Fighters and if players want to help defend it then good. Not gonna have a Player Squadron sitting around all day over the star destroyer to watch it so give me a break. you just want things easy. Your probably the same people who still whine the ATST is soo unfair yet a signle player can kill it.



00101000100110011101001011011111110100100010011111   Colonel Alec Suba: Dark Jedi Elder 
00111010000011000011000110101111010011010110111000
00101000000010010110000111011000001101110000110101
11010011000100010110011101001000001000001110110111
11100111100011011001010110100101010110110011101000
01101000110100101101110000011110011010100100110001
10100010100001110000101111101110010010100000000111

Ducimus
Fri Dec 17, 2004 10:02 am
#15

Oh PLEEEAAAASEEE

Any imperial player who was genuinly offended by that loading screen needs to back away from the keyboard and start playing that other MMO called, Real Life.

First, Not all servers are like your own server. Never see rebels someplace? Just because it doesnt happen on your server doesnt mean it happends on all servers. Ive acutally tried to create an imperial pilot alt on a couple server and found it amazningly overpopulated with rebels as compared to bria which sports more imps. WOW, Not all servers are the same.. go figure! Infact if you dig around the forums enough you'll find posts about rebels soloing the ISD and how they do it. Its not impossible, and its completly blindsided from behind.

Second, The Empire gets its RP propaganda in ALOT, the few times rebels get some your gonna whine about it? I have one word to describe that condition.... spoiled.



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
JakinIrali
Fri Dec 17, 2004 10:29 am
#16






Ducimus wrote:

First, Not all servers are like your own server. Never see rebels someplace? Just because it doesnt happen on your server doesnt mean it happends on all servers. Ive acutally tried to create an imperial pilot alt on a couple server and found it amazningly overpopulated with rebels as compared to bria which sports more imps. WOW, Not all servers are the same.. go figure! Infact if you dig around the forums enough you'll find posts about rebels soloing the ISD and how they do it. Its not impossible, and its completly blindsided from behind.





Actually I'll agree wholeheartedly that the generalization factor is likely a big part of it. We had a similar dilemma with the Deadeye campaign. (this was before the Devs started using the loadup screen to give us game updates) They gave us an overview (an average of all the servers) of who was winning act 3 and it said the Imps were winning. A LOT of players (who on their local server the Rebs were winning by a landslide) were completely fooled by this and figured that another week was nothing. Only by clicking on a link to view the stats for the individual servers, were you able to see what was really going on. Such is the case here.


I still say that it's ridiculous to ask people to sit in space guarding something, just hoping that someone is going to come along and try to take it out.


Umm.. and I already said it wasn't impossible to singlehandedly kill the ISD. Read the post again. I said from an RP standpoint it didn't make sense, which lead me to believe the message was primarily being sent to the Imp players, not their characters.


And if they really want us up there defending it, I say give it preset times in which it spawns. Maybe it pops in for maybe one or two hours at a time during peak. That'll make for a much better chance for squadrons from both sides to meet up and duke it out.


Message Edited by JakinIrali on 12-17-2004 09:32 AM



Nobody Cares
Atteke
Fri Dec 17, 2004 11:14 am
#17

There's a guy on the GCW forum complaining about the in game marriage and a guy here complaining about the load screens, this game attracts the weirdest players



Colonel Atteke Runningmoon
Alliance Crimson Pheonix Ace
Jedi Elder

Kinshi
Fri Dec 17, 2004 11:28 am
#18

No, its not a coding problem, they are trying to jab a stick in the side of lazy Imps who cannot be bothered to go to defense of the ISD.

Why should their be a NPC fighter screen when there are players who could do the job much better or are folks really so anti-social that they simply refuse to do anything that requires grouping?

No dont even try to blame the devs on this (and Rebs should take a lesson from this too). These encounters are not meant to be solo content, meaning that they (the devs) do NOT want to make NPC fighter screens. They are right in this, because NPCS should NEVER take the place of a PC in a MMOG.

Imps, if your ISD comes under attack, you should be bellowing in the starports for assistance, sending tells, rallying your guilds etc., and hauling your butts out there. Same goes for Rebs.
JakinIrali
Fri Dec 17, 2004 11:46 am
#19

Before I continue this argument, anyone got stats on the average time it takes for a lone skilled fighter to take down the ISD? That'll play a big part in my response to this...



Nobody Cares
Vegitaa
Fri Dec 17, 2004 12:25 pm
#20






UnicronVII wrote:
Dev's you really do love rebels dont you?

Whats this bs reb propaganda I see up there! Were afraid to defend our star detroyers?

I have never seen a rebel overt, outside beta. And only killed 21 in kessel (before pvp change)
Never killed once by a player.

I can assure you swg's fleet is not afraid of defending anything, as I have personally defended the vette and SD several times.


What about freedom station? Taken out by ICE Pilots 1 vs 1? *all the time*

I dont see anything about the rebs defending it because there "Scared" (even though they really are)

I dont know if this is a ploy to get imps into space, but rest easy on Naritus, we keep the terrorism at bay in space.

I am never, or will never be sacred or not willing to risk life and honor to defend my Imperial Beliefs.

To those that think were cowards. /rude


Long Live the Emperor, Leader of the Brave!





/emote Vegitaa hands Unicron some valium.


I hear you man. Really, I do. But this is the way it's been since launch. This is why the Imp Crackdown was a joke, I don't know why you're surprised by any of this.


It's ok man. Have a cup of Tea and just go to your happy place.


The Dev's have been, and always will be Rebel Tools. Just accept it and move on.


