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Thread: Imperial/Rebel Inbalance
TheOneCH0908 wrote:
Actually, I test JTLS beta and do test on testcenter...I unlike you, don't just test when there are blue frogs...I am look for bugs and send feedback on items. I was one of the first people to get the YT-1300 plasma leak bug...so can't you ever be thankful...I was angry when I posted this...giving my two cents(an opinion). I will continue to test until this game end...so get over yourself!!!
Message Edited by TheOneCH0908 on 01-08-2005 11:14 AM
You're STILL test JTLS Beta? Hmmm. ok. I too WAS in JTLS Beta when it was ACTIVE. As far as TC, true, I am not there. I figured they had plenty of, yes I can admit this, capable testers already.
/sarcasm on
One of the first ya don't say?A very hard bug to find so very very nice catch on that. I can Honestly say that if you are a representationin regards to the majority ofTC folks, then we are in good hands...
/sarcasm off (No offense intended to the other Beta Testers I have run into and others I have not, good job all and keep it up)
I have gotten over myself a long time ago, in factI still have the mirror I used to take a good long hard look at myself. Wanna borrow it?
Message Edited by hawkbat37 on 01-08-2005 05:20 PM
Message Edited by FuryoftheStars on 01-08-2005 04:14 PM
I disagree. Just because you have the slot to fit a part on a ship, doesnt mean that you should, or was "meant to".
As for rebel ships. Here's what i think
I think the Y wing should have the same mass as the Longprobe. Just so the pilot and gunner can have some beefy cannons, AND allow it to carry a dencent payload to act as a bomber.
The Xwing, IF... IF... i were to increase the mass on this, it would be to 110K. But only to make it easier to use the 3rd projectile mount, and only because the rebels do lack a heavy fighter. That said, i do not think the xwing needs to be increased at all. It is the most versitle ship, and its performance for its mass is stop notch. You put a 70ish YPR engine in it, and it flies like an A wing with a 62 YPR engine.
Overall i think rebel ships are fine.
As to convergance? You folks do realize convergence (or lack thereof) is a double edged sword right? Sure, your bolts may straddle a Tie fighter (which are by design, hard to hit), but your overall chances of hitting a moving target in a dogfight are ALOT HIGHER than a ship with a chin mounted gun. The way guns work in this game, if you clip your target with one or two bolts, you still do full damage. They all don't have to hit, you have alot of forgivness with sloppy aim. Xwing's have a spread like a shotgun.
With no spread (chin mounted guns) you have to be ALOT more exact in your aiming, and it is alot easier to miss your target at high speed fights where your fighting somethign as maneuverable as you are. Your aiming point, is more like a pin point, with ships such as the A wing.
If i was to complain, it would be about some of the TIE's.
Tie fighter, Tie /LN and unfortunatly the T/I are all throw away ships. Where as rebel ships you can always go back and use them for a specific role.. no such thing with TIE's. In my opinion the T/I should be about 60K mass instead of 50K mass. Why? Because the A wing has 1 weapon mount, so does the T/I. It would make this ship a bit more viable. As it is, once you hit teir 4, may as well deed it or sell it.
ALso in contrast to the A wing, The T/A has two mounts, and is the same mass as an A wing. Hence the A wing has more mass for other crucial parts where as the T/A has to shim down on something in order to accomedate the 2nd gun. I think the T/A should be 70 to 75K mass, instead of 65K.
As an aside, aslthough there are some who would hate the diea, i wish this ship fired 4 bolts like the the interceptor. Everythings mounted in the chin, and the thing turns on a hair, making the slightest joystick movment a drastic movement in a highs speed fight, which makes it a bit harder to aim. But on the plus side, it makes for a skilled pilot.
Message Edited by Ducimus on 01-09-2005 10:54 AM
Ducimus wrote:
>>I think the X-Wing should get a mass increase. Its supposted to be our Superiority Fighter but yet people can't use alot of its features.
I disagree. Just because you have the slot to fit a part on a ship, doesnt mean that you should, or was "meant to".
As for rebel ships. Here's what i think
I think the Y wing should have the same mass as the Longprobe. Just so the pilot and gunner can have some beefy cannons, AND allow it to carry a dencent payload to act as a bomber.
The Xwing, IF... IF... i were to increase the mass on this, it would be to 110K. But only to make it easier to use the 3rd projectile mount, and only because the rebels do lack a heavy fighter. That said, i do not think the xwing needs to be increased at all. It is the most versitle ship, and its performance for its mass is stop notch. You put a 70ish YPR engine in it, and it flies like an A wing with a 62 YPR engine.
