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Thread: How to save SWG and JTL, Here's the Solution!!!!!
...you young "whippersnappers" need to try and level the same way we "oldies" did at the onset. I swear to God, Buddha and Bob I want to gut every single one of you who fails once and cries that a mission's impossible.
Improvise, overcome, and adapt. Not fail, whine and moan, cry. This ESPECIALLY goes for nugget Imperial pilots. You think it's tough levelling nowadays? Try doing it in a 65-66k mass fighter.
You honestly don't know how good you have it, new pilots, and I fathom most of you won't stop complaining until everything's nerfed far enough down to your level that you can pop it by looking at it funny.
"WOOHOO, I'M AN ACE, EVEN THOUGH I HAD A *REAL* ACE DISABLE AND DECLAW MY VETTE, THE ONLY THING I DID WAS SHOOT THE BRIDGE (after my 'friend' told me to shoot the glass after spending five minutes harmlessly unloading on the hull and complaining nothing was happening). BUT LOOKIT MY TITLE, I'M AN ACE NOW! YAY!"
Message Edited by KaylBreinhar on 06-13-2005 04:03 AM
KaylBreinhar wrote:
Ahem...
...you young "whippersnappers" need to try and level the same way we "oldies" did at the onset. I swear to God, Buddha and Bob I want to gut every single one of you who fails once and cries that a mission's impossible.
I read a lot of this while searching the forums. I can't understand why someone would want to play a game that doesn't offer any real challenges. I've been playing flightsims since the very first one hit the market. Games like Falcon required you to learn flight dynamics, combat tactics and how to operate a radar that was a fair approximation of the real thing (for a PC based sim). If they complain about JTL, I wonder how they would feel about a sim where you can experience GLOC, where your enemies were always better than youon your best day, and you spent most of your time getting shot down until you learned how to read your radar. LOL. I loved that stuff.
JTL is a "fun" sim. Challenging without all of the complications. That's what makes it accessible to everyone, which is as it should be. Ifthey made it any simpler, it would just be a waste of time. The real problem is, too many people think that all of their problems can be solved with equipment. Then when their expensive, well equiped ship, STILL gets blown to bits, they blame the game, saying the missions are bugged, too hard, etc. The fact is, it takes skill and proper combat tactics to succeed. they need to figure the proper tactics for a given mission using whatever tools they have. Good equipment helps, but not enough to turn the tide unless you were close to winning in the first place. You will likely get shot down a few times before you complete a mission, but if you learn from each defeat, eventually you will find the winning solution.You just have to think it through.
None of these ideas are bad, but none of them are really new, either. Cap ships, space stations, boarding parties, better loot --- it's all been talked about many times before. These ideas will lay the groundword for some more interest, but for my money, nothing will make space so important as space-ground integration.
If there were a reason to defend in space, say against planetary bombardment of ground bases, people would haul it up into space right away to dogfight and hit enemy cap ships.
Find ways to integrate the space and ground games and you will make both more interesting. Why, why, why must we forever cater to those who are too cheap to buy the expansions? You can already enjoy the most extreme expansion bonus of all --- hiding from non-expansion bounty hunters on Kashyyyk. You get new ground loot from Kashyyyk. You get a new speeder or Varactyl.Why the heck can't you get something better in space? Why can't I loot a whole cargo of spice or weapons? Better yet, when will I and my friends be able to disable enemy cargo ships, board them and loot them?
Make these kinds of quests start at space stations all over the galaxy and people will go to space stations. But also make some of the adventures tie in with ground quests.
My two creds,
Tulasi
*hi5* kayl. Can't wait til someone jumps in and calls us l33t JtL fanbois or some nonsense, but it makes me laugh when I see posts about "I made it to tier3 before I HAD TO USE DROID COMMANDS" heh. my first pilot in live was 4443 Vortex before I used anything other than reactor overload, and 90% of the time I had it, I didnt need it because my reactor was already overpower, and I was running no other progs. I didn't ace alone, nor did even do much on my first vette trip, but the game just plain isn't as hard as some people make it.
KaylBreinhar wrote:
Ahem...
...you young "whippersnappers" need to try and level the same way we "oldies" did at the onset. I swear to God, Buddha and Bob I want to gut every single one of you who fails once and cries that a mission's impossible.
FeydmanKassan wrote:
KaylBreinhar wrote:
Ahem...
...you young "whippersnappers" need to try and level the same way we "oldies" did at the onset. I swear to God, Buddha and Bob I want to gut every single one of you who fails once and cries that a mission's impossible.
I read a lot of this while searching the forums. I can't understand why someone would want to play a game that doesn't offer any real challenges. I've been playing flightsims since the very first one hit the market. Games like Falcon required you to learn flight dynamics, combat tactics and how to operate a radar that was a fair approximation of the real thing (for a PC based sim). If they complain about JTL, I wonder how they would feel about a sim where you can experience GLOC, where your enemies were always better than you on your best day, and you spent most of your time getting shot down until you learned how to read your radar. LOL. I loved that stuff.
JTL is a "fun" sim. Challenging without all of the complications. That's what makes it accessible to everyone, which is as it should be. If they made it any simpler, it would just be a waste of time. The real problem is, too many people think that all of their problems can be solved with equipment. Then when their expensive, well equiped ship, STILL gets blown to bits, they blame the game, saying the missions are bugged, too hard, etc. The fact is, it takes skill and proper combat tactics to succeed. they need to figure the proper tactics for a given mission using whatever tools they have. Good equipment helps, but not enough to turn the tide unless you were close to winning in the first place. You will likely get shot down a few times before you complete a mission, but if you learn from each defeat, eventually you will find the winning solution. You just have to think it through.
Agreed - I'm a Lock On and Falcon guy myself.
And I KNOW JTL is pretty much the Quake 3 of space sims. If I wanted ultra realism, I'd dust off I-War 1 and 2.
Rebelcapt wrote:
Vendrin wrote:
Yes, as it is now Master Pilot title actually means something, requirement should be left as it is. There just needs to be a better reason to go out into deep space and such.
Replace freedom station with a Mon Cal Cruiser and make it so the ISD and cruiser occasionalyfly past each other and start shooting and things'll pickup a bit.
/drool