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Thread: Pricing

Kevm
Mon Aug 30, 2004 11:04 pm
#209






Joilhath wrote:

Ok I have to ask a question of those that use CL in pricing pets. Are you telling me if I make a cl35 with just about the same stats as a CL 70 you're going to charge more for the cl70? The whole idea of making BE pets is to pack more creture into a smaller CL so why base your price schemes of of CL?






Because you can get close to the same HAM and resists at CL 35, but at CL 70 you have more HAM and a lot more damage. Plus the fact that getting the DNA for that CL 70 is a lot harder to get.



Kreegan Lirpa
MBE - Cairdeas City - Wanderhome

Kreegan's BE Pets and Tissues - Cairdeas City, Naboo (7378 -6482)
Kreegan's Pet Meds - Right outside Coronet on the Map!
Joilhath
Mon Aug 30, 2004 11:18 pm
#210






Kevm wrote:





Joilhath wrote:

Ok I have to ask a question of those that use CL in pricing pets. Are you telling me if I make a cl35 with just about the same stats as a CL 70 you're going to charge more for the cl70? The whole idea of making BE pets is to pack more creture into a smaller CL so why base your price schemes of of CL?






Because you can get close to the same HAM and resists at CL 35, but at CL 70 you have more HAM and a lot more damage. Plus the fact that getting the DNA for that CL 70 is a lot harder to get.





Yes you will have more DPS on a CL 70 no doubt (if it's made right) But say you multi-gen that cl70 to a CL 35 sacrificing some of the DPS along the the (not the easiest way to make a cl35 but how I did it when I first started as I wanted the rounded resists you get at cl70) I just don't see charging twice as much for the CL 70 as for the cl35 that took more work to make. Oh well I will just never understand basing pet pricing on CL.



Joilhath Master Creature Handler/Master Bio Engineer
Joilhoth Master Artisan/Master Tailor/Master Chef
Oskiss Master Tera Kasi Artist/Master Doctor
Owner and Operator of Pets Needs (-6141, -915) Corellia in Pax Gallatica Mall
RunningRoutes
Sun Sep 05, 2004 4:38 am
#211

Okay, I'm new to the creature handling buisness and I must say I love it. Even with all the bad things I've read about how much they suck in PvP, I still love the profession. Its just so much fun... especially when a cantina girl goes nuts over the newly tamed correlian butterfly baby I walk in with. Which is what brings us to this thread... pricing.

I've seen various Master Creature Handlers who sell mounts for about 10K fully tamed and trained, including mountable. I'm wonder how as a less than master, I should set my prices. I want to make sure I make decent credits, but I also don't want to screw anyone over (boy, I'm a rare type) by overcharging them.

I've been selling cute animals like the already mentioned butteflies and bunny creatures from Correlia (can't remember name) for around 200 credits. Although, I've thought about boosting up the price on the butterflies as I've had three CHs ask me how I managed to get one. And I've noticed they are a pain to get compared to other little creatures...

And I sold a fully grown lesser plains bol to someone from 2000 credits; he was my first pet, given to me by another creature handler to get me started. *sigh* I miss him. Anyways. He was trained in: follow, trick1, attack, store, and group. Did I sell him too low?

Basically, I'm wondering what the 'average' creature handler makes for his trouble. So I know where to set my base prices. Prices for training various commands; I figure mount is worth a lot more than some of the others since its so much work to get to. And how much is a 'cute' animal that I've tamed and trained worth? And how about decent nonCH combat creatures?



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Liberation
Sun Sep 05, 2004 5:09 am
#212

On my server all the cutesy little creatures will fetch next to nothing (say about 1000 credits) and are VERY easy to get (just mask your scent and pop outside Coronet).


Even really really powerful beasties (say level 60 Rancors/Kimo's) only go for about 100k tops.


All in all I guess it's best to use trial and error, set a price and see if people will pay it.





Bigfoots - Master Creature Handler
'On close inspection it would appear that the number of players who admit to actually liking the NGE is lower than the percentage of players who chose to play CH in SWG1.'
TheMaestro2680
Sun Sep 05, 2004 11:47 am
#213

Hi, I think you could make considerably more money, or maybe there is a better climate on Kettemoor. Anyway...


