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Thread: Empire day and new ships?

Jason_Solo
Sun Jun 19, 2005 3:56 pm
#14






MissDrusilla wrote:

I'd rather get it as a quest reward, shipwrights charge way too much money and i love these ships but i'd never be able to afford one. Besides Most people would rather get there reward right then after alot of hard work on quests. Its Lame to make someone do a quest then just hand them a part and point them in the direction of a shipwright, every good game design knows to reward the player after some quests, which is good SOE finally got on the ball with RoTW. I personally know many people who'd love not having to see a Crafter to get their hard earned Reward.


Besides the YT and Lambda where extremely common ships, the Lambda alone can be seen at 10 million places in the game not to mention the random lambdas that land and drop off troops or that are flying in space. Every Imperial Officer owns one.






That's just it. Ships are supposed to cost a lot. Especially High End ships. Remember, Han Solo charged 10000 (or whatever it was) just for RIDING on a dilapidated freighter. Imagine if he'd actually been selling the Falcon. It would have easily been in the neighborhood of 2-3 MILLION...and that's if he was desperate for cash and had absolutely no other way out (like joining the Rebellion or becoming a taxi service for old men and farm boys with droids). Charging exorbitant amounts for ships of this nature would ensure rarity. Making them a mark of recognition instead of just a mark ofONE completed quest. The fact that Joe Schmoe gets one just for having a CL 80 help him complete a quest demeans the value of such High End content like owning an elite ship.


Seeing a crafter is supposed to be how things are done. When you want a new car, do you go out and do something for someone and expect it as a reward or do you head out to the car dealer (or previous owner) and purchase it? These reward ships are killing the Shipwright Profession...further killing immersion for the noncom professions.




Jaesyn Beaz
MBH, Master Pistoleer, MM, Master Pilot, Scout, a bit o' entertainer blah blah
WoD
Jedi Tackling Dummy

- I support Sculley's idea for the better balancing of the jedi profession.
Treena_Daal
Sun Jun 19, 2005 4:26 pm
#15

Frankly, I'm just as happy to never craft a chassis again. They take way too many resources, there isn't anything special to experiment on, and it generally isn't worth the effort. It's all the same. Dump all the experimentation you can into mass, and if anything is left over raise the HP. Boring.
DeepFatFryer
Sun Jun 19, 2005 4:41 pm
#16



Jason_Solo wrote:


MissDrusilla wrote:
I'd rather get it as a quest reward, shipwrights charge way too much money and i love these ships but i'd never be able to afford one. Besides Most people would rather get there reward right then after alot of hard work on quests. Its Lame to make someone do a quest then just hand them a part and point them in the direction of a shipwright, every good game design knows to reward the player after some quests, which is good SOE finally got on the ball with RoTW. I personally know many people who'd love not having to see a Crafter to get their hard earned Reward.
Besides the YT and Lambda where extremely common ships, the Lambda alone can be seen at 10 million places in the game not to mention the random lambdas that land and drop off troops or that are flying in space. Every Imperial Officer owns one.



That's just it. Ships are supposed to cost a lot. Especially High End ships. Remember, Han Solo charged 10000 (or whatever it was) just for RIDING on a dilapidated freighter. Imagine if he'd actually been selling the Falcon. It would have easily been in the neighborhood of 2-3 MILLION...and that's if he was desperate for cash and had absolutely no other way out (like joining the Rebellion or becoming a taxi service for old men and farm boys with droids). Charging exorbitant amounts for ships of this nature would ensure rarity. Making them a mark of recognition instead of just a mark of ONE completed quest. The fact that Joe Schmoe gets one just for having a CL 80 help him complete a quest demeans the value of such High End content like owning an elite ship.

Seeing a crafter is supposed to be how things are done. When you want a new car, do you go out and do something for someone and expect it as a reward or do you head out to the car dealer (or previous owner) and purchase it? These reward ships are killing the Shipwright Profession...further killing immersion for the noncom professions.






