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Thread: Noob Question
Neyland
Thu Sep 09, 2004 7:52 am
#235
I'm starting up the path. I'm about to make my first Personal Sheild Generator. In the final combine, what area's should I be most interested in maximizing for minerals and experimentation?
Thanks!
owako
Thu Sep 09, 2004 11:30 am
#236
For resources, OQ and SR are what determine the resists, UT is for condition and MALL is for encum(not a concern on PSGs as they have no encum).
On my PSGs i usually make two types, one experimented all special protections (energy), and another group experimented all general resists.
Just they way I do it, experiment, play around, find what you like and what sells.
On my PSGs i usually make two types, one experimented all special protections (energy), and another group experimented all general resists.
Just they way I do it, experiment, play around, find what you like and what sells.
Neyland
Thu Sep 09, 2004 5:09 pm
#237
owako wrote:
For resources, OQ and SR are what determine the resists, UT is for condition and MALL is for encum(not a concern on PSGs as they have no encum).
On my PSGs i usually make two types, one experimented all special protections (energy), and another group experimented all general resists.
Just they way I do it, experiment, play around, find what you like and what sells.
First, allow me to thank you for helping me.
Ok, if I understand the guide and what you've expressed, Experimantal Resistance (Armor Special Effectiveness) to bump up the energy effectivness, and Experimental Quality (Armor Effectiveness) for all the general resists.
Now there seem to be two other areas Misc(Armor Special Integrity) and Experimental Durability (Armor Integrity). What are the differences for those?
Thanks!
captenjonny
Thu Sep 09, 2004 5:54 pm
#238
what kind of resource is "creature food" and "floral structural" do they mean berrysoat etc and wood?
dart187
Thu Sep 09, 2004 9:40 pm
#239
In the new unlock system say i unlock a bar in phase 1 but i dont finish grinding it by the time phase 2 rolls around will i still be able to quest another bar if im not done grinding the first bar ?
owako
Fri Sep 10, 2004 7:08 pm
#242
I'm pretty sure PSGs only have 3 experimentation bars. One for special resist, one for general resists, and the third (durability) for condition.
Wookyhunter
Sat Sep 11, 2004 4:32 am
#243
I dont even HAVE a Artisan character yet, BUT I have started two characters and in the same days I deleted them or stopped playing. I love the idea of having my own shops and/or my own factories and all. My problem is, that the first robot missions seem hard. What server do you think is the best for resource gathering on the planet Tatooine?
Also, I'm planning to get scout and do a lot of bone/hide work because it seems a lot easier then mining. Is it easier? Where do I go to craft bone/hide objects and how do I know I'm ready to create it? Do I need a skill first, what?
AngryGandhi
Sat Sep 11, 2004 10:08 am
#244
for the resource gathering question, no server is better than another. resources come and go randomly, and they are referred to as 'spawns'. one day, you might be able to get a resource, but the next day, its not there. i am on the corbantis server and i find that tatooine is great for harvesters because there is a TON of open and flat areas.
for the bone/hide gathering, id say it is much harder than using harvesters. once you get enough money and power, you can set up some harvesters to mine for you. they even run while you arent online. even f you have a few personal extractors, youll end up with a decent amount in one night. harvesting hide and bone can only be done by hand which can get quite tedious.
to make bone/hide stuff, you will only need a generic crafting tool i think, but you might need a clothing and armor crafting tool. there are public crafting stations which you can use just by standing next to it and using your clothing/armor crafting tool in your inventory
to master artisan quickly:
go to mos eisley and take 2 artisan crafting missions for 1300 each near the shuttleport. make sure they are 150m to the east, or at least in that general area. buy a round trip ticket to anchorhead, craft the items, and deliver them. repeat as many times as you want. you earn about 2500 per trip so youll be earning money quickly. once you get a decent amoutn of money saved up, invest in a few personal extractors and maybe even a wind generator. survey to find a high percentage of a resources you want (some sort of metal), and drop the harvesters. pay some maintenance and deposit some power, and let them run overnight. check back in like 12 hours and you should have a lot of resources. now use your generic crafting tool to create survey devices in practice mode. make hundreds of them until you get enigneering 3 in the artisan chain. once you get engineering 3, craft wind generators and personal extractors for exp. these take more resources and different kinds, but you can either use your harvesters to get them or try to find some cheap stuff at the bazaar. sellyour extractors and harvesters that you are making for 100-500 credits in the bazaar for a decent profit. it doesnt take too long once you figure out what you're doing. once you are a master artisan, you can make vehicles and make a nice profit. i hope i answered all your questions and if you have any more, let me know 
AngryGandhi
Sat Sep 11, 2004 10:13 am
#245
also, to find out how much it costs to run harvesters, check out this link:
http://www.swgcraft.com/harvtool.php
and also, for more info, try the useful artisan posts that is stickied to the top of this forum. good luck
daetalus
Sun Sep 12, 2004 6:18 pm
#246
For a new and aspiring WS, my question is about Disrupters. What materials and components are used in its construction. I dont have a schem to check but i have someon asking me if i can make it. They have the schm and cubes, but not the knowledge of the materials that i need. Someone help me out plz.