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Thread: Tiggs why are the devs silent on Laser Convergence?

Trienco
Tue Dec 14, 2004 5:49 am
#14



MyT_Chicken wrote:
Addapting to each ship is what makes this game so awesome. If every ship fired dead center regardless how close or far away a target is at, people would get the ship that could hold the most weapons and mass and not worry about anything else. Like speed or manuverability.
If I take my B-wing out (which *COULD* have 4 Tri Cannons and 2 launchers) and I could hit ever target with all 4 cannons everytime, I would not play this game. All you would need is one good shot and you would have no more ship.





ah right, because hitting with 4 instead of 2 weapons will make it do 10 times the damage? your ship would be turning like a drugged elephant and doing twice the damage would only compensate for having a much harder time to hit those annoying fast flying ships. so its quite the opposite, why on earth should i fly a slow ship with the grace of a hippo if it wont do any more damage than a fast ship that even lets you dodge and get away from danger? doing more damage in return for having a hard time to hit anything would be a bad idea then?

it depends on how the game is working. is every beam doing the weapon damage? would every beam to just 1/[number beams] of the damage? does it matter how many beams actually hit or will it always do normal damage if one of them hits? the strange thing is how you buy only one weapon which then turns into whatever number your ship needs.

solving that wouldnt exactly be a hard thing. instead of doing creating the ray with gun position and gun position + ship direction it would be done with gun position and ship position + ship direction * distance to current target. to avoid weird situations distance can be capped. if thats possible depends on how the gun is mounted, but the absolute minimum you will find on every plane or whatever is the guns being mounted to converge at a certain distance. but this distance should be a stat thats actually mentioned somewhere.
Cobra2468
Tue Dec 14, 2004 11:19 am
#15

it really doesnt matter, if a tie interceptor hits a target with all 4 of its blasters it does the same damage that it would if only one of them hit the target and because of that its a bigger advantage to NOT have them converge because you can hit stuff easier with a wider field. think of a shotgun that will blow a hole in you no matter how many of the pellets hit you.
MyT_Chicken
Tue Dec 14, 2004 11:23 am
#16






Trienco wrote:





MyT_Chicken wrote:

Addapting to each ship is what makes this game so awesome. If every ship fired dead center regardless how close or far away a target is at, people would get the ship that could hold the most weapons and mass and not worry about anything else. Like speed or manuverability.


If I take my B-wing out (which *COULD* have 4 Tri Cannons and 2 launchers) and I could hit ever target with all 4 cannons everytime, I would not play this game. All you would need is one good shot and you would have no more ship.





ah right, because hitting with 4 instead of 2 weapons will make it do 10 times the damage? your ship would be turning like a drugged elephant and doing twice the damage would only compensate for having a much harder time to hit those annoying fast flying ships. so its quite the opposite, why on earth should i fly a slow ship with the grace of a hippo if it wont do any more damage than a fast ship that even lets you dodge and get away from danger? doing more damage in return for having a hard time to hit anything would be a bad idea then?

it depends on how the game is working. is every beam doing the weapon damage? would every beam to just 1/[number beams] of the damage? does it matter how many beams actually hit or will it always do normal damage if one of them hits? the strange thing is how you buy only one weapon which then turns into whatever number your ship needs.

solving that wouldnt exactly be a hard thing. instead of doing creating the ray with gun position and gun position + ship direction it would be done with gun position and ship position + ship direction * distance to current target. to avoid weird situations distance can be capped. if thats possible depends on how the gun is mounted, but the absolute minimum you will find on every plane or whatever is the guns being mounted to converge at a certain distance. but this distance should be a stat thats actually mentioned somewhere.






Ok, its clear to me that you can not read. How about you try that one more time.


And as far as your closing remarks "the absolute minimum you will find on every plane or whatever is the guns being mounted to converge at a certain distance. but this distance should be a stat thats actually mentioned somewhere."


No it doesn't have to me meantioned anywhere. If you can't figure out that you can't hit anything when you 25m away from it, then you shouldn't be flying in the first place. If you've actually been playing this game for long that 2 months you would already know that SOE doesn't "Spoon feed players with raw data".


So go outside, take a break, do what you have to do. And maybe somewhere down the road when you understand how this game and SOE work; you can come back and try again.






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Amuro0079
Tue Dec 14, 2004 8:16 pm
#17






Cobra2468 wrote:

it really doesnt matter, if a tie interceptor hits a target with all 4 of its blasters it does the same damage that it would if only one of them hit the target and because of that its a bigger advantage to NOT have them converge because you can hit stuff easier with a wider field. think of a shotgun that will blow a hole in you no matter how many of the pellets hit you.