Not that I disagree with the posts content, but Luke said "Ten thousand? We could buy our own ship for that!"

I do agree that buying a ship should be a large purchase at higher levels, however. These things don't grow on trees!



Crixx, Xicrx and Crixxorian Darkmoon - Rebellion, Corsec and Imperial Ace Pilots respectively.
"When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return."
"If your pvp battles in space only last a few seconds YOU need practice. The game isn't broken, you just suck!" - Thik
"There's no sensation quite like learning to fly. Tounge-tied and twisted, just an earth-bound misfit, I." -Pink Floyd
"One/two shot PvP is good because this is a game of EVASION. NOT ABSORBTION" - Big mean heartbreaker.
"Sod implementing anything half-decent, we have SWG to make! OLOL!"
"We already have expertise in space. It's called a brain." - Leaph.
MissDrusilla
Sun Jun 19, 2005 5:00 pm
#17



If you wanna talk Realistic here and justify charging millions well, If someone joins the Imperial Navy or the Rebellion Alliance, all the ships are provided FREE of charge, yes, if i join the Air Force they dont give me a shiny F-14 and oh pay up 45 mill then you can fly it. Same in Star Wars, you get it for free in return for service and as you go up the ranks you get a better fighter, so i'd agree to realism so long as i get free ships as i progress in pilot.


The Fact is you dont see some guy selling Tie Advanced or B-wings out of his basementin Star Wars, neighter do you see a guy selling F-14s in his backyard. So Here here for Realism.

Message Edited by MissDrusilla on 06-19-2005 05:03 PM



Imperial Lt. 'Drusilla' Darkshade
Officer and Imperial Ace
Eclipse Server
Rebel Ace Pilot Darla Darkshade
Master Entertainer
Imperial Scout Trooper Lena Marie
Smuggler/ Ace Pilot
Bria Server

-
DeepFatFryer
Sun Jun 19, 2005 5:13 pm
#18



MissDrusilla wrote:
If you wanna talk Realistic here and justify charging millions well, If someone joins the Imperial Navy or the Rebellion Alliance, all the ships are provided FREE of charge, yes, if i join the Air Force they dont give me a shiny F-14 and oh pay up 45 mill then you can fly it. Same in Star Wars, you get it for free in return for service and as you go up the ranks you get a better fighter, so i'd agree to realism so long as i get free ships as i progress in pilot.
The Fact is you dont see some guy selling Tie Advanced or B-wings out of his basement in Star Wars, neighter do you see a guy selling F-14s in his backyard. So Here here for Realism.

Message Edited by MissDrusilla on 06-19-2005 05:03 PM





We own our own ships though, that's entirely different. Pilots in the real world don't actually get to park their ships in their garage at night, or open the engine up and tinker with it. Star Wars Galaxies is completly different, we purchase our ships, make them ourselves and hire ourselves out to respective factions. We don't work entirely for them, or we'd be posted on capital ships or ground bases, and eat, sleep and live there, with short times off for R&R.



Crixx, Xicrx and Crixxorian Darkmoon - Rebellion, Corsec and Imperial Ace Pilots respectively.
"When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return."
"If your pvp battles in space only last a few seconds YOU need practice. The game isn't broken, you just suck!" - Thik
"There's no sensation quite like learning to fly. Tounge-tied and twisted, just an earth-bound misfit, I." -Pink Floyd
"One/two shot PvP is good because this is a game of EVASION. NOT ABSORBTION" - Big mean heartbreaker.
"Sod implementing anything half-decent, we have SWG to make! OLOL!"
"We already have expertise in space. It's called a brain." - Leaph.
MissDrusilla
Sun Jun 19, 2005 5:20 pm
#19

So right there is the reason we cant have realism, shipwrights cant have their cakes and eat it too.


Besides most pilots in the rebel and imperial navy do become personally attached to their ships, and personally supervise every upgrade and repair so that is pretty close to personally owning them.





