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Thread: JTL Dev intro thread...
JinnEx
Wed Oct 20, 2004 12:37 am
#183
I just wanted to say thank you to all the devs that have posted, and to the ones that havent yet...
THANK YOU 
You guys and gals are doing (and have done in the past)a great job and have created a truly fun and entertaining universe. Keep up the good work.
Flazm
Wed Oct 20, 2004 12:38 am
#185
Hello gentle citizens,
My name's Adam Hunter and I'm a programmer working mostly on the Client side - fixing crash bugs, dealing with UI issues, sometimes graphics and animation - you name it. I'm usually on the Live team (meaning the ground game), but lately we've all been working hard making JTL as fun as possible. I've worked on a bunch of miscellaneous UI features and such like the Quest Manager, the Waypoint Monitor, various options and such ("please let me turn screen shake off or I will find out where you live and shake your monitor every 10 seconds until you do" ) (just kidding :]). I also wrote a few quests for the Force Sensitive Village. Lately I've been twiddling with the camera in JTL and making some UI fixes there as well.
I've been at SOE about 6 months; before that I worked on the ill-fated Ultima X: Odyssey for a while. I'm super excited about JTL and hope you guys are too.
I like long walks in the park and the old West End Games pencil-and-paper game "Star Warriors: Starfighter Combat in the Star Wars Universe".
Let me know if you have any questions I can answer!
Thanks,
Flazm Kazaam
My name's Adam Hunter and I'm a programmer working mostly on the Client side - fixing crash bugs, dealing with UI issues, sometimes graphics and animation - you name it. I'm usually on the Live team (meaning the ground game), but lately we've all been working hard making JTL as fun as possible. I've worked on a bunch of miscellaneous UI features and such like the Quest Manager, the Waypoint Monitor, various options and such ("please let me turn screen shake off or I will find out where you live and shake your monitor every 10 seconds until you do" ) (just kidding :]). I also wrote a few quests for the Force Sensitive Village. Lately I've been twiddling with the camera in JTL and making some UI fixes there as well.
I've been at SOE about 6 months; before that I worked on the ill-fated Ultima X: Odyssey for a while. I'm super excited about JTL and hope you guys are too.
I like long walks in the park and the old West End Games pencil-and-paper game "Star Warriors: Starfighter Combat in the Star Wars Universe".
Let me know if you have any questions I can answer!
Thanks,
Flazm Kazaam
JanuHull
Wed Oct 20, 2004 12:38 am
#186
Kylaena wrote:
Hello gentle peepsMy name is Janessa Johansson and I'm a game designer for JTL. Surprise
I'm the worldbuilder for JTL, making zones niftyand making missions really hard with all myNPC spawners
Right now, I'm testing out the missions and making sure they're good for launch! In the future, I'm going to be working on side quests and all sorts of space-y goodness! I don't post much, 'cause I mostly read posts and then fix things that have to do with worldbuilding (missions, etc). But I'm always around. Send me a message whenever.
Rock on, beta peeps!
Indeed, if thou hurteth in thy efforts and thou suffer painful dings, then thou art Doing It Right.
-Richard Marcinko, 5th Commandment of SpecWar.
Thank you for making sure that when I do a mission on my tier, I am definitely Doing It Right. How 'bout those missile ships? ![]()
Sunrunner_Cixx
Wed Oct 20, 2004 12:39 am
#187
Kylaena wrote:
Hello gentle peepsMy name is Janessa Johansson and I'm a game designer for JTL. Surprise
I'm the worldbuilder for JTL, making zones niftyand making missions really hard with all myNPC spawners
Right now, I'm testing out the missions and making sure they're good for launch! In the future, I'm going to be working on side quests and all sorts of space-y goodness! I don't post much, 'cause I mostly read posts and then fix things that have to do with worldbuilding (missions, etc). But I'm always around. Send me a message whenever.
Rock on, beta peeps!
LOVE the art put intot the zones very nice!! Nebulas are a bit much for my FX5200 256mb card though had to turn them all the way down.
Missions?? missions are good but a little over powered missiles are unstoppable and alot of the community feels that a player should not be forced into grouping or into the PvP zones.
Personally I do not care to be FORCED to group but i do group to enjoy the game.
Parja
Wed Oct 20, 2004 12:40 am
#188
KardenTyrell wrote:
oooh....so wich one of you devs handles the animation of characters?
Ooh, good call. I'd like to put a big shout out to whoever put /rude into the game. That makes it all worth it. 
Welcome, O shy ones. Don't worry. Most of us bark a lot louder than we bite.
