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Thread: Reverse Engineering
caelfoth
Mon Nov 01, 2004 9:46 pm
#14
InfluenzaSWTA wrote:
What about mass and energy use? Is the lowest stat used for those?
yes. it is improved in the direction that is beneficial for the particular stat. mass and energy use go down while armor/hitpoints/energy storage etc go up.
Meltrix
Mon Nov 01, 2004 11:09 pm
#15
I have a question.. I have an engine that requires 4 of same type.. I have all 4 the engine I'm using has a speed of 77.3 the other three are 41, 59.1, 62.3 What do you think will happen to my speed if these are reverse engineered? I'd sure hate to lose my 77.3 speed.. was actually hopin for more speed out of it... Has anyone tried an engine with similar stats and up to 4 components?
Gideonstorm
Mon Nov 01, 2004 11:38 pm
#16
Odius the percentage is not entirely one for one. as you get to higher re's you get a range. for example I think Re 3 parts are still 2% and re 4 is 3%. Doesn't go up 1:1 I'm afraid.
Alsomeltrix on your 4 engines you get the best speed. Your 77.3 will be the high plus 3% better on top of that 77.3 so yah you will get a little speed.
Guk
Message Edited by Gideonstorm on 11-02-2004 12:39 AM
Therapyfailedme
Tue Nov 02, 2004 2:37 am
#17
http://forums.station.sony.com/swg/board/message?board.id=Sunrunner&message.id=206619
Have at it, I'm too tired to type it all in again 
Seshemw
Tue Nov 02, 2004 3:09 am
#18
The reason high end RE parts are great is you can optimize the entire set of stats.
In an engine, the stats you really care about were maneuver stats and top speed, generally.
If you had RE4 engines:
Engine 1 (RE 4)
Mass: 1200
Energy used: 1100
Pitch max: 42
Roll max: 70
Yaw max: 50
Max speed: 41
Engine 2 (RE4)
Mass: 1350
Energy used: 2500
Pitch max 62
Roll max 47
Yaw max 49
Max speed 90
Engine 3 (RE4)
Mass: 1590
Energy used: 2200
Pitch max 88
Roll max 55
Yaw max: 52
Max speed: 58.8
Engine 4 (RE4)
Mass: 1440
Energy used: 2800
Pitch max 30
Roll max 68
Yaw max 89
Max speed 62.3
Some are great for something and lousy for others... the end result gets the best of each category AND a %age boost.
End engine (named after the first one into the tool):
Cert4
Mass: 1200 - ~4% = 1152
Energy used: 1100 - ~4% = 1056
Pitch max: 88 + ~4% = 91.5
Roll max: 70 + ~4% = 72.8
Yaw max: 89 + ~4% = 92.6
Max speed: 90+ ~4% = 93.6
Before you started, you had four cert4 engines that all had at least one weakpoint. When you're done, you have a cert4 engine that inherited all of the strengths, none of the weaknesses, AND got a boost above and beyond that.
In an engine, the stats you really care about were maneuver stats and top speed, generally.
If you had RE4 engines:
Engine 1 (RE 4)
Mass: 1200
Energy used: 1100
Pitch max: 42
Roll max: 70
Yaw max: 50
Max speed: 41
Engine 2 (RE4)
Mass: 1350
Energy used: 2500
Pitch max 62
Roll max 47
Yaw max 49
Max speed 90
Engine 3 (RE4)
Mass: 1590
Energy used: 2200
Pitch max 88
Roll max 55
Yaw max: 52
Max speed: 58.8
Engine 4 (RE4)
Mass: 1440
Energy used: 2800
Pitch max 30
Roll max 68
Yaw max 89
Max speed 62.3
Some are great for something and lousy for others... the end result gets the best of each category AND a %age boost.
End engine (named after the first one into the tool):
Cert4
Mass: 1200 - ~4% = 1152
Energy used: 1100 - ~4% = 1056
Pitch max: 88 + ~4% = 91.5
Roll max: 70 + ~4% = 72.8
Yaw max: 89 + ~4% = 92.6
Max speed: 90+ ~4% = 93.6
Before you started, you had four cert4 engines that all had at least one weakpoint. When you're done, you have a cert4 engine that inherited all of the strengths, none of the weaknesses, AND got a boost above and beyond that.