(JK man... )



There is no peace, there is anger.
There is no fear, there is power.
There is no death, there is immortality.
There is no weakness, there is the Dark Side. I am the Heart of Darkness.
I know no fear, but rather I instil it in my enemies. I am the destroyer of worlds.
I know the power of the Dark Side. I am the fire of hate.
All the Universe bows before me, I pledge myself to the Darkness.
For I have found true life, in the death of the light.


truewildman
Fri Dec 17, 2004 12:32 pm
#21






JakinIrali wrote:

Before I continue this argument, anyone got stats on the average time it takes for a lone skilled fighter to take down the ISD? That'll play a big part in my response to this...







Whether it takes 2 seconds or 2 hours, it doesn't matter. If the Imperial Squadron is organized enough, and talented enough, the Rebels would never get to it.


But, to answer your question, it takes about 10 minutes.






Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
truewildman
Fri Dec 17, 2004 12:34 pm
#22






JakinIrali wrote:

And if they really want us up there defending it, I say give it preset times in which it spawns. Maybe it pops in for maybe one or two hours at a time during peak. That'll make for a much better chance for squadrons from both sides to meet up and duke it out.






A system wide message stating that the SD is under attack would be nice, as well.


But, I had suggested a few times before that as a squadron is planning an attack, a spy needs to inform the Imperials of the impending attack, and state the day and time, so that the Imperials can get organized as well, then "just so happen" to meet at the same time.





Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
JakinIrali
Fri Dec 17, 2004 3:46 pm
#23






truewildman wrote: Whether it takes 2 seconds or 2 hours, it doesn't matter. If the Imperial Squadron is organized enough, and talented enough, the Rebels would never get to it.

But, to answer your question, it takes about 10 minutes.







That's alright, I wasn't asking wondering how hard it would be to defend. I was looking for the way to respond to whatDoogiehozer said: "Imps, if your ISD comes under attack, you should be bellowing in the starports for assistance, sending tells, rallying your guilds etc., and hauling your butts out there. " So,he seemsto think the following was practical... that if a reb started attacking the ISD, and another impHAPPENED to be there to see it happening, he ought to be able to send out a distress call after which someone could assemble a squadron around Coronet, jump to Endor, fly out to the 'deep space' station, jump to deep space, fly to the ISD, andchase offthe rebels. Now if it were just a lone rebel doing the attack, the guy who saw it would probably be able to stop it. Just getting the reb tododge enough to where he came within the firing arc of the SD's guns would probably be enough. But if we're talking about a squadron, then even under desirable circumstances (peak hours around the starport, and assembling a team of SKILLED pilots who are all willing to drop whatever they're doing and blast off), the odds of being able to counter the attack are VERY slim. Everything we'd need to do up to that point would probably AT LEAST take 10 minutes (and if ONE reb can do it in 10, how long would it take a squadron to do it?)The only way to prevent itwould be if the imps were already there to defend, and it's ridiculous to say that we should be able to guard the thing 24/7.


If I were a lottery winner and had a personal chef bring my food to me, bathe me, and change my adult-diapers, then yes I could sit at the computer and guard the thing at all hours of the day. But even then I'd need to sleep sometime. This isn't real life, so we can't be expected to have some heavily-organized24-hour sentry shifts going on. We have IRL things to do, like going to work. The amount of effort that'd berequired to try keeping this thingin one pieceis ludicrous.


On the other hand, finding out that it's possible to blow up the reb's only access to deep space changes quite a bit. I'd say that's the best way of protecting the ISD... by doing exactly what the rebs are... attacking a highly strategic target when and only when it's convenientfor them.

Message Edited by JakinIrali on 12-17-2004 02:51 PM



Nobody Cares
CassiusK
Fri Dec 17, 2004 9:44 pm
#24

Umm, seriously dude, take it easy. It's just a game.

Your "imperial beliefs"?



+=Anonymous=+

SWG Undisputed Heavyweight Champ

DoogieHozer
Sat Dec 18, 2004 1:03 am
#25


Kinshi wrote:
No, its not a coding problem, they are trying to jab a stick in the side of lazy Imps who cannot be bothered to go to defense of the ISD.

Why should their be a NPC fighter screen when there are players who could do the job much better or are folks really so anti-social that they simply refuse to do anything that requires grouping?

No dont even try to blame the devs on this (and Rebs should take a lesson from this too). These encounters are not meant to be solo content, meaning that they (the devs) do NOT want to make NPC fighter screens. They are right in this, because NPCS should NEVER take the place of a PC in a MMOG.

Imps, if your ISD comes under attack, you should be bellowing in the starports for assistance, sending tells, rallying your guilds etc., and hauling your butts out there. Same goes for Rebs.


Why? As it stands it is completely irrelevant whether it's destroyed or not. And, if it were 'fun', then supposedly there would be people out there working the problem. So, fix 'fun', or fix the reward. Inane poking by the Devs isin't going to motivate the population (if that is what it is).

--doogie
TjadenFederov
Sat Dec 18, 2004 1:28 am
#26

I dunno, but i personally am happy to have a rebel take out the Star Destroyer. Why? Because for about the last 2 weeks I haven't been able to use Deep space because some idiot destroys the rebel station all the time, stopping all rebel NPC spawns in DS until either it respawns 24+ hours later or someone takes out the ISD (forcing both to respawn).


Great content for us imperials, huh?75% of the time its not even there for us to enjoy. And its because of that stupid 20-800k Credit chip the damn thing drops.



Tjaden

In Nomine Patris, et Filli, et Spiritus Sancti...

SWG
- Tjaden - Apophis' - Cekra - Fizzle -

Page 2 of 3