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Thread: Tie's have no hyperdrive
Metroid wrote:
Obi-Wan-Keneli wrote:
HelRayzer wrote:
For example: The TIE fighter is not aerodynamic. By any flight standards, this thing couldnt' even stay in the air.
No, you are wrong, the TIE is more manueverable than any starfigther (maybe not jedi starfighter) in the vaccum of space. It performs about the same as an X-wing in atmosphere. If you don't belive me pick up the X-Wing series books.
Realisticly, a starship can be anything.
Well not the TIE's, because they are used in space and in atmosphere. So they have to have good enough flight characteristics in atmospehre which means a brick won't fly really. The best example of a bad aerodynamic airplane design in the F-117 Nighthawk. It's engines are overpowered to make up for this, but hey it is stealth and that is why it is not aerodynamic.
Message Edited by HelRayzer on 05-19-2004 09:15 AM
Message Edited by HelRayzer on 05-19-2004 09:26 AM
Message Edited by HelRayzer on 05-19-2004 09:26 AM
Message Edited by HelRayzer on 05-19-2004 09:28 AM
THREE CHEARS FOR HELRAYZER
HIP HIP!
HIP HIP!
HIP HIP!
OH yeah, hip hip hooray for the idiot who had to edit his post4 times because he sounded like a complete tool the first3 times, AND was incorrect (And then corrected half of his incorrect statements), AND contradicts himself.
Oh, and he comparesthe physics in Starwars (Tie fighters perform about the same as an XWing in atmosphere) to real life physics (They have to have good enough flight characteristics in atmosphere)
NEWS FLASH LITTLE GUY
A TIE fighter has no lift in its design, it would fly like a hunk of metal being throw into the air.
Your comparing what you know from the STORY (False, yet in the story) to what you THINK you know in real life (Which, I might add, is obviously very limited).
Try again.
Oh, and all of you fools are STILL welcome to provide SOME kind of evidence that a TIE couldn't support a Hyper drive. But we know what you'll do about that, huh? "No! You prove they CAN have one!" *rolls eyes*
Message Edited by Metroid on 05-19-2004 09:19 PM
I didn't read this thread, but I thought I'd put my 2 cents in:
Fun > Continuity
I'm out. Don't forget to tip your waitress.
Guys, seriously
There really isnt any room in the TIE fighter for a hyperdrive (all other issues aside). If you like I'll scan and post the cut-away side views of the TIEswhen I get home from work (about 3 hours from now) there just isnt any room to put it!
Sure the TIE scout looks different and so _is not_ the same as a TIE fighter (it supposed to be 30m and not the 6m a normal TIE is), but you need to remember that a TIE with hyperdrive added wont look like or be a TIE fighter anymore either!
It would be alot simpler to just change the 'skin' (nothing else) of the player TIE to look like the TIE scout (remove the additional passenger capacity which 'explains' how it has been scaled down) than to expect fans to believe that TIEs can suddenly have shields, hyperdrive and landing gear (which would have had a significant impact on the battle or Endor!)
The _only_ reason why they devs can justify putting a hyperdrive in a Z95 (which traditionally has not got one) is because the fluff specifically says that this has been done, and is therefore possible (pretty sure it was Mara Jades...).
Because, people like to complain about anything they can. I'm sorry, but there are allot more things in the JTL VIDEOS that you could complain about breaking continuity. For example, am I the only person who noticed the blasters on fighters fire all at once? They don't chain.
They may be the dumbest thing you have said so far, but the jury is still out, and you continually to post and make an ass out of yourself (Random name calling 1). Other people have stated you are very wrong, but lasers could be fired duel, linked, or quad. Pick up the X-Wing series.
You say a TIE fighters engines/hull couldn't support a hyperdrive. This is based on your VAST expertise on space flight, obviously.
Yes I happen to know a little about this. But check out this link for the weight breakdiwn for our Space Shuttle
www.spacecoretech.org/coretech2000/Papers/Systems/recover%20reuseable%20launch%20vehicles.html
Tail, hull, and propulsion systems make up over half of the shuttle's weight. So you want to add a new propulsion system which would require an extensive addition of hull and tail weight. These weights are the majority of any space craft, outside of micro satellites. people have shown quite a few sources stating the light weight design of the TIE. Do you understand what the word design means. You don't design things to do things they can't, i.e., add a hyperdrive. It is true that aircraft carry a safety factor which requires excessive weight addition, but spacecraft do not carry as large of a safety factor, idiot (random name calling 2).
Logically, by this ACCEPTANCE of continuity, you could also accept that its possible for a TIE to support anything, even a DEATHSTAR LASER!
You keep floating this word logic around. How are you showing any logic? That is just stupid and you are stupid (this is starting to not look so random is it Metroid?)
lol yeah but, my point is.. no one here has any idea what the energy usage of a hyperdrive is.
Yeah well I will concede a little on this one. I don't like propulsion anyways. But I never talked about the energy requirements so I don't care. RL application is that the fuel and structure for a "typical" space flight is about 452,000-263,000 = 189,000 ~ 42% of the total GTW- gross takeoff weight. The peak speed of the shuttle is a little more than escape velocity (I would have to look this up to be sure) which is what 7 miles per second. If you take the speed of light as 3e6 km/sec that converts to about 186,000 miles/sec. So we aren't really close are we? And the added fuel giving the current chemical engine ISP-specific impulse would probably fill all the oceans on earth (just a guess). I understand that SW Universe uses different technology but you were also talking about RL and here is a little info for funandfor the ignorant and confused, aka Metroid (nope not random at all.)