PadiOne
Tue Nov 02, 2004 6:00 am
#19
Here's an RE capacitor I had made. It actually only used stats from 3 of the parts. The other 3 parts were just there to fill up the tool.
http://www.imagedump.com/index.cgi?pick=setandget&tp=144861&poll_id=0&category_id=20&warned=y
Those are the final stats = best stats +/-6%
Flynn_Nomad
Tue Nov 02, 2004 7:24 am
#20
Reverse engineering is basically slicing ship parts right?
You could charge people for that service, I know I need my whole ship done.
Message Edited by Flynn_Nomad on 11-02-2004 09:25 AM
Red-Dwarf
Tue Nov 02, 2004 7:40 am
#21
RE is much more than just slicing, for starters its the only way to get Firespray schems (which is why it is worth RE'ing lvl 1 components) but also there is choice by the SW on what engine will come out, not the totally random slice effect.
I was having some fun with this over the weekend where I looked for the best lvl 3 engine I had for speed and matched it with one that stank for speed, but had awesome energy use and not bad mass. Found another junk one to make up the three (worst one I had as none of my stock could beat the two I had chosen) and RE'd together for a nice speed engine but with very nice mass and energy use.
In the short term RE is going to be pretty random, in the medium to long term at higher levels I see some SW becoming collectors of loot, waiting for that one piece of loot to complete a set of 7 to mix together best stats to make truly legendary items, not like the current simple ground loot drops.
opoci
Tue Nov 02, 2004 7:57 am
#22
does anyone know how many parts to re. before you get the pieces do you have to do so many lvl 1 , 2, 3, 4, 5, 6, 7, as i re. for free as hoping to get people to bring me thier parts to re. i have gotten one piece and got that for doing lvl 1 re. but i was wondering do you hve to do so many per lvl of parts to get the shcematic for the firespray
PadiOne
Tue Nov 02, 2004 9:54 am
#23
Flynn_Nomad wrote:
Reverse engineering is basically slicing ship parts right?
You could charge people for that service, I know I need my whole ship done.
Message Edited by Flynn_Nomad on 11-02-2004 09:25 AM
I keep hearing ppl say that it's slicing, but that's a really bad comparison. Try this explanation.
As a shipwright you have knowledge of all types of ship parts, how each works, how the parts interact, and how the crafting process lends to its final properties. With this knowledge you can analyze many similar components and disassemble them to create a new better component with the finer points of each of the original. Add to this your ability to add your own personal skills into the mix and make the component a certain percentage better.
A smuggler puts an upgrade on weapons and armor. A shipwright tears down existing components and rebuilds them into something better adding his own value and skills to improve upon the best stats from each of the original parts. This is not slicing.
Ghrey
Tue Nov 02, 2004 4:14 pm
#24
Not to hijack this thread but wouldn't it be beneficial to have RE and Slicing?
I honestly believe a component should be able to be sliced as well as reverse engineered, or crafted components sliced as well. It only makes sense if someone can rig a hand blaster to fire faster, that they could do the same to a ship blaster.
Thanks for the awesome info on REing guys! Its finally starting to make sense.
-Ghrey Ke'lok
Imperial Intelligence Operative
I honestly believe a component should be able to be sliced as well as reverse engineered, or crafted components sliced as well. It only makes sense if someone can rig a hand blaster to fire faster, that they could do the same to a ship blaster.
Thanks for the awesome info on REing guys! Its finally starting to make sense.
-Ghrey Ke'lok
Imperial Intelligence Operative
1st_Viduus
Thu Nov 04, 2004 1:47 am
#25
Just to be clear:
All the parts that you put into a particular RE project must therefore be identical RE level?
F.ex. you could not put in a RE 1 engine and an RE 4 engine to come out with a en engine with RE4 stats and RE1 mass?
Zaket
Thu Nov 04, 2004 1:56 am
#26
Niacia wrote:
Reverse Engineering level 1 equipment is more or less pointless.
True for a customer, but not for us. I got my first part of the Firespray schematic doing an RE on a level 1 engine this morning. One down, seven more to go. 