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Thread: Question...
AngusMacGregor
Tue Aug 02, 2005 11:10 am
#222
I can honestly say that there has never been another time when I wanted to leave work early to hop into a game as much as I do right now. 
angelkisses02
Mon Aug 08, 2005 10:26 pm
#223
What's the going rate for the 3 food adds?
And I appologize in advance if I'm asking this in the wrong section.
Erahth
Tue Aug 09, 2005 6:03 am
#224
I'd hazard a guess that this really depends on your server's economy.
On Bria, I picked up a set of 500 57+ lights for 600k, and a guildy found a pack of 250 57+ lights for 200k or something similiar. It seems that there are a lack of BEs selling food bits on Bria, but then again, I probably haven't dug deep enough.
On Bria, I picked up a set of 500 57+ lights for 600k, and a guildy found a pack of 250 57+ lights for 200k or something similiar. It seems that there are a lack of BEs selling food bits on Bria, but then again, I probably haven't dug deep enough.
Scoser
Wed Aug 10, 2005 1:23 am
#225
On Chilastra, prices vary widely, even with quality. I've seen 117 INNs go for less than 54 MNSs, but usually you can expect a 25k/40k/50k interval it seems for BE tissues.
JayDark
Fri Sep 02, 2005 4:33 am
#226
If i put a +terrain negotiation SEA into a +TN BE modded shirt, will i lose any of the mods from either the shirt or the SEA?
ItemCreator
Fri Sep 02, 2005 5:43 am
#229
They won't stack. If your CA is a higher bonus than the BE one it will overwrite it, but if the CA is lower then you'll just be wasting it.
EnalaMasterDE
Fri Sep 02, 2005 6:54 am
#230
sorry if this has been posted somewhere else, but couldnt find it....
whats the cap on assembly?
and is it necessary to use bespin port and pyrollin cake if ur a 12pt and have +26 assembly
Brutus_Krylop
Fri Sep 02, 2005 7:02 am
#231
Cap from skill-enhancing attachments is +25 whatever your basic skill modifiers are.
With +26 in attachments, you're capped. Pyollian cake would still help your assembly rolls, but I wouldn't bother using it unless it was something special.
EnalaMasterDE
Fri Sep 02, 2005 7:06 am
#232
k thanks for the info, what about bespin port though, is that stuff still worth it?
Eskie
Tue Sep 06, 2005 3:03 am
#233
SyNx7 wrote:I havent played in forever as bh so i respeced to MCM/MBHi remember MCM could paralyze then put all the debuffersnowi noticed whenever i do something such as debuffer, it breaks the paralyze... is this normal?
Just to be clear here: Poison, disease and fire are not debuffers. Only the stuff from the xx44 lines does not break Paralyze.
ganesh666
Tue Sep 06, 2005 3:08 am
#234
When you paralyze you should then apply -
Thyroid rupture - Traumatize - electrolyte drain.
Then i start to run, stop at 35m fire an underhand shot then either hit with damage shots (if they don't have much defender) or i throw poison/fire (for the defenders). Use hemmorhage for jedi who have very powerful sabers as it helps reduce their offensive capabilities.
Thyroid rupture - Traumatize - electrolyte drain.
Then i start to run, stop at 35m fire an underhand shot then either hit with damage shots (if they don't have much defender) or i throw poison/fire (for the defenders). Use hemmorhage for jedi who have very powerful sabers as it helps reduce their offensive capabilities.