LagunaKenni
Wed Oct 20, 2004 12:40 am
#189
Well, thanks for making Imp Tier 1, Mission 2 so INCREDIBLY hard. lol... Kidding. Good work though. i like a challenge in my games. and what i have? is a challenge. then again, with the flight model update today, who knows... maybe i'll revert back to destroying everything with uber-speed. Anyways, Hello.
Kylaena wrote:
Hello gentle peepsMy name is Janessa Johansson and I'm a game designer for JTL. Surprise
I'm the worldbuilder for JTL, making zones niftyand making missions really hard with all myNPC spawners
![]()
Message Edited by LagunaKenni on 10-19-2004 12:41 PM
Geevo
Wed Oct 20, 2004 12:41 am
#190
Flazm wrote:
Hello gentle citizens,
My name's Adam Hunter and I'm a programmer working mostly on the Client side - fixing crash bugs, dealing with UI issues, sometimes graphics and animation - you name it. I'm usually on the Live team (meaning the ground game), but lately we've all been working hard making JTL as fun as possible. I've worked on a bunch of miscellaneous UI features and such like the Quest Manager, the Waypoint Monitor, various options and such ("please let me turn screen shake off or I will find out where you live and shake your monitor every 10 seconds until you do" ) (just kidding :]). I also wrote a few quests for the Force Sensitive Village. Lately I've been twiddling with the camera in JTL and making some UI fixes there as well.
I've been at SOE about 6 months; before that I worked on the ill-fated Ultima X: Odyssey for a while. I'm super excited about JTL and hope you guys are too.
I like long walks in the park and the old West End Games pencil-and-paper game "Star Warriors: Starfighter Combat in the Star Wars Universe".
Let me know if you have any questions I can answer!
Thanks,
Flazm Kazaam
yay...your first post
Karquile
Wed Oct 20, 2004 12:41 am
#191
Hello TEH DEVZ 
We appreciate what you're doing!
Now stop trolling TEH FORUMZ and get back to doing it!!
(seriously, thanks, and good to meet you)
Tigerr
Wed Oct 20, 2004 12:41 am
#192
Kylaena wrote:
Hello gentle peepsMy name is Janessa Johansson and I'm a game designer for JTL. Surprise
I'm the worldbuilder for JTL, making zones niftyand making missions really hard with all myNPC spawners
Right now, I'm testing out the missions and making sure they're good for launch! In the future, I'm going to be working on side quests and all sorts of space-y goodness! I don't post much, 'cause I mostly read posts and then fix things that have to do with worldbuilding (missions, etc). But I'm always around. Send me a message whenever.
Rock on, beta peeps!
So do we talk to you about NPC missles?
LagunaKenni
Wed Oct 20, 2004 12:42 am
#193
LOL! Leave the poor girl alone. she has enough on her plate. lol... By The Way...you know...when you get a Chance... those missiles.... WOOOH BOY. lol... (*subliminal*)
-TwistedShot-
Wed Oct 20, 2004 12:42 am
#194
Eh? What's a "DEV"??? I also wanted to ask another serious question. I had a problem with the game the other day. I sent in a ticket, someone told me to speak with a "Live CSR".. Can anyone tell me about these "Live CSRs"? I've heard of a "CSR" but Never a Live one.. Me think it's all Just JustG doing all that CSRing, DEVing, and Slapping! Keep up the good work JustG 
Sunrunner_Cixx
Wed Oct 20, 2004 12:43 am
#195
Flazm wrote:
Hello gentle citizens,
My name's Adam Hunter and I'm a programmer working mostly on the Client side - fixing crash bugs, dealing with UI issues, sometimes graphics and animation - you name it. I'm usually on the Live team (meaning the ground game), but lately we've all been working hard making JTL as fun as possible. I've worked on a bunch of miscellaneous UI features and such like the Quest Manager, the Waypoint Monitor, various options and such ("please let me turn screen shake off or I will find out where you live and shake your monitor every 10 seconds until you do" ) (just kidding :]). I also wrote a few quests for the Force Sensitive Village. Lately I've been twiddling with the camera in JTL and making some UI fixes there as well.
I've been at SOE about 6 months; before that I worked on the ill-fated Ultima X: Odyssey for a while. I'm super excited about JTL and hope you guys are too.
I like long walks in the park and the old West End Games pencil-and-paper game "Star Warriors: Starfighter Combat in the Star Wars Universe".
Let me know if you have any questions I can answer!
Thanks,
Flazm Kazaam
All the GREEN: Awsome work couldnt think about SWG without them and the Village is becoming intense very good work there as well. The Journal Manager was a great addition to SWG FS quests and JtL i feel. Keep up ther great work! (Turns up Screenshake!)