Prove it. Last time I watched the movies, the Tie fighters had plenty of headroom.
Headroom is different from "space in the cockpit". I am not talking about headroom, i amd talking about the space he had in the cockpit. He couldnt turn around, and to get out he pulls down a latter directly above him and climbs out. Find a picture of a TIE cockpit if u want proff.
I would love for you to prove that pilots had plenty of head room. I am not telling you to prove TIE's couldn't carry hyperdrives, just want you to prove your points. You are using your point to discredit us, yeah and that lame you can't prove it because I don't believe you and you don't have a TIE to prove it. Let's see you back some of your stupid ideas up (I'll let you off easy this paragraph). In most books, Wedge spoke of the enclosings of both the X-wing and TIE cockpits. And he flew many missions in a TIE fighter, read the books. Did I mention you should read the books before you come here and sound like a darn retard. (sorry I couldn't help it). The TIE cockpit was "designed" as a small ball cockpit. You don't design a cockpit to be any bigger than you need to (RL comparison which you like so much), have you ever been in a two-seater Ceasna airplane. If not try it then talk about adding new equipment to an old designed aircraft. Enter-The-Wookie had the good point shown in red.
I've tried logic, I've tried reasoning, neither of which seems to work with you
I've shown in my last post, which you seem to have never wanted to address my responses other than to point out you had so much stupid stuff to say that i had to edit it as I was going because I couldn't possibly remember all the stupid stuff you posted, and with this post that the logic and reasoning gene was not passed to you properly. Oh and Metroid a gene isn't your Levi's. (Thought I better clear that up for you).
We have shown you
- Book writings on the tie fighter
- Pictures of the tie fighter
- movie references of the tie fighter
- examples of the space inside a tie fighter
- examples of how much space a hyperdrive would take out
- why the ties were not made with hyperdrives
I agree with Enter-The-Wookie here. I don't need to add anything to this, other then Metroid you are an idiot. (it is so nice calling people names isn't it Metroid).
Works for me, I'm not the one trying to get TIE fighter hyperdrive removed from JTL. You can wait till release for all I care, your just proving everyone else right, and that your completely incapable of supporting your own arguement about TIE's not having hyperdrive.=)
Yeah we understand the DEV's are putting HD's in TIE's. That's why we started this thread, providing logical info from the SW EU (expanded universe for you Metroid because you obviously have only seen the movies and never read a book outside of the 6 movies). So your reason I don't have to prove it, the DEV's already did it is irrelevant. We know the DEV's did it and weare trying to show them thisbreaks continuity horribly and we don't want it. I don't think we have to prove anything to you. You just want to call people names so I can sit here all day and night and rip you and your ideas up. Sokeep it coming Metroid.
Interesting Ideas and theories that say putting a Hyperdrive in a TIE fighter would take alot of tweaking. Too bad they are just Theories and don't really prove anything.
Also another thought that throws all those arguments out the window, a player owned TIE fighter is not going to need a hyperdrive added to it because, along with every other TIE fighter a shipwright makes, it will already have the Hyperdrive when it is first built. So the Cockpit might be custom designed to support a hyperdrive, standard systems and componentscould be repackaged to create more space, support for other modular upgrades would also be part of the shipwritght's design.
Even if you come up with all these reasons why it would be difficult to have a TIE fighter euiped with a hyperdrive you can not say that a TIE fighter can not be designed that overcomes these designchalanges and you can only hypothesize what your design idea would look like (not it would have to look like a TIE scout). So if you still have a problem with it just tell your self it is a actually a cutom job by a private builder which is technically a HDE (HyperDriveEnabled)TIE Fighter but commonly it is just called a TIE fighter.
The point is, it isn't a standard TIE fighter then. Let me state this clearly "STANDARD TIE's SHOULD NOT HAVE HYPERDRIVES." If they are going to put the standard TIE in the game it shouldn't have hyperdrives. We understand that the DEV's are going to completely change the TIE and add all the sheilds and HD and stuff but they aren't going to change the original TIE design in the expanded universe. They are just going to magically make it happen and forget thecontinuity. I never said anything about a TIE Scout. I know it is multi-person spacecraft, I am just saying it surely wouldn't be a TIE fighter anymore.
I appreciate your well thought post though, and I don't want to sound argumentative with you because you haven't been name calling. So sorry if I am offending you. Just want a good discussion about this
http://freespace.virgin.net/ash.ridley/tie.jpg
Have a look at it and tell me where you propose to put hyperdrive and shields?
The main point being - sure the devs need to make the ships balanced, but I dont see how they can do that without changing how the TIE fighter looks, and once you do that its not a TIE fighter anymore (and they may as well just saved themselves the hassle and called it the TIE scout)
Message Edited by ASHRID on 05-20-2004 06:26 PM
Please Dev's no hyperdrive. im Imp and got to say there are other means. I like the escort shuttle idea in another thread.
For the Tie in stead of a yperdrive buttle/window(how ever you going to do it) gives you the option instead to call a escort carrier. It will show up take 3 to 5 seconds to trackor beam you in then hyperdrives you to your destination, drops you off and hypers out. Also giving you the option to do repairswhile traveling. Seeing as you get to get repairs while moving to a new sector it should cost like 1 to 5 faction points(really cheap due to the rebels getting hyper's for free).