If the client has only 2 or 3 badges I will, train, mount, and/or give them a non-ch pet or mount for free.


If not...


I charge 10K for a mount (their pet), 20K for a mount (my pet), 1K for each command, and I will go tame, train, mount, and name any pet I don't have for 50K, any planet.


I usually don't have any problems with this system, and in fact I get people offering me larger sums occasionally.


Works for me

/Shrug



Chroniculous VanBrinks
Master Creature Handler/Master Rifleman/Tracker
Hunter For Hire! Contact in Game or on Forums
Trying to level CH quickly? Geo Caves Got You Down? Try This
Anchmed
Sat Oct 30, 2004 6:08 pm
#214

I was asked so I'll provide -


I sell chassi for 5cpu


RE components for 10k per cert level ( all things sold on my vendor are RE to try and give best combined stats )


15k per cert level if I've crafted the component. ie, a good Heavy Blaster with a Max Dmg Intesifier would be 5 * 15k from me or 75k. ( same price for custom orders )






Phlay

Auctions Won can be dropped at vendor: Naboo ( 2370, 4515 )
Erepus
Tue Nov 02, 2004 7:48 pm
#215

Okay...I'm gonna say it...Someone has to whine at least once I guess.

I'm absolutely flabergasted at the pricing of these ships! Even for tier1 and tier2 craft!!!

I understand the trouble you go through to make this stuff and I do understand the resource demands for these items.

But honestly unless you're a character that can make 100k a day playing the game affording these prices are rediculous. Expecially for just blueprints. I understand that you use up valuable questing time to make ships and that you can't do much because you spend all day crafting. When I see Tier 3 and 4 ships reaching over 200k it makes me sick. I played the beta and I don't remember the the necessary resources needing to be that bad nor
the time invovled being that complex. Especially if you have multiple crafting tools and a station.

I think a lot of the Shipwrights are taking advantage of the demand and raking it in like Microsoft and leaving the other players to a little short changed. First of all you're charging too much for BLUE PRINTS!! That means the buyer still has to go and have the chassis built. Second of all they still have to outfit that ship.

Do you honestly believe that beginner characters or PC's that don't have that much time to be on can handle that pricing? To be honest by over pricing the ships you're making it harder for low level characters to do much. They're gonna be beating their heads against a wall after a while and decide that $15 a month after spending $60 on the games aint worth it. And to be honest I think it's bad enough that some people can't afford good equipment on the ground as is. U know I came across a marksman with lvl3 rifle skills still using a CDEF rifle! They couldn't get in a good enough group because they didn't have the firepower, no one would help then attain that firepower, nor could they get the money to buy the firepower because they had to keep paying for cloning and insurance.

And I'm gonna say this because I know there's a lot of Brawlers out there...I think that's the cheapest profession in the game. A buffed brawler doesn't even need meds to take on mountain squills. And a well armored one can take on mission on remote planets.

And I stated this because there are a lot of brawlers out there. There are more brawlers than any other combat profession out there. It is so widely over used that it is rediculous.

I say this because I do feel that people are over doing things with being shipwrights. If you are a beginning level or low level character you will not be able to afford the ships you need to continue on to tier 2 missions. NO offense but you get XP for the use of the equipment we purchase. You should want to out sell the next guy. But all you've managed to do is make it impossible for beginners or low level characters obtain the ships they need to complete their missions.

YOU have let this get out of hand.
YOU have created this over abundant economy
YOU have prevented help to beginning characters.

I myself help as many beginning characters as I can...whether it be the need for XP or help them gain the money they need for necessary equipment. As before mentioned the LVL3 rifle in marksman I gave that person a
laser rifle so they could do missions and gain the money they needed to buy better equipment needed to get through. My honest opinion is that you should reconsider your costs because not all of us can afford to buy
A ywing at 90k, then pay 25k to have it built, and buy any equipment or repairkits we need.

