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Thread: How to save SWG and JTL, Here's the Solution!!!!!

Headbone
Sun Jun 12, 2005 12:17 pm
#14

Sorry to burst your bubble there but none of these ideas are new lol. Now I TOTALLY would love to have all those things added as i have thought about all of them myself. Really i can't forsee any other changes that would make space any better. I would like it if they made space groups alowed to be bigger than 8 people. Space stations, capital ships, boarding parties, all of these i would love to see and all of them are not new lol. I would also like to see more variants of space fighters, not actually changes in the stats of the chassis, just more visual designs, to break the x wing monotony, like the dunelizard style 1 and 2, more of those. Like 4 or 5 for a few of all themajor fighters. Also, space mining is cool, for 5 min, now im not saying get rid of it, but i don't know, put artifacts in the asteroids, put space station mining facilities ON the asteroid that you can go in. When you dock with a space station make it so that you can actually go IN the space station. Have large ships, not totally corvette size, but like frigate size ships jumping from system to system patrolling the galaxy oustide of kessel and DS. The ISD blind spots fix was great! Make space better with the ideas origionally posted on this board.


-Headbone

KaylBreinhar
Mon Jun 13, 2005 1:03 am
#15

Ahem...

...you young "whippersnappers" need to try and level the same way we "oldies" did at the onset. I swear to God, Buddha and Bob I want to gut every single one of you who fails once and cries that a mission's impossible.

Improvise, overcome, and adapt. Not fail, whine and moan, cry. This ESPECIALLY goes for nugget Imperial pilots. You think it's tough levelling nowadays? Try doing it in a 65-66k mass fighter.

You honestly don't know how good you have it, new pilots, and I fathom most of you won't stop complaining until everything's nerfed far enough down to your level that you can pop it by looking at it funny.

"WOOHOO, I'M AN ACE, EVEN THOUGH I HAD A *REAL* ACE DISABLE AND DECLAW MY VETTE, THE ONLY THING I DID WAS SHOOT THE BRIDGE (after my 'friend' told me to shoot the glass after spending five minutes harmlessly unloading on the hull and complaining nothing was happening). BUT LOOKIT MY TITLE, I'M AN ACE NOW! YAY!"

Message Edited by KaylBreinhar on 06-13-2005 04:03 AM



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
Vendrin
Mon Jun 13, 2005 2:06 am
#16

I hear you Kayl. I'm guilty of having my first ace title handed to me by friends, but I've earned the other 4 solo and so I don't see why people complain so much.
ka12345
Mon Jun 13, 2005 3:41 am
#17

I think it would be cool if the captial ships had players controlling squadrons of other players. I like the idea of boarding the ships too. I wanna see giant battles where a player in the capital shipis telling other players where to go and what they need to do. This would make space much more fun as you could have big space wars that had some interesting strategies.



_____________________________________________________________________
-Travolta (R.I.P.), Kif, Tasius, Clamps, Zergant

"It doesn't matter if you're black or white. The only color that really matters is green." -Peter Griffin
FeydmanKassan
Mon Jun 13, 2005 5:39 am
#18






KaylBreinhar wrote:
Ahem...

...you young "whippersnappers" need to try and level the same way we "oldies" did at the onset. I swear to God, Buddha and Bob I want to gut every single one of you who fails once and cries that a mission's impossible.





I read a lot of this while searching the forums. I can't understand why someone would want to play a game that doesn't offer any real challenges. I've been playing flightsims since the very first one hit the market. Games like Falcon required you to learn flight dynamics, combat tactics and how to operate a radar that was a fair approximation of the real thing (for a PC based sim). If they complain about JTL, I wonder how they would feel about a sim where you can experience GLOC, where your enemies were always better than youon your best day, and you spent most of your time getting shot down until you learned how to read your radar. LOL. I loved that stuff.


JTL is a "fun" sim. Challenging without all of the complications. That's what makes it accessible to everyone, which is as it should be. Ifthey made it any simpler, it would just be a waste of time. The real problem is, too many people think that all of their problems can be solved with equipment. Then when their expensive, well equiped ship, STILL gets blown to bits, they blame the game, saying the missions are bugged, too hard, etc. The fact is, it takes skill and proper combat tactics to succeed. they need to figure the proper tactics for a given mission using whatever tools they have. Good equipment helps, but not enough to turn the tide unless you were close to winning in the first place. You will likely get shot down a few times before you complete a mission, but if you learn from each defeat, eventually you will find the winning solution.You just have to think it through.