Imperial Lt. 'Drusilla' Darkshade
Officer and Imperial Ace
Eclipse Server
Rebel Ace Pilot Darla Darkshade
Master Entertainer
Imperial Scout Trooper Lena Marie
Smuggler/ Ace Pilot
Bria Server

-
quadpers0n
Sun Jun 19, 2005 5:43 pm
#20

you buy a ship and you can use it for life, chassis decay is a fable.


given that, hundreds of thousands of credits is not too much to ask. if youre in space and a master and you can't cover that kind of price from a shipwright, you are doing something terribly wrong.





-meeuki


lumpini
padren
Sun Jun 19, 2005 5:59 pm
#21






MissDrusilla wrote:

So right there is the reason we cant have realism, shipwrights cant have their cakes and eat it too.


Besides most pilots in the rebel and imperial navy do become personally attached to their ships, and personally supervise every upgrade and repair so that is pretty close to personally owning them.








Actually what is interesting, is that the idea of 'ship commissions' could be really interesting way to implement a capitol ship system. Instead of buying or building a huge capital ship, the empire or alliance (or any faction that has them) you could simply be commissioned to be the captain of the vessel, but the ship's missions would be more controlled and you couldn't just go camp spawns without severe reprimands for recklessly endangering property of the Empire/Alliance. (If you get the ship destroyed after breaking orders in the wrong sector of space than your mission was in, you could be busted down to a teir one pilot with 10k negative xp. Given there is no reason for a person to have to do this it would cut down on joy riding without creating the feeling that you are just in a tunnel and can't actually do anything)


Some missions could be approved for its use, you get the mission, converse the duty officer at the station where its docked, he shows your missions in the quest journal as options to select from, and if it is one that can be done with a cap ship, he authorizes it, assuming you stick to the mission and don't hyperspace to to non-mission areas, you can use it for the mission/quest.


A navigation officer NPC on the cap ship could advise 'Are you sure captian, this would be highly irregular' if you want to deviate from the accepted course, so you shouldn't end up court martialled over a dumb accidental click.


...


Just a note to MissDrusilla, in space it is pretty easy to make at least a few hundred K per hour, even without beinga master pilot, and that is just selling junk to the chassis dealer, so every server pays out just as well.
I really think you are being too hard on shipwrights, they put a lot of time into making ships and parts, and don't get a huge profit out of it. Its way more stimulating (if you like space combat) to make money as a pilot than a shipwright, so they do deserve some just compensation.


I think that the problem that could occur, is if shipwrights quit, then we'd be in trouble, but as long as its worth their time, its a good way to get non-capitol ships.






Padren Talisan - Starsider pilot
Padrig Talsani - Corbantis
werehere
Sun Jun 19, 2005 6:04 pm
#22

Ok if you want real life how about every time your ship blows you hav to buy it oh and the empire and reb do not allow falures so you have to buy your own. How about this every time you die in the game you have to start all over this would aldo solve the jedi problom lol


kazzabez master freelance pilot and shipwright



padren
Mon Jun 20, 2005 12:08 am
#23


Honestly, quests are not "fun and all" at all, they are a time sink, usually less interesting than grinding for credits, filled with bugs, and aren't really what I would call 'content' becuase they are so linear in nature.


I think that it would be really best if new ships where both new (not relics no longer manufactured) and would be craftable by shipwrights. Instead of a quest ship deed, when the dev's what to use quests as a means to aquire special spacecraft, they could make the quest for a rare part used in the ship's construction.



As far as rewards go, I think that veteran rewards are okay but I really hate the idea of the "Spend More" rewards, take the Barc for instance....you can always sell a Barc which means you can now legally buy a few mill credits (a few mil at least, I forget how much Barcs sell for these days) for $24.99 USD.


I just hope all new ships are craftable, and we move away from quest/reward items. Spending a mil or two on a decent ship is not the end of the world, in fact a ship should be something you work hard for and can be proud to have aquired.






