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Thread: Whats the Star Wars Universe without big ugly bulk freighters?

NattyDreadlock
Mon Oct 11, 2004 10:26 pm
#196


I could accept the pirating of ships, but the taking/acquisition and destroying of ships isnt cool...unless maybe its NPC. Also yu should be limited to how much you can take based on the cargo capacity ofthe pirating ship.










Keep on Truckin' !!!

Message Edited by NattyDreadlock on 10-11-2004 10:26 PM

Winterdyne
Tue Oct 12, 2004 9:09 am
#197

How about some sort of 'cargo management' terminal in freighters, similar to the ones proposed for freighting at starports?


Setting one of those of (smuggler ability) starts a transfer of cargo to the specified target ship (either one docked at the starport or docked with the ship the terminal is on). The transfer takes time and can be reversed by using the terminal on the other ship.


So, say your ship (with you and your loyal guards on it is raided) - the cargo starts being transferred to the other ship - you and your mates could fight your way across the link between the ships, and start stealing cargo from the pirates!


Mind you, this might be open to griefing people by separating the ships taking someone from the other ship... Then again, I'd find that fun, being 'stranded' on an enemy ship.


Rebel_Wolfgar
Tue Oct 12, 2004 10:01 am
#198

yah i think so
Rebel_Wolfgar
Tue Oct 12, 2004 10:03 am
#199

these are awsome ideas, but i dont think possible
NattyDreadlock
Tue Oct 12, 2004 4:12 pm
#200

If there is abilty to take cargo from other ships, I think a time based auto-transfer system is a must. Basically the "pirate" picks from the freighter inventory what they want provided there is space for iton their ship. Based on mass and volume there is a given amount of time for the transfer(s).

Now I think there should be a required amount of damage/incapacitation of the ship to pirate it, in addition to a possible interior ship defense system that will prevent pirating and/or limit the time available to pirate the ship(based on its level ofproffeincy). I also think smuggler holds/compartments should have variables/modifers that determines the odds of its contents being discovered, shown in inventory and madeavailable to be taken.

No self destructs of other people's ships, but maybe a possibilty of self-destructing one's own ship. It having a very high damage abilty for any ship in range to pirate...basically right next to it. Self-destructing would mean no ship to repair, you'd have to buy and replace it and any itemsremainng in the inventorywould be lost. This also implies that any items in inventory are retrievable from an incapicitated ship.
Ihathes
Tue Oct 12, 2004 4:31 pm
#201

who said that they need to be for one faction, they could be trade ships for merchant's, artisan's, and other crafers, not as a freaking fighter, they could be the space version of a donkey and a cart
KrazyKyle
Wed Oct 13, 2004 7:14 am
#202

KEEP ON TRUCKIN'!



-I believe it is in my best interests not to be held liable or accountable for the above statement, being that I was probably tired/ partially insane/ criminally insane when said flame/ smart-ass comment/ idiot rambling was uttered. Thank you for your understanding in this matter.

If you agree with me, however, then disregard the previous disclaimer, of course...
NattyDreadlock
Wed Oct 13, 2004 12:33 pm
#203

I Brake for Cargo!
NattyDreadlock
Thu Oct 14, 2004 3:37 pm
#204

I Brake for Cargo!
cpthappyuk
Thu Oct 14, 2004 5:26 pm
#205

http://www.lucasarts.com/products/galaxies/main.html#corellianCorvette this one big enough for ya?
NattyDreadlock
Fri Oct 15, 2004 3:19 am
#206

That is a very acceptable start. I will take that for now and be very happy for the time being...though I would like something not so recognizable.
NattyDreadlock
Fri Oct 15, 2004 6:15 pm
#207

Keep on Truckin' !!!
RedSarin
Fri Oct 15, 2004 7:42 pm
#208

If you ever get a big ship with a lot of crew, ill be with you
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