PISCARI ENGINEERING/Serenity Shipyards
17pt Weapons Systems/17pt Engine Systems/12pt Chassis
Serenity, Naboo 2972 -5492 Lowca
Tanzar - Freelance Ace/Itondrou - Imperial Ace, Starsider
Omega 4
Omega Squadron
"A hypocrite despises those whom he deceives, but has no respect for himself. He would make a dupe of himself too, if he could. - William Hazlitt"


TulasiKid
Mon Jun 13, 2005 8:56 pm
#19

None of these ideas are bad, but none of them are really new, either. Cap ships, space stations, boarding parties, better loot --- it's all been talked about many times before. These ideas will lay the groundword for some more interest, but for my money, nothing will make space so important as space-ground integration.


If there were a reason to defend in space, say against planetary bombardment of ground bases, people would haul it up into space right away to dogfight and hit enemy cap ships.


Find ways to integrate the space and ground games and you will make both more interesting. Why, why, why must we forever cater to those who are too cheap to buy the expansions? You can already enjoy the most extreme expansion bonus of all --- hiding from non-expansion bounty hunters on Kashyyyk. You get new ground loot from Kashyyyk. You get a new speeder or Varactyl.Why the heck can't you get something better in space? Why can't I loot a whole cargo of spice or weapons? Better yet, when will I and my friends be able to disable enemy cargo ships, board them and loot them?


Make these kinds of quests start at space stations all over the galaxy and people will go to space stations. But also make some of the adventures tie in with ground quests.


My two creds,


Tulasi


psikobunny
Mon Jun 13, 2005 9:48 pm
#20






KaylBreinhar wrote:
Ahem...

...you young "whippersnappers" need to try and level the same way we "oldies" did at the onset. I swear to God, Buddha and Bob I want to gut every single one of you who fails once and cries that a mission's impossible.




*hi5* kayl. Can't wait til someone jumps in and calls us l33t JtL fanbois or some nonsense, but it makes me laugh when I see posts about "I made it to tier3 before I HAD TO USE DROID COMMANDS" heh. my first pilot in live was 4443 Vortex before I used anything other than reactor overload, and 90% of the time I had it, I didnt need it because my reactor was already overpower, and I was running no other progs. I didn't ace alone, nor did even do much on my first vette trip, but the game just plain isn't as hard as some people make it.




Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Headbone
Mon Jun 13, 2005 10:45 pm
#21


Finally lol,


Finally some guy just comes out and says it, the missions aren't that hard, I masterd my first time without EVER knowing what i could do with a droid. I learned the mechanics of piloting by doing tier 4 escort missions in an A wing with NO programs, get it NO programs. Now i didn't do some of those quest missions alone back then, and the vette, heh, back then i could get the sheild to 50%, die, get it to 0%, die. Thats the point, its NOT supposed to be easy. The people who CAN fly worked their asses off in this flight sim or in other flight sims to learn how it works, and to get all the good parts and chassis, we just be a loot(innappropriate term)for a day, as the 77th calls them lol, and just go kill tier 5's in kessel all day to get good parts, and use them, heck, I've been master since December, and have been up and down the piloting trees three times, and i only have 3 RE'd parts lol. I'm probably the poorest pilot in the game, i have to sell my loot to repair my ship. You see, its not the parts, it how you use them


By the way, the ground space integration idea yay, lol, someone other than me finally mentions it on an ideas board. They barely touched on it with a couple of the Clone Relic's Quests, and they were tons of fun! Lets see some more!


Commander Headbone "Mobius" Amargein

CO ELITE Squadron- 77th "Phoenix" Wing

"Best Pilot in Valcyn... Care to Disagree?"