*sigh*

Alright I've said my peace. Here's a platter of cheese and no I'm not french. I'm just a hard working player
who sometimes even when I have enough..I still need lots of hard work just to keep up.
Gruug
Tue Nov 02, 2004 8:03 pm
#216


Totally agree! People are taking advantage of the "newness" of JTL. In time, the prices will come down. In the meantime I plan to not buy anything above my current Longprobe. By the way, paid something like 175,000 for on Bloodfin. THAT IS RIDICULOUS! That doesn't include turning the blueprint into my chasis! So, for all you price gougers out there....you are not getting my business.


Message Edited by Gruug on 11-02-2004 09:04 PM



Have a nice day!

Mikivaup Gruug
Elder Jedi/Master Pilot/
Alt is a Bounty Hunter/
3rd Character is a Shipwright/

Time has come to start on SWG 2! Will be here myself till SWG 2 or Star Trek Online...whichever comes first!

http://www.myspace.com/gruug
Starson
Tue Nov 02, 2004 8:06 pm
#217

Heheheh, have you noticed the price of missile packs, 10k for lvl 1 photon torp.'s, count 7, which you use up in one patrol mission. Hopefully things will smothe out as more people take Shipwrite.



Starrwalker, The Barefoot Ranger
MPilot/MRanger/TKM
Awing/Recon "First in, Last out"
Alliance Major
Eclipse (LOK)
yahweh666
Tue Nov 02, 2004 8:22 pm
#218


Erepus wrote:
When I see Tier 3 and 4 ships reaching over 200k it makes me sick.




LOL
try 200-300K for tier 1 and 2 ships, and 900K+ for tier 3 and 4.

Thats what I have seen



-------------------------------------------------------------------------------------------

All rite boyz, da plan iz: win. An' if we looz, it's yer falt, becuz ya didn't follow da plan
NastySavage
Thu Nov 11, 2004 9:05 am
#219

Anyone out there have a general guideline or price list online I can check out to have a basis by? Thanks...



BAH!
Pawlin
Thu Nov 11, 2004 11:41 am
#220


Below is the FAQ entry. See the link in the bold section for example price thread. You can also use the Architect Calculator to setup a cpu + profit % based price list as a starting point. I wouldn't recommend pure cpu based pricing in general but its a place to start.



Q-5.3: What should I charge for a building/harvester/piece of furniture??


A-5.3: Short answer: Specific prices that you choose are going to be very server dependent. No price is too high if your customers will gladly pay it and no price is too low if you make a good enough profit.


Here is a thread with some example prices from various architects, note that this information is dated and does not represent every server so your mileage may vary:


http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=67514


Copy/paste from ZenDragonMLS -


"Find the vendors for many of the Master Architects on your server. Go visit them. Copy down the prices. Talk with miners and ask them where they get their harvesters and how much they pay. Check the Bazaar for furniture prices. Check the Trade Forum for your server.


Then sit down and figure out what kind of business *you* want to run. If you want to be a low-cost / high-volume guy, then figure out how you can keep your operating costs as low as possible and yet pump out lots of stuff (high-volume means you will need extra lots and/or people to mine for you). If you want to focus on furniture, then you need to make sure that your vendor always has a large selection on it and you need to advertise a lot. If you want to only service miners by making high-end heavy harvesters, then figure out the economics of *their* business and charge for your harvesters based on their payback (e.g., selling someone a money-making machine that never decays for an amount that they can earn back in 2-4 days is not a recipe for long-term success.)


You get the idea: price is only *one* aspect of your whole business model. Think through how you want to play and pick your prices to fit that model. Whatever you do, don't take some "rule of thumb" like "charge X credits per unit of resources that it takes you to build it" and call it a "business model". Take more control over your business than that."




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Karal
Fri Dec 31, 2004 4:10 pm
#221

Hi. I apologize if this has already been posted, but I skimmed through the topics and didn't see this. I was just curious if there was some sort of method of pricing pets. I just recently dropped CH, and the 4 pets that I have are of no use to me because their difficulty levels are too high. Can someone please help me? Thanks
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