Overall i think rebel ships are fine.
As to convergance? You folks do realize convergence (or lack thereof) is a double edged sword right? Sure, your bolts may straddle a Tie fighter (which are by design, hard to hit), but your overall chances of hitting a moving target in a dogfight are ALOT HIGHER than a ship with a chin mounted gun. The way guns work in this game, if you clip your target with one or two bolts, you still do full damage. They all don't have to hit, you have alot of forgivness with sloppy aim. Xwing's have a spread like a shotgun.
With no spread (chin mounted guns) you have to be ALOT more exact in your aiming, and it is alot easier to miss your target at high speed fights where your fighting somethign as maneuverable as you are. Your aiming point, is more like a pin point, with ships such as the A wing.
If i was to complain, it would be about some of the TIE's.
Tie fighter, Tie /LN and unfortunatly the T/I are all throw away ships. Where as rebel ships you can always go back and use them for a specific role.. no such thing with TIE's. In my opinion the T/I should be about 60K mass instead of 50K mass. Why? Because the A wing has 1 weapon mount, so does the T/I. It would make this ship a bit more viable. As it is, once you hit teir 4, may as well deed it or sell it.
ALso in contrast to the A wing, The T/A has two mounts, and is the same mass as an A wing. Hence the A wing has more mass for other crucial parts where as the T/A has to shim down on something in order to accomedate the 2nd gun. I think the T/A should be 70 to 75K mass, instead of 65K.
As an aside, aslthough there are some who would hate the diea, i wish this ship fired 4 bolts like the the interceptor. Everythings mounted in the chin, and the thing turns on a hair, making the slightest joystick movment a drastic movement in a highs speed fight, which makes it a bit harder to aim. But on the plus side, it makes for a skilled pilot.Message Edited by Ducimus on 01-09-2005 10:54 AM
the tie-adv should have more mass just cause it can mount 2 guns??? i think you are looking at this the wrong way. i have an awing and a tie-adv on a differnt server. the awing has a single lvl8 gun at 25k mass, the tie-adv has a pair ov lvl6 guns at 10k mass each. combined the lvl6 guns do about 3600-5300, the awing does 2500-3900. the effectiveness to shields and armor and also the refirerate are almost identical between all three guns. so the tie-adv hits MUCH harder and has more free mass for other parts than the awing. the awing makes up for this with a smaller profile that makes it a tough target. i think the ballance is pretty good.
just because your tie-advanced can mount a pair of large guns doesnt mean you should. i see the 2 weapon mounts as more of a way to use a pair of lower level guns and get the same or more damage output and less mass than a single big gun. the tie-int needs to have 2 weapon mounts also though if you ask me. or they could be really evil and give it 4 weapon mounts, that would make it a bit overpowered though.
mayb you just don't gotthe majicjoystick handling fingers
TheOneCH0908 wrote:
I am pissed at the aiming in JTL...it takes for every to hit a dam ship! A imperial tie fly across your screen yet you can't seen to hit him becuase he is fly by you so fast. Yet, SOE cheaped out and instead of giving use a fast-ship to combat tie in lower tiers; They give us the same dam ship twice...can we say lazy! I am sick of spending a half an hour just to shoot one ship...grinding is not fun...if it is not fun I don't want to do it...if I don't want to do it I will stop playing....If I stop playing and go to WoW SOE loses money(I will not leave this game...I just want to make it better)(screw WoW)...I feel SOE needs to rethink space, and yes they have a big enough team to do both Combat Revamp and fixing the dam expansion. I really don't want to have to go to the same length as the revamp and wait a year for them to fix the expansion. I think the rebels need a new teir two ship not just the same old y-wing.
Well.. ya..
It's called, SELF INTREST, and i don't deny it. Just 5K more mass would go a long way in a T/A
Overall though, generally speaking i think imp ships are SLIGHTY.. EVER SO SLIGHLY undermassed. Their speed and manuverablity is amazing, hence i do not think they are as undermassed as most people would make them out to be. Honestly i didnt run into mass issues until i started using a T/I and T/A. To be honest 65K mass is livable if your patent for the right parts.
But my overall point remains, if theres an imbalance between Imperial and rebel ships, its not how the orginal poster makes it out to be. Theres little room to complain where rebel ships are concerned.