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Thread: Voice Chat for JTLS
d0qtrX wrote:
The game is laggy and unstable enought WITHOUT a chat client.
It's called TeamSpeak, and it's free.
Recently, there have been some programs being advertised in and out of game throughout the community. Some of these programs are cheater programs that violate the End User License Agreement, but there are also some that report to perform feats of magic such as reduce lag. We know of at least two of these programs to be Trojan Horses that are “keystroke loggers”. Keystroke loggers are programs that “spy” on your computers keyboards to steal information. These are malicious third party programs that might even lead to identity theft.
Just as a community reminder, please do not use or install 3rd party programs onto your computer that claim to enhance the game. 3rd party applications are a violation of the End User License Agreement and we have banned people for using programs that violate the EULA and will continue to do so.
We encourage you not to install anything on your computer that does not come from a trusted source. Please be very careful when choosing and installing programs onto your computer.
Kurt "Thunderheart" Stangl
Assistant Community Manager
Now, TH did NOT say, voice chat 3rd party programs are fine, but all the others aren't. So we are to assume voice chat 3rd party programs and all other programsare "illegal" and violate the EULA that we all click on before we enter "Star Wars Galaxies".
TH clearly stated do not install programs to use with galaxies that enhance the game. Well, voice chat 3rd party programs do in fact enhance the game, and will definitely enhance the game more with JTL.
JTL is going to be a twitch based game, meaning you control where you fire your lasers and where you move. 3rd party voice programs would give you an unfair advantage to the majority of the player base. How so? let's analyze this.
I will use the names Bob and Tim again just for the example. Bob is flying in his TIE with his pal Tim, patrolling for targets (Bob and Tim are Non-3rd party voice chat users). Suddenly, Bob spotstwo X-Wings (unknowing tothem thatboth users has a3rd party voice chatprogram). Both the X-wings and the TIEs engage each other. Bob starts to type, "Attack his R2 droid, while i attack his engines!". Meanwhile, Sam in his X-Wing, talks to his other wingmate using the 3rd party voice chat. Sam tells his wingmate to, "attack the leader, while I take his wingman!". Sam's wingman Acknowledges him, and proceeds with the attack. Bob, now vunerable because of his slow typing, comes under attack and is killed instantly by Sam. Bob's wingmate begins to type, "Bob where did you go?". But it's short lived, and he is killed very quickly because of typing.
So as you just read, using a 3rd party voice chat program, where others may not, gives an unfair advantage hence an enhanced advantage. If the devs come out with a voice chat program, this would be a balanced and fair system, because it would be available to everyone.
Yes, i read the interview with Cinco but this does not eliminate the possiblity of one later down the road.
Intergrated Voice chat is needed, if it never gets implemented, it would be an unfair playing field.
Message Edited by Number-1-Commando on 07-09-2004 04:02 PM
Message Edited by Number-1-Commando on 07-09-2004 05:33 PM
TheBrandeni wrote:
yea, i saw the LIVE interview today on the ScreenSavers show, and he said that voice chat is a no-go cuz of insane bandwith, which makes perfect sense, if you want it then go get a 3rd party program so that you suffer the performance and not everyone else in the game
Brandeni, if u read through this thread you would see some very creative ideas others have added, as well as myself. One idea would be people ONLY in a group and ONLY in space would have voice chat. Voice chat would be held on a seperate server, like an instanced server. This instanced voice chat would be a lot like the instanced corvette dungeon we have now, people that aren't in the corvette don't get extra lag because some people are doing the corvette, same concept here. This would help out the lag issue for people that aren't using the voice chat.
Yes, people using the voice chat might have some lag, however, we purposed people with lower connections(or prefer not to have voice chat)areable toturn off voice chat if it becomes an a problem. Also, a mute button function.
This way there won't be a problem with the many 3rd party voice chat users that has TeamSpeak, but you have Roger Wilco, and don't want to download another program.
Instanced intergrated voice chat is the way to go
.
Plus, if u want to mute someone on TeamSpeak or the otherprograms, you would have to ALT-TAB to get to your desktop and mute or un-mute him/her. This way you don't have to waste your precious seconds to do so.....when you get back into JTL you might or probably would be badly damaged... or dead. If u used a 3rd party program
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TheBrandeni wrote:
yea, i saw the LIVE interview today on the ScreenSavers show, and he said that voice chat is a no-go cuz of insane bandwith, which makes perfect sense, if you want it then go get a 3rd party program so that you suffer the performance and not everyone else in the game
There is a game I play known as aces high-its an air war concentrated on absolutely enormous maps with up to 700ish people online at one time. Now, aces high is a WWII flight sim unlike JTL, and has a 10x more complex flight model, unlike the arcadiness of JTL. In aces high, there is a supply and strategic system it is calculating, all the player's movements, base captures and destruction of individual objects and buildings, all in one map probably larger than JTL space zones. Not to mention by player's movements it means all the inertia, stalling, and flight model calculation. Aces high has built in voice chat, with no lag, and is absolutely vital to communication.
JTL is a simply flight model that is arcady, and has no strategic resupply systems to calculate-only thing it has to do is calculate the player and AI movements. I don't see how that would lag. Not to mention the players are spread out in zones, where in aces high they are all concentrated all over one enormous arena.
Message Edited by WillinB on 08-09-2004 05:18 PM
WillinB wrote:
Voice chat does not lag-that mostly likely won't happen. It is vital to communicate to players outside of guilds or squads.
There is a game I play known as aces high-its an air war concentrated on absolutely enormous maps with up to 700ish people online at one time. Now, aces high is a WWII flight sim unlike JTL, and has a 10x more complex flight model, unlike the arcadiness of JTL. In aces high, there is a supply and strategic system it is calculating, all the player's movements, base captures and destruction of individual objects and buildings, all in one map probably larger than JTL space zones. Not to mention by player's movements it means all the inertia, stalling, and flight model calculation. Aces high has built in voice chat, with no lag, and is absolutely vital to communication.
JTL is a simply flight model that is arcady, and has no strategic resupply systems to calculate-only thing it has to do is calculate the player and AI movements. I don't see how that would lag. Not to mention the players are spread out in zones, where in aces high they are all concentrated all over one enormous arena.
Message Edited by WillinB on 08-09-2004 05:18 PM