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Thread: JTL Dev intro thread...
RThornton
Wed Oct 20, 2004 12:30 am
#170
Hello!
I'm a systems-designer/implementer, currently assigned to JtL.
For the ground game, I worked on crafting and resource systems. Also did aspects of the mount, vehicle, and combat droid systems, among others.
For the space expansion, my assigned areas are general profession data, pilot commands, droid commands, and numerous catch-all tasks. I wrote a handful of the ship descriptions, for example. All the real long-winded and wordy ones. 
Thanks for helping test JtL, everyone! 
Kylaena
Wed Oct 20, 2004 12:31 am
#171
Hello gentle peeps
My name is Janessa Johansson and I'm a game designer for JTL. Surprise
I'm the worldbuilder for JTL, making zones niftyand making missions really hard with all myNPC spawners
Right now, I'm testing out the missions and making sure they're good for launch! In the future, I'm going to be working on side quests and all sorts of space-y goodness! I don't post much, 'cause I mostly read posts and then fix things that have to do with worldbuilding (missions, etc). But I'm always around. Send me a message whenever.
Rock on, beta peeps!
valetman
Wed Oct 20, 2004 12:32 am
#172
My name is Vobalt, and Im a alcoholic.
Doh, wrong forum.
Hello shy devs.
Geevo
Wed Oct 20, 2004 12:32 am
#173
RThornton wrote:
Hello!
I'm a systems-designer/implementer, currently assigned to JtL.
For the ground game, I worked on crafting and resource systems. Also did aspects of the mount, vehicle, and combat droid systems, among others.
For the space expansion, my assigned areas are general profession data, pilot commands, droid commands, and numerous catch-all tasks. I wrote a handful of the ship descriptions, for example. All the real long-winded and wordy ones.
Thanks for helping test JtL, everyone!
/wave (do we blame you for the vehicle warp?) ...kidding of course
TheDarkmoons
Wed Oct 20, 2004 12:32 am
#174
RThornton wrote:
For the ground game, I worked on crafting and resource systems. Also did aspects of the mount, vehicle, and combat droid systems, among others.
The crafting/resource systems are one of SWGs best points. Good work there
Mankind00
Wed Oct 20, 2004 12:33 am
#175
/Wave to the Devs
Nice to have you take time out to say hello, you're all doing a great job 
Geevo
Wed Oct 20, 2004 12:33 am
#176
Careful what you wish for
Kylaena wrote:
Hello gentle peepsMy name is Janessa Johansson and I'm a game designer for JTL. Surprise
I'm the worldbuilder for JTL, making zones niftyand making missions really hard with all myNPC spawners
Right now, I'm testing out the missions and making sure they're good for launch! In the future, I'm going to be working on side quests and all sorts of space-y goodness! I don't post much, 'cause I mostly read posts and then fix things that have to do with worldbuilding (missions, etc). But I'm always around. Send me a message whenever.
Rock on, beta peeps!
-Joe-
Wed Oct 20, 2004 12:33 am
#177
THEY CAME OUT GET THEM!!!!! lol jk you guys are doing a good job keep up the good work
JanuHull
Wed Oct 20, 2004 12:34 am
#178
RThornton wrote:
Hello!
I'm a systems-designer/implementer, currently assigned to JtL.
For the ground game, I worked on crafting and resource systems. Also did aspects of the mount, vehicle, and combat droid systems, among others.
For the space expansion, my assigned areas are general profession data, pilot commands, droid commands, and numerous catch-all tasks. I wrote a handful of the ship descriptions, for example. All the real long-winded and wordy ones.
Thanks for helping test JtL, everyone!
Droid commands... Yes, speak more of these we must. ![]()
FYI: Mad love on the combat R3's, I still swear by them.
creativeanalyst
Wed Oct 20, 2004 12:34 am
#179
I wanttheir home addresses so I can visit them and talk about how I can help them improve the game.
KIDDING....
KardenTyrell
Wed Oct 20, 2004 12:35 am
#180
oooh....so wich one of you devs handles the animation of characters?
LeBob
Wed Oct 20, 2004 12:35 am
#181
RThornton wrote:
Hello!
I'm a systems-designer/implementer, currently assigned to JtL.
For the ground game, I worked on crafting and resource systems. Also did aspects of the mount, vehicle, and combat droid systems, among others.
For the space expansion, my assigned areas are general profession data, pilot commands, droid commands, and numerous catch-all tasks. I wrote a handful of the ship descriptions, for example. All the real long-winded and wordy ones.
Thanks for helping test JtL, everyone!![]()
Hi! Can you tell me exactly what all the Privateer droid command /overloadreactor is supposed to do? 
I may be bugged, but it does not seem to have any effect whatsoever.
I may be bugged, but it does not seem to have any effect whatsoever.
thanks very much
/wave shy-devs
babyblue_d
Wed Oct 20, 2004 12:35 am
#182
RThornton wrote:
Hello!
I'm a systems-designer/implementer, currently assigned to JtL.
For the ground game, I worked on crafting and resource systems. Also did aspects of the mount, vehicle, and combat droid systems, among others.
For the space expansion, my assigned areas are general profession data, pilot commands, droid commands, and numerous catch-all tasks. I wrote a handful of the ship descriptions, for example. All the real long-winded and wordy ones.
Thanks for helping test JtL, everyone!
you forgot "Dev that the betaDE's worship"
Thanks for all your hard work in geting the kinks in the Droids worked out ... keep up the good work