That's because the Interceptor only has oneweapon hardpoint, i.e, only one gun is actually installed. So you just need to manage to have one of the 4 bolts hit your target. But forships that have more than one gun, you'll need to have at least one bolt per gun hitting your target to do full damage.



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ephon
Wed Dec 15, 2004 6:15 am
#18

Why dont I remember "convergence" in the other x-wing games? I've played them for years and years, and I only remember being able to change from single fire to quad fire.
Amuro0079
Wed Dec 15, 2004 7:07 am
#19






ephon wrote:

Why dont I remember "convergence" in the other x-wing games? I've played them for years and years, and I only remember being able to change from single fire to quad fire.






In XWA, there's a toggle for laser convergence, the default key for itis the 'Z' key, if I remember correctly. When it's on, your lasers will automatically converge. In order games, you haveto manually set the convergence by pressing preset keys, something like that.

Message Edited by Amuro0079 on 12-15-2004 10:17 PM



Giovane - Imperial Pilot Ace | Jedi Master
Guo - Freelance Master Pilot | Master Medic
Rong - Alliance Ace Pilot | Master Trader (Shipwright/Architect)


Drop-off vendors: 3895 -6157, roughly 1250m from Mos Eisley starport


((((Official Thread about Jedi Innate Armor))))
hobieone
Wed Dec 15, 2004 7:29 am
#20



Ducimus wrote:
of course you do realize that lack of convergance has its own advantagous right?

SUre not all 4 beams will hit, but in the case of an Xwing, you only need to hit with 2 beams to do full damage regardless, as two beams or 4 beams hitting, you'll do the same damage.



actually this isn't the case it isn't consistent. i have observered that alot of the time if only one beam hit the the target it wont register any dam and is why why ships like the xwings and firesray and such seem to experience ship invulnerabilities more often than ships like the ywing



just forget about the time line it nolonger exits her hasn't for some time. we're in a virtual star wars universe and it our time line not the movies. so its what we make of this universe ourselves. once this is realized then you'll start having fun
JakinIrali
Wed Dec 15, 2004 8:06 am
#21

Isuspect even with multiple guns, each shot fired is probably just one model object. This makes collision detection much easier and greatly reduces lag where the game only has to track one moving object where it would otherwise have to track 4. There IS a method to the madness.



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Sandzibarr
Wed Dec 15, 2004 10:47 am
#22

the guns do converge... its just at a point about 500m away.. its the nature of guns angled inwards rather than straight down the line.. simple trig.


so basically what you want is for the devs to make it so that all guns fire down the middle no matter where they are positioned on the craft? im confused.



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Velneth
Wed Dec 15, 2004 11:21 am
#23

I beleive that convergance is an optical illusion Sangzibarr Kind of like stareing at a road, and it converges. I belive I can miss a Gunboat at 500, lined up perfectly in an X-Wing if I'm fireing the tip cannons, if I'm not set up right. (Rolled slightly).

What people want is to have the bolts "meet" at a certain spot. Somewhere in the range of 250 to 300 meters would be great, having it adjustible in differnt settings would be better.

Heck, anyone notice that the Y-Wing Longprobe has a great setup for it's two weapons?





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ochad
Wed Dec 15, 2004 11:40 am
#24






Insidius wrote:
Yeah, everyone on these forums is a better game designer than the devs right?

I bet you guys get paid to do it, too, because you're so much better.

How bout you all just shut it and play the game and get over yourselves.





Simple minds entertain me. Say something else, I'm bored.



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Tumbler2002
Wed Dec 15, 2004 2:06 pm
#25



Cobra2468 wrote:
it really doesnt matter, if a tie interceptor hits a target with all 4 of its blasters it does the same damage that it would if only one of them hit the target and because of that its a bigger advantage to NOT have them converge because you can hit stuff easier with a wider field. think of a shotgun that will blow a hole in you no matter how many of the pellets hit you.





I agree with this statement. I flew an interceptor for a while and found that even though it looked like only 1 beam was hitting in some cases, full damage was still happening. As far as I can tell there is no convergence, the guns operate in parallel and either you hit or you don't. If convergence mattered you'd need each gun to be mounted seperately and have it's own damage. As long as any part of your shot hits it should do normal damage for that weapon.

Unless they want to change the way weapons are mounted there is no point in making the lasers converge.
ShadowSaber5
Wed Dec 15, 2004 7:03 pm
#26

as said before the interceptor only has one weapon slot. Therefore only one bolt has to hit to register the damage. But with multiple weapon slots filled, one bolt from each weapon needs to hit for them to register the damage.



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