Padren Talisan - Starsider pilot
Padrig Talsani - Corbantis
KJFett3
Mon Jun 20, 2005 7:37 am
#24






DeepFatFryer wrote:





MissDrusilla wrote:



If you wanna talk Realistic here and justify charging millions well, If someone joins the Imperial Navy or the Rebellion Alliance, all the ships are provided FREE of charge, yes, if i join the Air Force they dont give me a shiny F-14 and oh pay up 45 mill then you can fly it. Same in Star Wars, you get it for free in return for service and as you go up the ranks you get a better fighter, so i'd agree to realism so long as i get free ships as i progress in pilot.


The Fact is you dont see some guy selling Tie Advanced or B-wings out of his basement in Star Wars, neighter do you see a guy selling F-14s in his backyard. So Here here for Realism.

Message Edited by MissDrusilla on 06-19-2005 05:03 PM






We own our own ships though, that's entirely different. Pilots in the real world don't actually get to park their ships in their garage at night, or open the engine up and tinker with it. Star Wars Galaxies is completly different, we purchase our ships, make them ourselves and hire ourselves out to respective factions. We don't work entirely for them, or we'd be posted on capital ships or ground bases, and eat, sleep and live there, with short times off for R&R.




You are right, we are more or less free agents in regards to our faction.


As for Miss' comments


I think that if you were a pilot in the Air Force and you wanted to fly an F-14...they would make you pay for it.


F-14 = Navy


F-15 = Air Force (I think that is the one you were going for. )




!Drevin of DROW!
!!
Yuntija
Mon Jun 20, 2005 7:44 am
#25







Jason_Solo wrote:





XStarbracer wrote:

Im thinking the Majority of player-pliots would prefer it being a reward. Goddness knows if shipwrights got schms for them


1. You'd have a hard time finding it like every other Master ship

2. It'd be Millions and millions of credits because of the iconic nature of the ships.


Why cant everyone enjoy these shipsthen only richfew with all the greedy shipwrights we have.




There was never anything to indicate those were widely available in the movies or the books. They are high end state of the art ships and should be expensive. Maybe that's just me, but I prefer immersion. Some ships should be plentiful (TIE, Xwings, Privateer ships) but not all. Yes it's a game and should be fun for all, but somewhere, somehow the words Role Playing should have some effect. Rarity equals "Cool! Nice ship man!". Flooded market equals "...". Again...just my opinion.







Your an idiot........I cant say it enough because of your post....you are an idiot......


The Lambda shuttle isEVERYwhere in nearlyEVERY Star wars game, in almost every SW book they mention a lamba shuttle.......again...just for reference....you are an idiot

Message Edited by Yuntija on 06-20-2005 07:49 AM



A'den Bly
Imperial Colonel and Pilot of Storm Squadron
For The Glory Of The Empire and The Restoration Of Galactic Stability
quadpers0n
Mon Jun 20, 2005 7:59 am
#26






Yuntija wrote:







Jason_Solo wrote:





XStarbracer wrote:

Im thinking the Majority of player-pliots would prefer it being a reward. Goddness knows if shipwrights got schms for them


1. You'd have a hard time finding it like every other Master ship

2. It'd be Millions and millions of credits because of the iconic nature of the ships.


Why cant everyone enjoy these shipsthen only richfew with all the greedy shipwrights we have.




There was never anything to indicate those were widely available in the movies or the books. They are high end state of the art ships and should be expensive. Maybe that's just me, but I prefer immersion. Some ships should be plentiful (TIE, Xwings, Privateer ships) but not all. Yes it's a game and should be fun for all, but somewhere, somehow the words Role Playing should have some effect. Rarity equals "Cool! Nice ship man!". Flooded market equals "...". Again...just my opinion.







Your an idiot........I cant say it enough because of your post....you are an idiot......


The Lambda shuttle isEVERYwhere in nearlyEVERY Star wars game, in almost every SW book they mention a lamba shuttle.......again...just for reference....you are an idiot

Message Edited by Yuntija on 06-20-200507:49 AM






lol




-meeuki


lumpini
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