Starson
Mon Jun 13, 2005 11:09 pm
#22

I don't think the game needs saving, I have only been playing one year,and I am still having fun. I am even fs and didn't spend that last week of 2xp grinding, I hate to grind, it will come when it comes. I don't rush out and try to do everything in one week upon release, I take my time have a little fun. There will be more stuff, but come on, it's not gonna come out every other week.



Starrwalker, The Barefoot Ranger
MPilot/MRanger/TKM
Awing/Recon "First in, Last out"
Alliance Major
Eclipse (LOK)
KaylBreinhar
Tue Jun 14, 2005 12:27 am
#23



FeydmanKassan wrote:


KaylBreinhar wrote:
Ahem...

...you young "whippersnappers" need to try and level the same way we "oldies" did at the onset. I swear to God, Buddha and Bob I want to gut every single one of you who fails once and cries that a mission's impossible.


I read a lot of this while searching the forums. I can't understand why someone would want to play a game that doesn't offer any real challenges. I've been playing flightsims since the very first one hit the market. Games like Falcon required you to learn flight dynamics, combat tactics and how to operate a radar that was a fair approximation of the real thing (for a PC based sim). If they complain about JTL, I wonder how they would feel about a sim where you can experience GLOC, where your enemies were always better than you on your best day, and you spent most of your time getting shot down until you learned how to read your radar. LOL. I loved that stuff.

JTL is a "fun" sim. Challenging without all of the complications. That's what makes it accessible to everyone, which is as it should be. If they made it any simpler, it would just be a waste of time. The real problem is, too many people think that all of their problems can be solved with equipment. Then when their expensive, well equiped ship, STILL gets blown to bits, they blame the game, saying the missions are bugged, too hard, etc. The fact is, it takes skill and proper combat tactics to succeed. they need to figure the proper tactics for a given mission using whatever tools they have. Good equipment helps, but not enough to turn the tide unless you were close to winning in the first place. You will likely get shot down a few times before you complete a mission, but if you learn from each defeat, eventually you will find the winning solution. You just have to think it through.




Agreed - I'm a Lock On and Falcon guy myself.

And I KNOW JTL is pretty much the Quake 3 of space sims. If I wanted ultra realism, I'd dust off I-War 1 and 2.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
Graysoni
Fri Jun 17, 2005 11:16 pm
#24

yeah but the devs are looking at this



Vagen Dominatore-CoE
Dark Ithorian Jedi

Karlec Dominatore-NTF
New Trade Federation. Resource Conglomerate
Jason_Solo
Fri Jun 17, 2005 11:40 pm
#25






Rebelcapt wrote:






Vendrin wrote:
Yes, as it is now Master Pilot title actually means something, requirement should be left as it is. There just needs to be a better reason to go out into deep space and such.




Replace freedom station with a Mon Cal Cruiser and make it so the ISD and cruiser occasionalyfly past each other and start shooting and things'll pickup a bit.





/drool



Jaesyn Beaz
MBH, Master Pistoleer, MM, Master Pilot, Scout, a bit o' entertainer blah blah
WoD
Jedi Tackling Dummy

- I support Sculley's idea for the better balancing of the jedi profession.
neald44
Sat Jun 18, 2005 1:07 pm
#26

The Problem with all the "Player Placing the base and the enemies comming to attack" is that most of the time there aren't enough people to come and help defend all the time. I think the system works as far as to who can control the planet and may work to determine who controls space as well. but if it's content and action that you want we need a masive Live event that happens say once or twice a week. Either on Rotation or cycled we need a player event that spawns a Space station in space and all faction members are notified as to where it is the faction hosting the base are allowed a time to dock and land at the station and man turrets then let the games begin. ther opposing force will comence attack on the station. The station will defend it's self with turrets and other player ships that engage them in combat. once the base is disabled they can raid and take control. The same can be done on the ground.. alternate between Rebel Imperial and Neutral (hutt). and this would add new exciting faction play to SWG and JTLS. it would be fun to mix it up a bit too. have Corvette Escort missions where one faction Escorts a corvet or SD through a System Would last 30 min or so.


and for God sake bring back the Battle fields. put some uber loot in here and a timer on the battle field where it spawns every so often or a few times a week. Make people plan to be online and emerged in this content.



Fedi A'Kre

Temnos, Naboo
Kettemoor
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